A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a video game, they will usually overfit and fail to generalize to new levels. When R…
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of ga…
Music FaderNets learns high-level musical qualities from low-level attributes.
problem Learning high-level musical qualities from limited data and subjective labels.
method Model low-level attributes through feature disentanglement and latent regularization; infer high-level features from low-level representations using GM-VAEs.
result Model successfully learns intrinsic relationships between high-level features and low-level attributes with minimal labeled data.
Segmentation of tumors in brain MRI images is a challenging task, where most recent methods demand large volumes of data with pixel-level annotations, which are generally costly to obtain. In contrast, image-level annotations, where only the presence of lesion is marked, are generally cheap, generated in far larger vol…
Generative Adversarial Networks (GANs) have obtained extraordinary success in the generation of realistic images, a domain where a lower pixel-level accuracy is acceptable. We study the problem, not yet tackled in the literature, of generating semantic images starting from a prior distribution. Intuitively this problem…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcemen…
We obtain a finite generating set for the level 2 twist subgroup of the mapping class group of a closed non-orientable surface. The generating set consists of crosscap pushing maps along non-separating two-sided simple loops and squares of Dehn twists along non-separating two-sided simple closed curves. We also prove t…
It is known that the level 2 principal congruence subgroup of GL(n;Z) has a finite generating set. In this paper, we give a finite presentation of the level 2 principal congruence subgroup of GL(n;Z).
We present a domain-general account of causation that applies to settings in which macro-level causal relations between two systems are of interest, but the relevant causal features are poorly understood and have to be aggregated from vast arrays of micro-measurements. Our approach generalizes that of Chalupka et al. (…
We construct a minimal generating set of the level 2 mapping class group of a nonorientable surface of genus g, and determine its abelianization for g≥4.
Hierarchical analysis is considered and a multilevel model is presented in order to explore causality, chance and complexity in financial economics. A coupled system of models is used to describe multilevel interactions, consistent with market data: the lowest level is occupied by agents generating the prices of indivi…
Program synthesis of general-purpose source code from natural language specifications is challenging due to the need to reason about high-level patterns in the target program and low-level implementation details at the same time. In this work, we present PATOIS, a system that allows a neural program synthesizer to expl…
New PCGML approach generates novel game content across multiple platformer domains.
problem Generating novel game content in new domains.
method Using a new affordance and path vocabulary, variational autoencoders trained on data from six platformer games produce new content with varying proportions of different domains.
result Captures latent level space spanning multiple domains and generates new content with varying proportions of different domains.
We present a novel method for hierarchical topic detection where topics are obtained by clustering documents in multiple ways. Specifically, we model document collections using a class of graphical models called hierarchical latent tree models (HLTMs). The variables at the bottom level of an HLTM are observed binary va…
The clusters of a distribution are often defined by the connected components of a density level set. However, this definition depends on the user-specified level. We address this issue by proposing a simple, generic algorithm, which uses an almost arbitrary level set estimator to estimate the smallest level at which th…
Self-explaining models are models that reveal decision making parameters in an interpretable manner so that the model reasoning process can be directly understood by human beings. General Linear Models (GLMs) are self-explaining because the model weights directly show how each feature contributes to the output value. H…
We obtain a finite set of generators for the level 2 mapping class group of a closed nonorientable surface of genus g≥3. This set consists of isotopy classes of Lickorish's Y-homeomorphisms also called crosscap slides.
Network quantization is an effective solution to compress deep neural networks for practical usage. Existing network quantization methods cannot sufficiently exploit the depth information to generate low-bit compressed network. In this paper, we propose two novel network quantization approaches, single-level network qu…
Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight vari…