A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
This paper analyzes user-level local differential privacy in distributed systems.
problem The relationship between user-level and item-level local differential privacy under the local model is complex.
method The paper analyzes the mean estimation problem and applies it to stochastic optimization, classification, and regression. It proposes adaptive strategies to achieve optimal performance at all privacy levels.
result The proposed methods are minimax optimal up to logarithmic factors and show that user-level DP can lead to faster convergence rates than item-level DP.
Music FaderNets learns high-level musical qualities from low-level attributes.
problem Learning high-level musical qualities from limited data and subjective labels.
method Model low-level attributes through feature disentanglement and latent regularization; infer high-level features from low-level representations using GM-VAEs.
result Model successfully learns intrinsic relationships between high-level features and low-level attributes with minimal labeled data.
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a video game, they will usually overfit and fail to generalize to new levels. When R…
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of ga…
This paper reports the performances of shallow word-level convolutional neural networks (CNN), our earlier work (2015), on the eight datasets with relatively large training data that were used for testing the very deep character-level CNN in Conneau et al. (2016). Our findings are as follows. The shallow word-level CNN…
\textit{Multiple Instance Learning} (MIL) is concerned with learning from bags of instances, where only bag labels are given and instance labels are unknown. Existent approaches in this field were mainly designed for the bag-level label prediction (predict labels for bags) but not the instance-level (predict labels for…
We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and p…
Any knot K in genus-11-bridge position can be moved by isotopy to lie in a union of n parallel tori tubed by n−1 tubes so that K intersects each tube in two spanning arcs, which we call a leveling of the position. The minimal n for which this is possible is an invariant of the position, called the level …
Forecasts of multivariate probability distributions are required for a variety of applications. Scoring rules enable the evaluation of forecast accuracy, and comparison between forecasting methods. We propose a theoretical framework for scoring rules for multivariate distributions, which encompasses the existing quadra…
End-to-end automatic speech recognition (ASR) commonly transcribes audio signals into sequences of characters while its performance is evaluated by measuring the word-error rate (WER). This suggests that predicting sequences of words directly may be helpful instead. However, training with word-level supervision can be …
We study Veech groups of covering surfaces of primitive translation surfaces. Therefore we define congruence subgroups in Veech groups of primitive translation surfaces using their action on the homology with entries in Z/aZ. We introduce a congruence level definition and a property of a primitive t…
Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that UCB, M3, S or Exp3 algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on predi…
As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for these platforms and services is to understand the churn behavior in mobile games, w…
Using a recently developed method of noise level estimation that makes use of properties of the coarse grained-entropy we have analyzed the noise level for the Dow Jones index and a few stocks from the New York Stock Exchange. We have found that the noise level ranges from 40 to 80 percent of the signal variance. The c…
We propose and analyze a constrained level-set method for semi-automatic image segmentation. Our level-set model with constraints on the level-set function enables us to specify which parts of the image lie inside respectively outside the segmented objects. Such a-priori information can be expressed in terms of upper a…