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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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2825658471,129 · Jun 202019922001200920172026
48 results for Level Generation

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of ga…

2018-04-24abs ↗pdf ↗

This paper improves level generation using VAEs for coherent, logically following segments.

problem Generating coherent levels of non-fixed length and blending levels from different games.
method Sequential segment-based level generation using VAEs with a classifier for logical placement.
result Generated levels are more coherent and capable of blending levels from different games.

Paper explores generalization of AID-based bi-level optimization methods.

problem Uncertainty in generalization properties of AID-based bi-level optimization methods.
method Uniform stability analysis and convergence study of AID-based methods.
result AID-based methods can achieve similar generalization as single-level nonconvex problems.

Music FaderNets learns high-level musical qualities from low-level attributes.

problem Learning high-level musical qualities from limited data and subjective labels.
method Model low-level attributes through feature disentanglement and latent regularization; infer high-level features from low-level representations using GM-VAEs.
result Model successfully learns intrinsic relationships between high-level features and low-level attributes with minimal labeled data.

Generative model learns conditional distributions on collective variable levels.

problem Modeling conditional probability distributions on collective variable levels.
method General and efficient learning approach, data enrichment strategy.
result Effective generative models on different level-sets of collective variables.

Study on Chern-Simons theory at generic levels, revealing universal resurgent structure.

problem Analyzing Chern-Simons theory at generic levels with small boundary holonomy.
method Examined resurgent structure of state integral models on knot complements with generic discrete level.
result Resurgent structure is universal, independent of the level kk.

The paper extends statistical inference methods for black-box generative models.

problem Understanding and validating black-box generative models without access to their internal data.
method Develops model-level statistical inference tasks using generative model representations.
result Model-level representations are effective for multiple inference tasks.

Trajectory-level supervision allows efficient offline reinforcement learning.

problem Offline reinforcement learning
method Developing a statistical theory for offline policy optimization from trajectory-level labels
result Proving a high-probability guarantee of order O~(H2Csa(π)/n)\widetilde O(H^2\sqrt{C_{sa}(\pi^\star)/n})

For leveled spatial graphs, we find a surface embedding that allows cellular embedding.

problem Finding a surface embedding for general spatial graphs is not always possible.
method Define leveled property, decompose graph into subgraphs, and construct surface.
result For leveled spatial graphs with a small number of levels, a surface can always be found.

The paper explores the geometry of level lines of quasiperiodic functions with many periods.

problem Describing the geometry of level lines of quasi-periodic functions with a large number of periods.
method Generalizes the Novikov problem to the multidimensional case of quasiperiodic functions.
result Arises of open or closed level lines of arbitrarily large sizes.

FRESH combines patient-level and aggregate-level data for better clinical decision making.

problem Combining patient-level and aggregate-level data for clinical decision making.
method FRESH method that re-calibrates a patient-level model to match specified aggregate statistics.
result Unified data-efficient model for clinical decision making.

Generative Adversarial Networks (GANs) have obtained extraordinary success in the generation of realistic images, a domain where a lower pixel-level accuracy is acceptable. We study the problem, not yet tackled in the literature, of generating semantic images starting from a prior distribution. Intuitively this problem…

2019-06-27abs ↗pdf ↗

The paper calculates dimensions of higher Landau levels on compact manifolds.

problem Understanding Landau levels on compact manifolds in the large magnetic field limit.
method Computing dimensions as Riemann-Roch numbers, studying Toeplitz algebras, and proving isomorphisms.
result Each Landau level is isomorphic to a quantization twisted by an auxiliary bundle.

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcemen…

2020-01-24abs ↗pdf ↗

BILBO optimizes bilevel problems without repeated lower-level optimizations.

problem Challenges in bilevel optimization, especially in noisy, constrained, and derivative-free settings.
method BILevel Bayesian Optimization (BILBO) that optimizes both levels simultaneously, using confidence-bounds and function query selection.
result Theoretical and empirical evidence of BILBO's effectiveness on various problems.

Quantum representations of mapping class groups are locally rigid at prime levels.

problem Locally rigid properties of quantum representations of mapping class groups.
method Proving local rigidity for Fibonacci representations of mapping class groups at prime levels.
result Local rigidity of Fibonacci representations of mapping class groups at prime levels.

We present a domain-general account of causation that applies to settings in which macro-level causal relations between two systems are of interest, but the relevant causal features are poorly understood and have to be aggregated from vast arrays of micro-measurements. Our approach generalizes that of Chalupka et al. (…

2015-12-25abs ↗pdf ↗

A Python tool generates synthetic data for cluster analysis from high-level descriptions.

problem Creating synthetic data for cluster analysis is laborious and requires detailed geometric parameters.
method Proposes natural language-based synthetic data generation and implements it in a Python package.
result Makes it easy to set up interpretable and reproducible benchmarks for cluster analysis.

Hierarchical analysis is considered and a multilevel model is presented in order to explore causality, chance and complexity in financial economics. A coupled system of models is used to describe multilevel interactions, consistent with market data: the lowest level is occupied by agents generating the prices of indivi…

2014-08-24abs ↗pdf ↗

Program synthesis of general-purpose source code from natural language specifications is challenging due to the need to reason about high-level patterns in the target program and low-level implementation details at the same time. In this work, we present PATOIS, a system that allows a neural program synthesizer to expl…

2019-06-26abs ↗pdf ↗

The study explores the structure of mapping class groups of non-orientable surfaces.

problem Understanding the structure of mapping class groups of non-orientable surfaces.
method Explains relations and provides generating sets for the level d mapping class groups.
result Normal and finite generating sets for the mapping class groups are provided.

New PCGML approach generates novel game content across multiple platformer domains.

problem Generating novel game content in new domains.
method Using a new affordance and path vocabulary, variational autoencoders trained on data from six platformer games produce new content with varying proportions of different domains.
result Captures latent level space spanning multiple domains and generates new content with varying proportions of different domains.

Proposes MGPLL for PL learning with non-random noise.

problem Partial label learning with non-random label noise.
method Bi-directional mapping framework, conditional noise label generation, multi-class predictor, adversarial learning.
result Demonstrates state-of-the-art performance in partial label learning.

We present a novel method for hierarchical topic detection where topics are obtained by clustering documents in multiple ways. Specifically, we model document collections using a class of graphical models called hierarchical latent tree models (HLTMs). The variables at the bottom level of an HLTM are observed binary va…

2016-05-21abs ↗pdf ↗

The clusters of a distribution are often defined by the connected components of a density level set. However, this definition depends on the user-specified level. We address this issue by proposing a simple, generic algorithm, which uses an almost arbitrary level set estimator to estimate the smallest level at which th…

2014-09-30abs ↗pdf ↗

Researchers infer firm-level supply chain networks from sector-level data to assess systemic risk.

problem Estimating systemic risk in economic systems using firm-level data.
method Maximum-entropy algorithms applied to input-output tables and firm-level aggregate output data.
result The most realistic systemic risk content is retrieved by models incorporating disaggregated firm-specific inputs by sector.

Forecasts of multivariate probability distributions are required for a variety of applications. Scoring rules enable the evaluation of forecast accuracy, and comparison between forecasting methods. We propose a theoretical framework for scoring rules for multivariate distributions, which encompasses the existing quadra…

2020-02-21abs ↗pdf ↗

Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight vari…

2020-01-27abs ↗pdf ↗