Active Inverse Reward Design improves AI agent training by querying users for reward function preferences.
problem Iterative reward function tuning in AI agents is inefficient and may not generalize well.
method Structured queries to the user to compare reward functions, updating posterior with IRD.
result Substantially outperforms IRD in test environments, inferring non-linear rewards.
The paper addresses human-like decision-making in multi-agent systems using bounded risk-sensitive Markov Games.
problem Modeling human-like decision-making in multi-agent systems with risk-seeking and loss-aversion behaviors.
method Forward policy design and inverse reward learning with iterative reasoning and cumulative prospect theory.
result The proposed algorithms demonstrate both risk-averse and risk-seeking behaviors in multi-agent systems.
This paper solves inverse reinforcement learning with options framework.
problem Reinforcement learning in complex environments with expert demonstrations.
method Gradient method for parametrized options, deducing Q-feature and reward feature spaces, optimal reward function selection.
result Recovered rewards provide effective solution to IRL problem and accelerate transfer learning.
CNN-AIRL improves video game performance using expert demonstrations.
problem Designing reward functions for complex video games is difficult.
method Adversarial IRL with CNNs, autoencoder state representation, reward normalization.
result Achieves high-level performance on Catcher game, outperforming baseline.
The design of a reward function often poses a major practical challenge to real-world applications of reinforcement learning. Approaches such as inverse reinforcement learning attempt to overcome this challenge, but require expert demonstrations, which can be difficult or expensive to obtain in practice. We propose var…
Unified LP framework for offline reward learning from human demonstrations and feedback.
problem Reward learning from human demonstrations and feedback with robustness and sample efficiency.
method A novel linear programming framework for offline reward learning.
result Unified LP framework achieves better performance compared to MLE.
Study of repeated games with unobserved agent rewards using MAB framework.
problem Designing policies for principals in repeated principal-agent games with unobservable agent rewards.
method Developed a policy achieving low regret (square-root regret up to a log factor) for perfect-knowledge agents.
result Constructed an estimator for agent's expected reward and designed a policy achieving low regret.
Paper investigates IRL for learning expert agents' reward functions in LOB dynamics.
problem Learning expert agents' reward functions in LOB dynamics.
method Investigates IRL methods to infer reward functions from expert demonstrations in LOB environments.
result GP-based and BNN methods can discover non-linear reward functions in LOB dynamics.
IRL models human risk decisions based on past outcomes.
problem Understanding human risk decisions under risk.
method Inverse Reinforcement Learning (IRL) with features reflecting state history.
result Human reward function explains risk-prone and risk-averse decisions.
Proof shows imitation of expert's reward and solutions in multi-objective optimization.
problem Multi-objective optimization with reward and solution imitation.
method Wasserstein inverse reinforcement learning.
result Wasserstein inverse reinforcement learning enables imitation of expert's reward and solutions in multi-objective optimization.
This paper considers the problem of inverse reinforcement learning in zero-sum stochastic games when expert demonstrations are known to be not optimal. Compared to previous works that decouple agents in the game by assuming optimality in expert strategies, we introduce a new objective function that directly pits expert…
Efficient algorithm for learning from indirect feedback in complex decision-making scenarios.
problem Learning from indirect feedback in realistic scenarios with personalized mechanisms.
method IGW algorithm for policy optimization, extending reward-estimator construction from single-step to multi-step.
result Achieves sublinear regret guarantee for contextual episodic MDPs with personalized feedback.
This work simplifies IRL by using potential-based reward shaping.
problem Computational inefficiency in inverse reinforcement learning.
method Potential-based reward shaping to reduce RL sub-problems.
result Reduces computational burden of inverse reinforcement learning.
AIRL learns robust, generalizable reward functions from demonstrations.
problem Learning robust reward functions from demonstrations for changing environments.
method Adversarial Inverse Reinforcement Learning (AIRL) with hierarchical disentangled rewards.
result Generalizable policies and comparable results to state-of-the-art methods.
Develops statistical framework for resolving reward function ambiguity in inverse reinforcement learning.
problem Non-uniqueness of reward functions in inverse reinforcement learning.
method Entropy regularization combined with least-squares reconstruction of the reward from the soft Bellman residual.
result Least-squares reward function is unique and consistent with the expert policy.
A new framework for multi-agent inverse reinforcement learning.
problem Finding suitable reward functions for multi-agent scenarios.
method MA-AIRL, based on a new solution concept and maximum pseudolikelihood estimation.
result MA-AIRL can recover highly correlated reward functions and significantly outperforms prior methods.
SIRL recovers reward function probability distribution from expert actions.
problem Recovering reward functions from expert demonstrations in reinforcement learning.
method Monte Carlo Expectation-Maximization (MCEM) method to estimate reward function probability distribution.
result SIRL provides a robust and transferable solution to the IRL problem.
A model learns rewards from diverse demonstrations for structurally similar tasks.
problem Difficulty in learning reward functions from demonstrations in real-world applications.
method Deep latent variable model that infers rewards from heterogeneous demonstrations of related tasks.
result Model can infer rewards for new tasks from a single demonstration.
Method learns near-optimal rewards and policies from expert examples.
problem Learning reward and policy from expert demonstrations under unknown dynamics.
method Generative adversarial networks with empowerment-regularized maximum-entropy inverse reinforcement learning.
result Method learns near-optimal rewards and policies that generalize well.
Adversarial RL recovers agent rewards from financial market data simulations.
problem Recovering agent rewards in volatile financial markets with unknown dynamics.
method Adversarial inverse reinforcement learning in latent space simulations.
result Adversarial RL can robustly recover agent rewards from latent space representations of real market data.
PQR estimates reward functions from actions and states without assuming state-only rewards.
problem Estimating reward functions from actions and states without state-only assumptions.
method Deep learning approach that sequentially estimates policy, Q-function, and reward.
result PQR uniquely recovers true reward with known transitions and bounds error with unknown transitions.
Unified framework for estimating reward functions in competitive games.
problem Estimating unknown reward functions in competitive games.
method Unified framework with entropy regularization for reward function recovery.
result Strong theoretical guarantees and practical effectiveness demonstrated.
Paper analyzes IRL problem and provides sample complexity analysis.
problem Finding a reward function for a given optimal policy.
method Geometric analysis and L1-regularized SVM formulation.
result Sample complexity of O(n^2 log(nk)) for recovering reward function.
Improves imitation learning in RL by learning reward function efficiently.
problem Lack of effective reward function approximation in AIRL for imitation tasks.
method Proposes Off-Policy AIRL that combines adversarial learning with efficient reward function approximation.
result Shows superior imitation performance and efficiency compared to state-of-the-art AIL algorithms.
Estimates rewards from a demonstrator's learning process.
problem Estimating rewards from a demonstrator's behavior.
method Leveraging the demonstrator's exploration phase for reward estimation.
result Consistent reward estimation possible without identifiability issues.
New IRL algorithm identifies optimal reward and policy from expert demonstrations.
problem Understanding reward functions from expert demonstrations with neural networks.
method Two-timescale single-loop IRL algorithm for neural network parameterized rewards.
result First IRL algorithm with non-asymptotic convergence guarantee and global optimality in neural network settings.
A paper uses RL to design microfluidic flow shapes efficiently.
problem Designing complex flow shapes in microfluidics using inverse problems.
method Formulated as a Reinforcement Learning (RL) problem, trained a DoubleDQN agent.
result Success frequency reached 90% in 200,000 episodes, rewards converged.
New method converts natural language commands into reward functions for robots.
problem Creating effective reward functions for autonomous machines.
method Language-conditioned reward learning (LC-RL) using inverse reinforcement learning.
result Model learns transferable rewards from natural language commands.
Paper improves AIRL by enhancing policy imitation and addressing reward recovery issues.
problem Inadequate policy imitation and limited transferable reward recovery in AIRL.
method Substituted built-in algorithm with SAC for policy updating and proposed PPO-AIRL + SAC hybrid framework.
result SAC improves policy imitation but hinders reward recovery; PPO-AIRL + SAC achieves satisfactory transfer effect.
Rewriting history improves RL algorithms for solving multiple tasks.
problem Improving sample efficiency in multi-task reinforcement learning.
method Introducing hindsight relabeling as inverse RL to generalize goal-relabeling techniques.
result Relabeling data using inverse RL accelerates learning in multi-task settings.
Study shows fast rates for inverse reinforcement learning with linear rewards.
problem Entropy-regularized min-max inverse reinforcement learning in finite-horizon MDPs.
method Structural and statistical analysis of Min-Max-IRL with pseudo-self-concordance.
result Both trajectory-level KL divergence and parameter error decay at O ( n − 1 ) \mathcal{O}(n^{-1}) O ( n − 1 ) . Inverse optimal control, also known as inverse reinforcement learning, is the problem of recovering an unknown reward function in a Markov decision process from expert demonstrations of the optimal policy. We introduce a probabilistic inverse optimal control algorithm that scales gracefully with task dimensionality, an…
A new method recovers rewards from behavior policies using classification and regression.
problem Recovering meaningful rewards from observed behavior in reinforcement learning.
method GenPQR, a modular procedure that estimates behavior policy, evaluates soft Q-function, and recovers normalized reward using classification and regression.
result GenPQR matches or improves reward recovery compared to DeepPQR, while being simpler and more modular.
New method learns time-invariant rewards from demonstrations.
problem Learning robust rewards for tasks with varying execution times.
method Model-based inverse reinforcement learning with time-invariant costs.
result Approach enables learning from misaligned demonstrations and generalizes spatially.
Inverse Reinforcement Learning (IRL) describes the problem of learning an unknown reward function of a Markov Decision Process (MDP) from observed behavior of an agent. Since the agent's behavior originates in its policy and MDP policies depend on both the stochastic system dynamics as well as the reward function, the …
A new IRL model recovers reward and state structure from expert demonstrations.
problem Limitation of classical maximum entropy model in capturing state structure.
method Generalized maximum causal entropy for IRL models.
result Empirically outperforms classical models in recovering reward and state structure.
AceIRL learns expert reward from active exploration.
problem Learning reward function from expert demonstrations in unknown environments.
method Active exploration to infer reward function and identify good policy.
result First approach to active IRL with sample-complexity bounds that doesn't require a generative model.
A new framework for controllable generation of discrete masked models.
problem Efficient controllable generation of discrete data models.
method Plug-and-play framework based on importance sampling.
result Demonstrates versatility across multiple domains, including protein design.
Text generation is a crucial task in NLP. Recently, several adversarial generative models have been proposed to improve the exposure bias problem in text generation. Though these models gain great success, they still suffer from the problems of reward sparsity and mode collapse. In order to address these two problems, …
T-REX improves reinforcement learning from suboptimal demonstrations.
problem Inability of existing IRL methods to significantly outperform the demonstrator.
method Trajectory-ranked Reward EXtrapolation (T-REX) algorithm.
result T-REX outperforms state-of-the-art methods on Atari and MuJoCo tasks.
Method distills reward and strategies from diverse demonstrators.
problem Reward ambiguity and heterogeneity in human demonstrations.
method Reward network distillation to infer task goal and strategies.
result Better recovery of task and strategy rewards.
New approach transfers rewards learned in one environment to reinforcement learning in a new environment.
problem Transfer of rewards learned using inverse reinforcement learning from one environment to a new, different environment.
method Formulate the problem as a joint system of Bellman equations, develop minimax estimators for the target soft- q q q -function, solve the source and target system of equations jointly. result The coupled approach removes the first-order influence of source Bellman residual error compared to the sequential approach.
Paper proposes a method to learn and exceed expert demonstrations in unknown reward environments.
problem Learning to outperform expert demonstrations in unknown reward environments.
method A novel concurrent reward and action policy learning approach with a stereo utility definition.
result The proposed method can outperform expert demonstrations in various environments.
New approach uses inverse reinforcement learning to improve language model training.
problem Training large language models using imitation learning methods.
method Developed a new method of inverse reinforcement learning to optimize sequences directly.
result IRL-based fine-tuning leads to better performance and diversity in language generation.
Observer learns optimal policy from learner's actions without rewards.
problem Learning optimal policy from non-rewarded actions of a non-stationary learner.
method Two-Phase Suffix Imitation framework.
result Observer achieves convergence rate of O ~ ( 1 / N ) \tilde O(1/\sqrt{N}) O ~ ( 1/ N ) . Paper analyzes AIRL in high-dimensional spaces using random matrix theory.
problem AIRL's performance challenges in high-dimensional environments.
method Examined the rank of the matrix derived from transition matrix, applied random matrix theory.
result High-dimensional scenarios reveal transfer limitations not inherent to AIRL framework.
New algorithm infers reward function from agent's learning trajectories.
problem Inferring reward function from agent's learning data.
method Gradient-based approach to recover reward function.
result Improved performance compared to state-of-the-art methods.
Agent learns reward function from demonstrations in contextual MDPs.
problem Learn reward function from demonstrations in unseen contexts.
method Formulated as convex optimization, proposed algorithm computes subgradients.
result Zero-shot transfer demonstrated in dynamic treatment regime.