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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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35810 · May 201919922001200920172026
48 results for MuJoCo

New loss function equivalence reveals PER's uniform sampling can be improved.

problem Improving Prioritized Experience Replay (PER) for better learning efficiency.
method Transforming non-uniformly sampled data loss functions into uniformly sampled ones.
result Some environments can replace PER with a new loss function without performance loss.

CVRL tackles complex visual observations in reinforcement learning.

problem Complex visual observations in natural environments.
method Contrastive Variational Reinforcement Learning (CVRL) learns a contrastive variational model by maximizing mutual information between latent states and observations.
result CVRL achieves comparable performance with state-of-the-art model-based DRL methods and significantly outperforms them on tasks with complex observations.

Classifier-based AI safety gates fail in self-improvement, even with advanced verification methods.

problem Maintaining reliable oversight of AI systems as they improve over iterations.
method Comprehensive empirical testing on neural controllers and MuJoCo benchmarks, using various classifiers and verification methods.
result Classifier-based safety gates fail in maintaining reliable oversight, even with advanced verification methods.

Simplifies RL training with fewer techniques, reducing bias and instability.

problem Training instabilities and high sample complexity in RL.
method Introduced a simple deterministic policy gradient, used propensity estimation, and delayed policy updates.
result Improved performance and reduced sample complexity through these techniques.

DiCE uses diverse agents to explore and learn, avoiding local minima.

problem Local minima in RL due to limited exploration and correlated behavior.
method DiCE employs a group of heterogeneous agents to explore simultaneously and share experiences, with a diversity regularization mechanism.
result DiCE achieves substantial improvement over baselines in MuJoCo locomotion tasks.

MAGE optimizes policies using action gradients from model-based learning.

problem Lack of direct gradient information from critics in actor-critic methods.
method Model-based actor-critic algorithm that learns action-value gradient.
result MAGE outperforms model-free and model-based baselines on continuous control tasks.

The paper proposes a framework to reason about object dynamics for faster reinforcement learning.

problem Current reinforcement learning approaches lack prior knowledge about the environment, limiting efficiency.
method Integrates object dynamics and behavior into reinforcement learning to improve efficiency.
result Demonstrates the need for reasoning about object behavior and dynamics, leading to faster learning.

New approach relaxes inductive biases of physics-inspired NNs for better performance.

problem Challenges in applying physics-inspired NNs to real-world systems.
method Examined and relaxed inductive biases of Hamiltonian NNs, improving performance on non-conservative systems.
result Improved performance on practical, non-conservative systems by relaxing inductive biases.

Paper introduces DTAE to optimize RL algorithms, balancing exploration and exploitation.

problem Balancing exploration and exploitation in reinforcement learning.
method Soft policy optimization with entropy and dual-track advantage estimator (DTAE).
result DTAE accelerates RL algorithm convergence and improves performance.

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud de…

2019-06-26abs ↗pdf ↗

New methods improve deep reinforcement learning by accelerating credit assignment.

problem Challenges in achieving fast and stable off-policy learning in deep reinforcement learning.
method Extends the generalized PBE objective to support multistep credit assignment and derives three gradient-based methods.
result Proposed methods outperform PPO and StreamQ in MuJoCo and MinAtar environments.

A new method for ILO with transition model disparity using an intermediary policy.

problem Learning tasks from expert observations with different transition dynamics.
method Training an intermediary policy to match the state transitions of the expert dataset.
result Our method outperforms existing ILO approaches with transition model mismatch.

This study compares 6 imitation learning algorithms using a common dataset and hyperparameter budget.

problem Difficulty in comparing different imitation learning algorithms due to varying datasets, base RL algorithms, and evaluation settings.
method Reimplemented and updated 6 different imitation learning algorithms, using a common off-policy algorithm (SAC) and a widely-used dataset (D4RL). Evaluated on a range of expert trajectories.
result GAIL consistently performs well across different sample sizes, while AdRIL performs well with one important hyperparameter to tune and behavioral cloning remains a strong baseline when data is plentiful.

Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more suitable for learning. In particular, inspired by curious behaviour in animals, obs…

2018-10-04abs ↗pdf ↗

This paper proposes Self-Imitation Learning (SIL), a simple off-policy actor-critic algorithm that learns to reproduce the agent's past good decisions. This algorithm is designed to verify our hypothesis that exploiting past good experiences can indirectly drive deep exploration. Our empirical results show that SIL sig…

2018-06-14abs ↗pdf ↗

PPO's gradients are heavy-tailed, affecting learning; a robust estimator improves performance.

problem Heavy-tailedness of PPO gradients causing learning issues.
method Characterized heavy-tailed gradients, identified likelihood ratios and advantages as sources, proposed GMOM as a robust estimator.
result GMOM improves PPO performance without clipping tricks.

Novel algorithm reduces computational burden in IRL with finite-time guarantees.

problem Efficiently recover reward function and optimal policy from expert behavior.
method Single-loop algorithm that maximizes likelihood after each policy improvement step.
result Algorithm provably converges to a stationary solution with finite-time guarantees.

This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproduc…

2018-12-03abs ↗pdf ↗

Many continuous control tasks have easily formulated objectives, yet using them directly as a reward in reinforcement learning (RL) leads to suboptimal policies. Therefore, many classical control tasks guide RL training using complex rewards, which require tedious hand-tuning. We automate the reward search with AutoRL,…

2019-05-18abs ↗pdf ↗

Policy optimization on high-dimensional continuous control tasks exhibits its difficulty caused by the large variance of the policy gradient estimators. We present the action subspace dependent gradient (ASDG) estimator which incorporates the Rao-Blackwell theorem (RB) and Control Variates (CV) into a unified framework…

2018-05-09abs ↗pdf ↗

Recent advances in policy gradient methods and deep learning have demonstrated their applicability for complex reinforcement learning problems. However, the variance of the performance gradient estimates obtained from the simulation is often excessive, leading to poor sample efficiency. In this paper, we apply the stoc…

2017-10-17abs ↗pdf ↗

There are two halves to RL systems: experience collection time and policy learning time. For a large number of samples in rollouts, experience collection time is the major bottleneck. Thus, it is necessary to speed up the rollout generation time with multi-process architecture support. Our work, dubbed WALL-E, utilizes…

2019-01-18abs ↗pdf ↗

We propose a new objective, the counterfactual objective, unifying existing objectives for off-policy policy gradient algorithms in the continuing reinforcement learning (RL) setting. Compared to the commonly used excursion objective, which can be misleading about the performance of the target policy when deployed, our…

2019-03-27abs ↗pdf ↗

Genetic algorithms have been widely used in many practical optimization problems. Inspired by natural selection, operators, including mutation, crossover and selection, provide effective heuristics for search and black-box optimization. However, they have not been shown useful for deep reinforcement learning, possibly …

2017-11-03abs ↗pdf ↗

CoNES optimizes blackbox functions using convex optimization and information geometry.

problem Optimizing high-dimensional blackbox functions efficiently.
method Formulated as a convex program that adapts evolutionary strategies gradient estimates.
result Vastly outperforms conventional blackbox optimization methods on benchmarks and MuJoCo tasks.