Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

Trend · papers per month

1234 · Jul 201819922001200920172026
48 results for humanoid soccer

In this work we present STEVE - Soccer TEam VEctors, a principled approach for learning real valued vectors for soccer teams where similar teams are close to each other in the resulting vector space. STEVE only relies on freely available information about the matches teams played in the past. These vectors can serve as…

2019-07-30abs ↗pdf ↗

RFC enhances humanoid control to imitate complex human motions.

problem Dynamics mismatch between humanoid models and real humans.
method Residual Force Control (RFC) augments control policies with external forces.
result RFC outperforms state-of-the-art methods in convergence speed and motion quality.

RL controls small soccer robots in a real league, beating human-designed policies.

problem Training robots to play complex, real-world sports.
method Sim-to-Real RL approach, training in simulated environment, applying to real-world robots.
result Robots learned policies to compete effectively, beating human-designed strategies.

Framework analyzes physical metrics in soccer to link performance with value.

problem Understanding and quantifying the value of physical performance in soccer.
method Estimating physical indicators from tracking data, contextualizing runs, linking with possession-value model.
result Physical performance correlates with value generation in soccer.

Predicts next actions in soccer possessions using path signatures.

problem Predicting next actions in soccer possessions with high accuracy.
method Leveraging path signatures to encode spatio-temporal structure of recent possessions, avoiding manual feature engineering.
result Our approach outperforms transformer-based benchmarks across various loss metrics and reduces computational cost.

In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making,…

2019-06-12abs ↗pdf ↗

SoccerCPD detects tactical changes in soccer matches using spatiotemporal tracking data.

problem Detecting consistent team formations in fluid sports like soccer.
method Two-step change-point detection: formation and role changes.
result Accurately detects tactical changes and estimates formation and role assignments.

Study predicts soccer player market values using machine learning and SHAP for interpretability.

problem Predicting accurate market values for professional soccer players.
method Ensemble machine learning models, SHAP for interpretability, Boruta for feature selection.
result GBDT model achieved high predictive accuracy (R-squared 0.901, RMSE 3,221,632.175).

Study uses complex networks and machine learning to predict soccer match outcomes.

problem Predicting soccer match outcomes with complex networks and machine learning.
method Complex network metrics and match statistics were used to build machine learning models.
result Models based on passing networks were as effective as traditional models using match statistics.

We propose a reinforcement learning solution to the \emph{soccer dribbling task}, a scenario in which a soccer agent has to go from the beginning to the end of a region keeping possession of the ball, as an adversary attempts to gain possession. While the adversary uses a stationary policy, the dribbler learns the best…

2013-05-28abs ↗pdf ↗

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues and investigate this relation in soccer competitions. We discover that a team's…

2017-05-02abs ↗pdf ↗

Assessing the impact of the individual actions performed by soccer players during games is a crucial aspect of the player recruitment process. Unfortunately, most traditional metrics fall short in addressing this task as they either focus on rare actions like shots and goals alone or fail to account for the context in …

2018-02-18abs ↗pdf ↗

This paper introduces glocal explanations for expected goal models in soccer.

problem Limited interpretability of expected goal models trained with black-box methods.
method Proposes glocal explanations using aggregated SHAP values and partial dependence profiles.
result Extracts knowledge from expected goal models for teams and players, enhancing performance analysis.

We propose an original model for inferring team strengths using a Markov Random Field, which can be used to generate historical estimates of the offensive and defensive strengths of a team over time. This model was designed to be applied to sports such as soccer or hockey, in which contest outcomes take value in a limi…

2013-05-09abs ↗pdf ↗

Quantitative analysis of soccer players' passing ability focuses on descriptive statistics without considering the players' real contribution to the passing and ball possession strategy of their team. Which player is able to help the build-up of an attack, or to maintain the possession of the ball? We introduce a novel…

2016-08-08abs ↗pdf ↗

In this paper, we introduce the Fairness GAN, an approach for generating a dataset that is plausibly similar to a given multimedia dataset, but is more fair with respect to protected attributes in allocative decision making. We propose a novel auxiliary classifier GAN that strives for demographic parity or equality of …

2018-05-24abs ↗pdf ↗

One of the open challenges in designing robots that operate successfully in the unpredictable human environment is how to make them able to predict what actions they can perform on objects, and what their effects will be, i.e., the ability to perceive object affordances. Since modeling all the possible world interactio…

2018-04-09abs ↗pdf ↗

Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer are facing is to take the reverse path: given the trajectories of the ball is i…

2015-08-10abs ↗pdf ↗

We compare various extensions of the Bradley-Terry model and a hierarchical Poisson log-linear model in terms of their performance in predicting the outcome of soccer matches (win, draw, or loss). The parameters of the Bradley-Terry extensions are estimated by maximizing the log-likelihood, or an appropriately penalize…

2018-07-04abs ↗pdf ↗

Robots detect and recognize objects in real-time for better manipulation.

problem Real-time object detection and recognition for humanoid robots.
method Modified YOLOv3 algorithm, quantization, and re-arrangement of layers for low-compute NAO robots.
result Robots can perform real-time detection, recognition, and localization of objects.

Paper presents a method to efficiently learn ordered representations of multi-agent data.

problem Challenges in learning consistent representations of multi-agent interactions.
method Dynamic alignment method to order multi-agent data for faster representation learning.
result Representation learning of multi-agent data is significantly accelerated.

Agents that can learn to imitate given video observation -- \emph{without direct access to state or action information} are more applicable to learning in the natural world. However, formulating a reinforcement learning (RL) agent that facilitates this goal remains a significant challenge. We approach this challenge us…

2019-01-22abs ↗pdf ↗

SMiRL learns to minimize surprise in unstable environments, improving agent performance.

problem Learning useful behaviors in unpredictable, unstable environments.
method Alternates between learning a density model and improving policy to seek more predictable stimuli.
result SMiRL agents can play games, control robots, and navigate mazes without task-specific rewards.

Simple model-based reinforcement learning outperforms model-free methods in complex tasks.

problem Lagging performance of model-based reinforcement learning agents in non-trivial environments.
method Combining soft value estimates with stochastic value gradients.
result Simple model-based agents achieve state-of-the-art results in a high-dimensional humanoid control task.

Twitter has been proven to be a notable source for predictive modelling on various domains such as the stock market, the dissemination of diseases or sports outcomes. However, such a study has not been conducted in football (soccer) so far. The purpose of this research was to study whether data mined from Twitter can b…

2014-11-05abs ↗pdf ↗

This paper presents a novel approach for incremental semiparametric inverse dynamics learning. In particular, we consider the mixture of two approaches: Parametric modeling based on rigid body dynamics equations and nonparametric modeling based on incremental kernel methods, with no prior information on the mechanical …

2016-01-18abs ↗pdf ↗

This paper presents a semi-parametric algorithm for online learning of a robot inverse dynamics model. It combines the strength of the parametric and non-parametric modeling. The former exploits the rigid body dynamics equa- tion, while the latter exploits a suitable kernel function. We provide an extensive comparison …

2016-03-17abs ↗pdf ↗

We prove that every spherical football (also known as a spherical soccer ball) is a branched cover, branched only in the vertices, of the standard football made up of 12 pentagons and 20 hexagons. We also give examples showing that the corresponding result is not true for footballs of higher genera. Moreover, we classi…

2006-06-08abs ↗pdf ↗

Paper tackles overestimation bias in continuous control, improving performance by 25%.

problem Overestimation bias in off-policy learning.
method Truncated Quantile Critics (TQC) combines distributional representation, truncation, and ensembling of critics.
result TQC outperforms state-of-the-art methods by 25% on the Humanoid environment.

In this work, we combine two different ranking methods together with several other predictors in a joint random forest approach for the scores of soccer matches. The first ranking method is based on the bookmaker consensus, the second ranking method estimates adequate ability parameters that reflect the current strengt…

2019-06-03abs ↗pdf ↗

Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain, but results that are performant and efficient and still generally applicable outsi…

2018-07-15abs ↗pdf ↗