In this work we present STEVE - Soccer TEam VEctors, a principled approach for learning real valued vectors for soccer teams where similar teams are close to each other in the resulting vector space. STEVE only relies on freely available information about the matches teams played in the past. These vectors can serve as…
arXiv research
A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Trend · papers per month
Injuries have a great impact on professional soccer, due to their large influence on team performance and the considerable costs of rehabilitation for players. Existing studies in the literature provide just a preliminary understanding of which factors mostly affect injury risk, while an evaluation of the potential of …
RL controls small soccer robots in a real league, beating human-designed policies.
Framework analyzes physical metrics in soccer to link performance with value.
Predicts next actions in soccer possessions using path signatures.
In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making,…
SoccerCPD detects tactical changes in soccer matches using spatiotemporal tracking data.
Study predicts soccer player market values using machine learning and SHAP for interpretability.
Study uses complex networks and machine learning to predict soccer match outcomes.
We propose a reinforcement learning solution to the \emph{soccer dribbling task}, a scenario in which a soccer agent has to go from the beginning to the end of a region keeping possession of the ball, as an adversary attempts to gain possession. While the adversary uses a stationary policy, the dribbler learns the best…
The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues and investigate this relation in soccer competitions. We discover that a team's…
Assessing the impact of the individual actions performed by soccer players during games is a crucial aspect of the player recruitment process. Unfortunately, most traditional metrics fall short in addressing this task as they either focus on rare actions like shots and goals alone or fail to account for the context in …
This paper introduces glocal explanations for expected goal models in soccer.
We propose an original model for inferring team strengths using a Markov Random Field, which can be used to generate historical estimates of the offensive and defensive strengths of a team over time. This model was designed to be applied to sports such as soccer or hockey, in which contest outcomes take value in a limi…
Quantitative analysis of soccer players' passing ability focuses on descriptive statistics without considering the players' real contribution to the passing and ball possession strategy of their team. Which player is able to help the build-up of an attack, or to maintain the possession of the ball? We introduce a novel…
In this paper, we introduce the Fairness GAN, an approach for generating a dataset that is plausibly similar to a given multimedia dataset, but is more fair with respect to protected attributes in allocative decision making. We propose a novel auxiliary classifier GAN that strives for demographic parity or equality of …
Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer are facing is to take the reverse path: given the trajectories of the ball is i…
We compare various extensions of the Bradley-Terry model and a hierarchical Poisson log-linear model in terms of their performance in predicting the outcome of soccer matches (win, draw, or loss). The parameters of the Bradley-Terry extensions are estimated by maximizing the log-likelihood, or an appropriately penalize…
Investigates sports betting strategies using modern portfolio theory and Kelly criterion.
With the emergence of onboard vision processing for areas such as the internet of things (IoT), edge computing and autonomous robots, there is increasing demand for computationally efficient convolutional neural network (CNN) models to perform real-time object detection on resource constraints hardware devices. Tiny-YO…
Twitter has been proven to be a notable source for predictive modelling on various domains such as the stock market, the dissemination of diseases or sports outcomes. However, such a study has not been conducted in football (soccer) so far. The purpose of this research was to study whether data mined from Twitter can b…
We prove that every spherical football (also known as a spherical soccer ball) is a branched cover, branched only in the vertices, of the standard football made up of 12 pentagons and 20 hexagons. We also give examples showing that the corresponding result is not true for footballs of higher genera. Moreover, we classi…
We present a method that learns to integrate temporal information, from a learned dynamics model, with ambiguous visual information, from a learned vision model, in the context of interacting agents. Our method is based on a graph-structured variational recurrent neural network (Graph-VRNN), which is trained end-to-end…
In this work, we combine two different ranking methods together with several other predictors in a joint random forest approach for the scores of soccer matches. The first ranking method is based on the bookmaker consensus, the second ranking method estimates adequate ability parameters that reflect the current strengt…
Central to all machine learning algorithms is data representation. For multi-agent systems, selecting a representation which adequately captures the interactions among agents is challenging due to the latent group structure which tends to vary depending on context. However, in multi-agent systems with strong group stru…
Parameterised actions in reinforcement learning are composed of discrete actions with continuous action-parameters. This provides a framework for solving complex domains that require combining high-level actions with flexible control. The recent P-DQN algorithm extends deep Q-networks to learn over such action spaces. …
Paper learns skill distributions from game outcomes, proving minimax optimality.
This article is motivated by soccer positional passing networks collected across multiple games. We refer to these data as replicated spatial passing networks---to accurately model such data it is necessary to take into account the spatial positions of the passer and receiver for each passing event. This spatial regist…
Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action space. To handle hybrid action space, previous works either approximate the hyb…
In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learnin…
We propose the Gaussian attention model for content-based neural memory access. With the proposed attention model, a neural network has the additional degree of freedom to control the focus of its attention from a laser sharp attention to a broad attention. It is applicable whenever we can assume that the distance in t…
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (…
We introduce a multiscale supervised dimension reduction method for SPatial Interaction Network (SPIN) data, which consist of a collection of spatially coordinated interactions. This type of predictor arises when the sampling unit of data is composed of a collection of primitive variables, each of them being essentiall…
A new matrix factorization method for high-dimensional data.
We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.
New method converts LVAs into linear projections for better understanding of complex models.
Paper presents Transfer Portal model for accurate player performance predictions.
AutoStan improves Bayesian models via predictive feedback.
Improved trajectory prediction for team sports using sparse outputs.
Unbiased method for Bayesian posterior means using kinetic Langevin dynamics.
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling com…
New method extracts joint and individual signals from multi-view data.
This paper is based on a previous publication [29]. Our work extends exception mining and outlier detection to the case of object-relational data. Object-relational data represent a complex heterogeneous network [12], which comprises objects of different types, links among these objects, also of different types, and at…
New algorithm improves self-play reinforcement learning for competitive games.
A method for dynamic ranking using BTL model and nearest neighbor rank centrality.