Deep RL trains a robust humanoid push-recovery policy.
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RFC enhances humanoid control to imitate complex human motions.
Study aims to develop a humanoid robot dialogue system.
Paper learns versatile balancing and recovery motions for humanoid robots.
One of the open challenges in designing robots that operate successfully in the unpredictable human environment is how to make them able to predict what actions they can perform on objects, and what their effects will be, i.e., the ability to perceive object affordances. Since modeling all the possible world interactio…
This paper proposes a framework which is able to generate a sequence of three-dimensional human dance poses for a given music. The proposed framework consists of three components: a music feature encoder, a pose generator, and a music genre classifier. We focus on integrating these components for generating a realistic…
Robots detect and recognize objects in real-time for better manipulation.
CNN identifies nonlinear human posture control models efficiently.
Agents that can learn to imitate given video observation -- \emph{without direct access to state or action information} are more applicable to learning in the natural world. However, formulating a reinforcement learning (RL) agent that facilitates this goal remains a significant challenge. We approach this challenge us…
SMiRL learns to minimize surprise in unstable environments, improving agent performance.
With the emergence of onboard vision processing for areas such as the internet of things (IoT), edge computing and autonomous robots, there is increasing demand for computationally efficient convolutional neural network (CNN) models to perform real-time object detection on resource constraints hardware devices. Tiny-YO…
A novel approach learns goal-conditioned policies for locomotion using batch RL.
Simple model-based reinforcement learning outperforms model-free methods in complex tasks.
This paper presents a novel approach for incremental semiparametric inverse dynamics learning. In particular, we consider the mixture of two approaches: Parametric modeling based on rigid body dynamics equations and nonparametric modeling based on incremental kernel methods, with no prior information on the mechanical …
This paper presents a semi-parametric algorithm for online learning of a robot inverse dynamics model. It combines the strength of the parametric and non-parametric modeling. The former exploits the rigid body dynamics equa- tion, while the latter exploits a suitable kernel function. We provide an extensive comparison …
Paper tackles overestimation bias in continuous control, improving performance by 25%.
Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain, but results that are performant and efficient and still generally applicable outsi…
We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatic…
Deep neural networks have been widely adopted in recent years, exhibiting impressive performances in several application domains. It has however been shown that they can be fooled by adversarial examples, i.e., images altered by a barely-perceivable adversarial noise, carefully crafted to mislead classification. In thi…
We explore the use of Evolution Strategies (ES), a class of black box optimization algorithms, as an alternative to popular MDP-based RL techniques such as Q-learning and Policy Gradients. Experiments on MuJoCo and Atari show that ES is a viable solution strategy that scales extremely well with the number of CPUs avail…
Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an R…
Maximum entropy deep reinforcement learning (RL) methods have been demonstrated on a range of challenging continuous tasks. However, existing methods either suffer from severe instability when training on large off-policy data or cannot scale to tasks with very high state and action dimensionality such as 3D humanoid l…
We propose a plan online and learn offline (POLO) framework for the setting where an agent, with an internal model, needs to continually act and learn in the world. Our work builds on the synergistic relationship between local model-based control, global value function learning, and exploration. We study how local traj…
New optimization algorithms on orthogonal group for machine learning.
Meta-SAC automatically tunes SAC's entropy temperature for better exploration.
Regression aims at estimating the conditional mean of output given input. However, regression is not informative enough if the conditional density is multimodal, heteroscedastic, and asymmetric. In such a case, estimating the conditional density itself is preferable, but conditional density estimation (CDE) is challeng…
Safe-EF improves federated learning for non-smooth, constrained optimization.
Defense strategy improves controller robustness against adversarial attacks.
Most reinforcement learning algorithms are inefficient for learning multiple tasks in complex robotic systems, where different tasks share a set of actions. In such environments a compound policy may be learnt with shared neural network parameters, which performs multiple tasks concurrently. However such compound polic…
Deep reinforcement learning algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically struggle with achieving effective exploration and are extremely sensitive to the choice of hyperparameters. One reason is that most approaches use a noisy version of their oper…
Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the wo…
DreamerV2 learns Atari game behaviors from a world model, achieving human-level performance.
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling com…
This paper addresses the problem of evaluating learning systems in safety critical domains such as autonomous driving, where failures can have catastrophic consequences. We focus on two problems: searching for scenarios when learned agents fail and assessing their probability of failure. The standard method for agent e…
In this paper, we propose an active perception method for recognizing object categories based on the multimodal hierarchical Dirichlet process (MHDP). The MHDP enables a robot to form object categories using multimodal information, e.g., visual, auditory, and haptic information, which can be observed by performing acti…
This thesis tackles large-scale learning with kernel methods and proposes scalable algorithms for lifelong robot learning.