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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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23466992 · Jun 202019922001200920172026
48 results for Nash Regret

New algorithm reduces online learning regret in uninformed Markov games.

problem Achieving no external regret in uninformed Markov games is impossible.
method Empirical Nash-value regret, parameter-free algorithm, adaptive restart.
result Achieves O(min{K+(CK)1/3,LK})O(\min \{\sqrt{K} + (CK)^{1/3},\sqrt{LK}\}) regret bound.

Decentralized algorithm reduces regret and converges to Nash equilibrium in online congestion games.

problem Online congestion games with exponential action sets and strict Nash equilibria.
method CongestEXP algorithm using exponential weights method.
result CongestEXP achieves O(kFT)O(kF\sqrt{T}) regret bound and almost exponential convergence to strict Nash equilibrium.

No-regret learning fails to converge to Nash equilibria in mixed strategies.

problem Limiting behavior of mixed strategies in repeated games.
method Study of optimal no-regret learning algorithms for 2x2 competitive games.
result Limiting mixed strategies cannot converge to Nash equilibria under mean-based and monotonic updates.

We argue that the existing regret matchings for Nash equilibrium approximation conduct "jumpy" strategy updating when the probabilities of future plays are set to be proportional to positive regret measures. We propose a geometrical regret matching which features "smooth" strategy updating. Our approach is simple, intu…

2019-08-18abs ↗pdf ↗

Algorithm finds Nash equilibria in complex games with function approximation.

problem Learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation.
method Online learning algorithm using upper and lower confidence bounds derived from optimism in the face of uncertainty.
result Achieves O(T)O(\sqrt{T}) regret with polynomial complexity, under mild assumptions.

ESCHER avoids importance sampling to estimate regret in large games.

problem Estimating Nash equilibria in large games with high variance.
method Computes a history value function to estimate regret without importance sampling.
result ESCHER reduces regret estimation variance significantly compared to existing methods.

The paper analyzes Q-learning in 2-player Markov games and provides gap-dependent logarithmic regret bounds.

problem Analyzing the cumulative regret of Nash Q-learning in 2-player turn-based stochastic Markov games.
method Proposed gap-dependent logarithmic upper bounds for cumulative regret in episodic tabular setting and discounted game setting.
result The proposed bounds match theoretical lower bounds up to a logarithmic term.

Dynamic pricing policy converges to Nash equilibrium with low regret.

problem Sequential price competition among sellers over multiple periods.
method Semi-parametric least-squares estimation of s-concave demand functions.
result Prices converge to Nash equilibrium with rate O(T1/7)O(T^{-1/7}) and sellers incur regret O(T5/7)O(T^{5/7}).

The paper tackles Nash-regret minimization in congestion games with bandit feedback.

problem Minimizing Nash-regret in congestion games with bandit feedback.
method Proposes centralized and decentralized algorithms for congestion games with bandit feedback, and a centralized algorithm for Markov congestion games.
result Sample complexity depends polynomially on the number of players and facilities, not the size of the action set.

Optimal algorithm for two-player zero-sum games with linear parameterization.

problem Finding Nash Equilibrium in two-player zero-sum Markov games with linear transition.
method Nash-UCRL algorithm, Coarse Correlated Equilibrium, Optimism-in-Face-of-Uncertainty.
result Proves ildeO(dHT) ilde{O}(dH\sqrt{T}) regret bound, matching lower bound up to logarithmic factors.

DREAM learns optimal strategies in imperfect games without needing a simulator.

problem Learning optimal strategies in imperfect-information games with multiple agents.
method DREAM is a deep reinforcement learning algorithm that converges to Nash Equilibria and coarse correlated equilibria.
result DREAM achieves state-of-the-art performance in benchmark games and is competitive with simulator-based algorithms.

This paper tackles no-regret learning for fair multi-agent social welfare optimization.

problem Maximizing social welfare in a fair manner for multiple agents.
method Developed algorithms for stochastic and adversarial multi-agent settings, proving regret bounds and tightness.
result Achieved no-regret learning for fair multi-agent social welfare optimization in various settings.

Novel algorithms for multi-agent reinforcement learning reduce sample complexity.

problem Efficiently learning Nash equilibria in multi-agent settings.
method Information-Directed Sampling (IDS) principles applied to multi-agent reinforcement learning.
result Sample-efficient algorithms for learning Nash equilibria in various multi-agent settings.

The paper tackles fair sharing of exploration costs across groups in online learning.

problem Sharing the cost of exploration fairly across multiple groups in online learning.
method The paper introduces the 'grouped' bandit model and uses axiomatic bargaining theory, specifically the Nash bargaining solution, to formalize fairness.
result The paper derives policies that are optimally fair and regret-optimal, showing that regret-optimal policies can be unfair.

Paper solves learning imperfect-information games with fewer episodes.

problem Learning imperfect-information extensive-form games from bandit feedback.
method Balanced Online Mirror Descent and Balanced Counterfactual Regret Minimization algorithms.
result Achieves near-optimal sample complexity for finding approximate Nash equilibria.

We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred an…

2018-08-25abs ↗pdf ↗

New RL algorithms find SNE in Markov games with myopic followers.

problem Finding SNE in Markov games with myopic followers.
method Optimistic and pessimistic variants of least-squares value iteration, incorporating function approximation.
result First provably efficient RL algorithms for SNEs in general-sum Markov games with myopic followers.

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of O(T1/2)O(T^{-1/2}), where TT is the number of iterations. In contrast, first-order methods can be used to …

2019-02-13abs ↗pdf ↗

Framework for games with uncertain parameters, ensuring no player can improve by changing strategy.

problem Non-cooperative games with globally uncertain parameters and no common prior.
method Mixed strategies and subjective priors, Extended Equilibrium defined by fixed-point argument.
result Existence of Extended Equilibrium under certain conditions.

Let MM and NN be Nash manifolds, and ff and gg Nash maps from MM to NN. If MM and NN are compact and if ff and gg are analytically R-L equivalent, then they are Nash R-L equivalent. In the local case, CinftyC^infty R-L equivalence of two Nash map germs implies Nash R-L equivalence. This shows a difference of Nash…

2010-04-23abs ↗pdf ↗

V-learning tackles multiagent reinforcement learning by reducing sample complexity.

problem Curse of multiagents in multiagent reinforcement learning.
method V-learning is a fully decentralized algorithm that learns Nash, correlated, and coarse correlated equilibria.
result V-learning achieves sample complexity that scales with the maximum number of actions per agent, not the joint action space.

Decentralized learning ensures stability in online queuing systems with packet rates above 1.

problem Ensuring stability in online queuing systems with decentralized learning.
method Proposed cooperative queues and a learning algorithm for packet rates above 1.
result Decentralized learning strategies guarantee stability in queuing systems with packet rates above 1.

We explicitly solve the nonlinear PDE that is the continuous limit of dynamic programming of \emph{expert prediction problem} in finite horizon setting with N=4N=4 experts. The \emph{expert prediction problem} is formulated as a zero sum game between a player and an adversary. By showing that the solution is $\mathcal{C…

2019-11-22abs ↗pdf ↗

Machine learning detects NASH patients from medical claims data.

problem Detecting undiagnosed NASH patients for screening and management.
method Gradient-boosted decision trees trained on administrative medical claims data.
result Model precision for NASH detection is significantly higher than NASH incidence.

This work tackles learning Markov games with adversarial opponents and achieves both average reward and exploitation.

problem Achieving both average reward and exploiting adaptive opponents in Markov games.
method Develops efficient algorithms and proves hardness results for learning Markov games with adversarial opponents.
result Achieves K\sqrt{K}-regret bounds for certain conditions on opponent policies, complemented by an exponential lower bound.

Study proposes new OPE estimators for two-player zero-sum games.

problem Evaluating new policies using historical data from a different policy in multi-player zero-sum games.
method Doubly robust and double reinforcement learning estimators to project exploitability.
result Prove exploitability estimation error bounds and regret bounds for policy profiles.

New approach tackles non-stationary multi-agent games with black-box methods.

problem Challenges in learning equilibria in non-stationary multi-agent systems.
method Versatile black-box approach applicable to various games, including general-sum, potential, and Markov games.
result Achieves optimal regret bounds for non-stationary games, with or without knowledge of total variation.

The paper examines Nash equilibrium in GANs for stationary Gaussian processes.

problem Existence and uniqueness of Nash equilibrium in GANs for stationary Gaussian processes.
method Analyzes the existence of Nash equilibrium in GANs for stationary Gaussian processes, considering different discriminator families.
result The existence of Nash equilibrium depends on the discriminator family and symmetry properties of the generator family.

Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time. While the cooperative case where players maxim…

2020-02-04abs ↗pdf ↗

Algorithm learns Nash equilibria in stochastic games using entropy-regularized policies.

problem Learning Nash equilibria in zero-sum stochastic games is computationally expensive.
method Entropy-regularized soft policies for Q-function updates.
result Algorithm converges to Nash equilibrium under certain conditions.

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and fo…

2019-07-17abs ↗pdf ↗

A Nash game theory approach allocates capital requirements among financial institutions.

problem Allocating systemic risk measures among financial institutions.
method Proposes a Nash allocation rule inspired by game theory.
result Provides sufficient conditions for the existence and uniqueness of Nash allocation rules.