RH-UCRL combines pessimism and optimism for robust RL.
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Proposes H-UCRL for efficient model-based RL with sublinear regret.
UCRL-WVTR tackles long-term reinforcement learning with general approximations, achieving horizon-free and instance-dependent regret bounds.
Improved exploration in factored average-reward MDPs reduces regret.
New approach for reward-free exploration reduces estimation error.
We study model-based reinforcement learning in an unknown finite communicating Markov decision process. We propose a simple algorithm that leverages a variance based confidence interval. We show that the proposed algorithm, UCRL-V, achieves the optimal regret up to logarithmic factors…
New algorithm learns policies without explicit rewards for MDPs.
Optimal algorithm for two-player zero-sum games with linear parameterization.
New RL algorithm for linear MDPs with nearly optimal regret.
Safe-M-UCRL learns safe policies for multi-agent systems with global constraints.
Quantum RL algorithm achieves logarithmic regret for exploration.
New algorithm learns POMDPs with known observation model efficiently.
Leveraging an equivalence property in the state-space of a Markov Decision Process (MDP) has been investigated in several studies. This paper studies equivalence structure in the reinforcement learning (RL) setup, where transition distributions are no longer assumed to be known. We present a notion of similarity betwee…
New algorithm tackles non-stationary delayed feedback in recommender systems.
We consider model-based reinforcement learning in finite Markov De- cision Processes (MDPs), focussing on so-called optimistic strategies. In MDPs, optimism can be implemented by carrying out extended value it- erations under a constraint of consistency with the estimated model tran- sition probabilities. The UCRL2 alg…
We introduce SCAL, an algorithm designed to perform efficient exploration-exploitation in any unknown weakly-communicating Markov decision process (MDP) for which an upper bound on the span of the optimal bias function is known. For an MDP with states, actions and possible next states, we prove a …
Reinforcement learning (RL) in Markov decision processes (MDPs) with large state spaces is a challenging problem. The performance of standard RL algorithms degrades drastically with the dimensionality of state space. However, in practice, these large MDPs typically incorporate a latent or hidden low-dimensional structu…
Logarithmic regret achieved in RL with linear function approximation.
Efficiently learns MFC systems with unknown dynamics.
Constrained Markov Decision Processes are a class of stochastic decision problems in which the decision maker must select a policy that satisfies auxiliary cost constraints. This paper extends upper confidence reinforcement learning for settings in which the reward function and the constraints, described by cost functi…
While a large body of empirical results show that temporally-extended actions and options may significantly affect the learning performance of an agent, the theoretical understanding of how and when options can be beneficial in online reinforcement learning is relatively limited. In this paper, we derive an upper and l…
ARL-GEN adapts to the smallest model class in nested families for RL with improved regret.
Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer regret on some MDP, where is the elapsed time and and are the cardinalities of the state and action spaces. This implies time to guarantee a near-optimal policy. In many settings…
We consider online learning for minimizing regret in unknown, episodic Markov decision processes (MDPs) with continuous states and actions. We develop variants of the UCRL and posterior sampling algorithms that employ nonparametric Gaussian process priors to generalize across the state and action spaces. When the trans…
Paper develops a new RL method for MDPs with uncertainty, achieving better regret bounds.
We introduce and analyse two algorithms for exploration-exploitation in discrete and continuous Markov Decision Processes (MDPs) based on exploration bonuses. SCAL is a variant of SCAL (Fruit et al., 2018) that performs efficient exploration-exploitation in any unknown weakly-communicating MDP for which an upper bo…
Improved POMDP regret to sqrt(T) with known observation model.
The problem of reinforcement learning in an unknown and discrete Markov Decision Process (MDP) under the average-reward criterion is considered, when the learner interacts with the system in a single stream of observations, starting from an initial state without any reset. We revisit the minimax lower bound for that pr…
While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). This leads to defining weakly-communicating or multi-chain MDPs. In this…
We consider reinforcement learning (RL) in Markov Decision Processes in which an agent repeatedly interacts with an environment that is modeled by a controlled Markov process. At each time step , it earns a reward, and also incurs a cost-vector consisting of costs. We design model-based RL algorithms that maximi…
Develops a new model for RLHF accounting for partially observed states and intermediate feedback.