Improved analysis of UCRL2 with empirical Bernstein inequality reduces exploration-exploitation regret.
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UCRL2-VTR achieves nearly optimal regret for learning MDPs with linear function approximation.
UCRL3 improves UCRL2's efficiency in reinforcement learning by reducing exploration.
Improved algorithm detects changes in RL environments with non-stationary MDPs.
Leveraging an equivalence property in the state-space of a Markov Decision Process (MDP) has been investigated in several studies. This paper studies equivalence structure in the reinforcement learning (RL) setup, where transition distributions are no longer assumed to be known. We present a notion of similarity betwee…
We consider model-based reinforcement learning in finite Markov De- cision Processes (MDPs), focussing on so-called optimistic strategies. In MDPs, optimism can be implemented by carrying out extended value it- erations under a constraint of consistency with the estimated model tran- sition probabilities. The UCRL2 alg…
The paper improves regret bounds for admission control in queueing systems.
Improved exploration in factored average-reward MDPs reduces regret.
Computational results demonstrate that posterior sampling for reinforcement learning (PSRL) dramatically outperforms algorithms driven by optimism, such as UCRL2. We provide insight into the extent of this performance boost and the phenomenon that drives it. We leverage this insight to establish an $\tilde{O}(H\sqrt{SA…
We propose a new complexity measure for Markov decision processes (MDPs), the maximum expected hitting cost (MEHC). This measure tightens the closely related notion of diameter [JOA10] by accounting for the reward structure. We show that this parameter replaces diameter in the upper bound on the optimal value span of a…
New algorithms handle heavy-tailed rewards in reinforcement learning.
This is a brief technical note to clarify the state of lower bounds on regret for reinforcement learning. In particular, this paper: - Reproduces a lower bound on regret for reinforcement learning, similar to the result of Theorem 5 in the journal UCRL2 paper (Jaksch et al 2010). - Clarifies that the proposed proof of …
We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrai…
We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of where is the time horizon, the number of states, the number of action…
New RL algorithm reduces regret in birth-death queueing problems.