Gaussian prior and likelihood improve bandit learning performance.
problem Improving bandit learning with misspecified Gaussian distributions.
method An agent with a bounded information ratio interacts with a Bernoulli bandit based on a Gaussian prior and likelihood.
result The regret increase is at most linear in the square-root of the time horizon for diffuse distributions.
Thompson Sampling bounds for contextual bandits with sub-Gaussian rewards.
problem Improving the performance of Thompson Sampling in contextual bandits with sub-Gaussian rewards.
method Proved comprehensive bounds on Thompson Sampling expected cumulative regret based on mutual information and lifted information ratio for sub-Gaussian rewards.
result Explicit regret bounds for various contextual bandit scenarios.
Optimizes arm selection with side information in Gaussian bandits.
problem Optimizing arm selection with side information in Gaussian bandits.
method Constructs an LP-based asymptotic instance-dependent lower bound on the regret and develops the first known asymptotically optimal algorithm.
result First known asymptotically optimal algorithm for Gaussian bandits with side information.
Paper proposes no-regret algorithms for private GP bandit optimization.
problem Private Gaussian process bandit optimization.
method Combines uniform kernel approximator with random perturbations for differentially private GP bandit algorithms.
result Provable no-regret algorithms for stationary kernel functions in two DP settings.
Explearn learns to explain predictions using Gaussian Processes.
problem Learning to explain predictions effectively.
method Gaussian Processes-based contextual bandits.
result Guaranteed convergence with high probability.
ERTS uses Thompson sampling for Gaussian entropic risk bandits, achieving regret bounds.
problem Risk in decision making complicates reward maximization in MAB problems.
method ERTS (Entropic Risk Thompson Sampling) using Thompson sampling with an entropic risk measure.
result Regret bounds for ERTS under entropic risk measure provided.
Polynomial-time method solves complex combinatorial semi-bandits.
problem Optimal strategies for combinatorial semi-bandits with uncorrelated Gaussian rewards.
method Proposes a polynomial-time method to solve the Graves-Lai optimization problem for various combinatorial structures.
result First known approach to implement asymptotically optimal algorithms in polynomial time for combinatorial semi-bandits.
A new algorithm uses concavity in Gaussian processes to optimize decisions in bandit problems.
problem Optimizing decisions in sequential problems with context-dependent rewards.
method Proposes a UCB algorithm using a shape-constrained reward function estimator based on a Gaussian Process model with concavity constraints.
result Derives regret bounds for the proposed UCB algorithm.
Proposes sampling from reverse diffusion posteriors for contextual bandits.
problem Complex distributions in contextual bandits.
method Approximate posterior sampling with a diffusion model prior using Laplace approximation.
result Empirically consistent and efficient approximations for contextual bandits.
Improved statistical efficiency of Thompson Sampling for combinatorial semi-bandits.
problem Efficiency of policies in stochastic combinatorial multi-armed bandits with semi-bandit feedback.
method Analysis of Combinatorial Thompson Sampling (CTS) using Beta and Gaussian priors for mutually independent and multivariate sub-Gaussian outcomes.
result CTS provides an efficient policy with optimal asymptotic regret for both mutually independent and multivariate sub-Gaussian outcomes.
New acquisition function for extreme rewards in bandits.
problem Online decision making with extreme payoffs in multi-armed bandits.
method Modeling payoffs as Gaussian processes and using a novel UCB acquisition function.
result Demonstrated benefits across synthetic and real-world benchmarks.
A new method optimizes in nonstationary environments with many arms efficiently.
problem Optimizing in nonstationary environments with a large number of arms.
method Gaussian interpolation to learn continuous Lipschitz reward functions in nonstationary environments.
result Efficiently learns continuous Lipschitz reward functions with O ∗ ( T ) \mathcal{O}^*(\sqrt{T}) O ∗ ( T ) cumulative regret. This paper studies adversarial attacks on Gaussian process bandits.
problem Adversarial attacks on Gaussian process bandits to manipulate optimal function regions.
method Proposes various adversarial attack methods on GP bandits, including white-box and black-box attacks.
result Adversarial attacks can force GP bandits to optima in target regions even with low attack budgets.
Improved GP bandit algorithms for noiseless, varying noise, and RKHS norms.
problem Minimizing regret in Gaussian process bandits with unknown reward functions.
method New upper bound on maximum posterior variance, refined MVR and PE algorithms.
result Optimal regret bounds for noiseless, varying noise, and RKHS norms.
New algorithm reduces semi-bandit regret using covariance estimates.
problem Complexity of semi-bandits due to joint distribution of outcomes.
method Develops a new sub-exponential distribution family and an algorithm using covariance estimates.
result Proves a new lower bound on expected regret and constructs an algorithm with asymptotic analysis.
Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE -- a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the parametric Exponential Family as well as the non-parametric sub-Gaussian/Exponential f…
Study lenient regret and good-action identification in Gaussian process bandits.
problem Optimizing function values above a certain threshold in Gaussian process bandits.
method Study lenient regret notions and introduce algorithms for finding good actions.
result Upper and lower bounds on lenient regret for GP-UCB and elimination algorithms.
Optimal simple regret bound for Gaussian Process bandits.
problem Sequential optimization of expensive-to-evaluate functions.
method Proved a bound on simple regret for pure exploration algorithms.
result Order optimal bound on simple regret for Gaussian Process bandits.
Safe Gaussian Process Bandit Optimization with sub-linear regret bounds.
problem Sequential decision-making under uncertainty and safety constraints.
method Developed SGP-UCB, a safe variant of GP-UCB with modifications to respect safety constraints.
result First sub-linear regret bounds for safe Gaussian Process Bandit Optimization.
Two algorithms improve GP bandits by selecting priors and minimizing regret.
problem Selecting appropriate GP priors for unknown functions.
method Developed two algorithms: Prior-Elimination GP-TS and HyperPrior GP-TS.
result Established sublinear regret bound for HyperPrior GP-TS.
Modified Meta-TS for linear contextual bandits reduces regret.
problem Optimizing decision-making in dynamic environments with context vectors.
method Meta-TSLB algorithm for linear contextual bandits, analyzing Bayes regret.
result Derives an O ( ( m + log ( m ) ) n log ( n ) ) O((m+\log(m))\sqrt{n\log(n)}) O (( m + log ( m )) n log ( n ) ) bound on Bayes regret. New algorithm reduces regret in multi-armed bandit problems with Gaussian rewards.
problem Optimizing decisions in multi-armed bandit problems with Gaussian rewards.
method Proposed TSCG and UTSCG algorithms using Thompson Sampling with Gaussian prior.
result Achieved lower regret bounds for optimal arm selection.
Robust algorithm optimizes corrupted Gaussian process bandits.
problem Sequential optimization of corrupted, expensive reward functions.
method Robust GP Phased Elimination (RGP-PE) algorithm.
result Algorithm balances robustness to corruptions with exploration and exploitation.
A batched Gaussian Process bandit optimization method achieves near-optimal regret bounds.
problem Black-box optimization with limited function evaluations.
method Batched Gaussian Process bandit optimization algorithm.
result Achieves near-optimal cumulative regret bound of O ∗ ( T γ T ) O^\ast(\sqrt{Tγ_T}) O ∗ ( T γ T ) using O ( log log T ) O(\log\log T) O ( log log T ) batches. Nonparametric Thompson Sampling achieves optimal regret for risk-averse bandits with sub-Gaussian rewards.
problem Optimizing risk-averse bandit problems with sub-Gaussian rewards.
method Anchor-free nonparametric Thompson Sampling algorithm ρ e x t − N P T S S G ρ ext{-}NPTS_{\mathrm{SG}} ρ e x t − N P T S SG . result Achieves regret matching the instance-dependent lower bound to leading order in log n \log n log n . A new strategy for identifying the best arm in Gaussian bandits with improved exploration.
problem Best-arm identification for Gaussian bandits with bounded means and unit variance.
method Exploration-Biased Sampling, a non-asymptotic approach with improved exploration behavior.
result Improved exploration behavior makes the strategy more stable and interpretable.
LMC-TS uses MCMC for efficient posterior sampling in contextual bandits.
problem Efficiency of Thompson sampling for high-dimensional contextual bandits.
method Langevin Monte Carlo for direct posterior sampling.
result LMC-TS achieves sublinear regret bound for linear contextual bandits.
Paper establishes lower bounds for Gaussian process bandit optimization under various perturbation models.
problem Lower bounds for Gaussian process bandit optimization in noisy and robust settings.
method Novel proof techniques for standard and robust settings, including deterministic strategies.
result Demonstrates inevitable joint dependence of cumulative regret on corruption level and time horizon in robust settings.
New experimental design minimizes regret in bandits.
problem Minimizing regret in online stochastic linear and combinatorial bandits.
method Experimental design-based algorithm balancing information gain and reward.
result State-of-the-art finite time regret guarantees and computational efficiency.
The paper extends physics-based information maximization to complex bandit problems.
problem Designing efficient decision-making policies for complex bandit problems.
method Information and free-energy maximization principles adapted to three distinct bandit types.
result Information maximization leads to strong performance in complex bandit problems.
A blockchain protocol uses bandit algorithms to dynamically price transactions.
problem Maximizing revenue from decentralized blockchain Indexers competing for queries.
method Dynamic pricing using Gaussian bandits for multiple agents.
result Improved revenue through dynamic pricing in a decentralized blockchain environment.
Algorithm optimizes collaborative learning among distributed clients using kernel-based bandits.
problem Optimizing personalized objectives in a distributed system with limited global information.
method Kernel-based bandit framework with surrogate Gaussian process models, sparse approximations.
result Order-optimal regret performance (up to polylogarithmic factors) and reduced communication overhead.
The paper improves bounds on regret in Gaussian process bandits.
problem Sequential optimization of expensive, possibly non-convex functions with noisy feedback.
method Analyzes maximal information gain and decay rates of GP kernel eigenvalues to improve regret bounds.
result General bounds on maximal information gain and improved regret bounds for various settings, including Matérn kernels.
New algorithm for recommending best arms with aggregated feedback.
problem Finding the best arm under aggregated feedback when precise rewards are unavailable.
method Gaussian Process Optimistic Optimisation (GPOO) algorithm with adaptive tree construction.
result The proposed algorithm achieves new simple regret bounds with aggregated feedback.
New method reduces GP bandit complexity while maintaining good performance.
problem Computational burden in Bayesian optimization with Gaussian processes.
method Information thresholding to compress GP posterior and reduce complexity.
result Sublinear regret bounds with sublinear posterior complexity.
We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an approp…
The stochastic multi-armed bandit problem is well understood when the reward distributions are sub-Gaussian. In this paper we examine the bandit problem under the weaker assumption that the distributions have moments of order 1+ε, for some ε ∈ ( 0 , 1 ] ε\in (0,1] ε ∈ ( 0 , 1 ] . Surprisingly, moments of order 2 (i.e., finite variance) are suffi…
Thompson Sampling tackles noisy context in stochastic bandits.
problem Designing an action policy for noisy, corrupted contexts in stochastic bandits.
method Introducing a Thompson Sampling algorithm for Gaussian bandits with Gaussian context noise, adopting an information-theoretic analysis.
result Demonstrates the Bayesian regret of the proposed algorithm concerning the oracle's action policy.
LinMED is a new linear bandit algorithm with near-optimal regret bound.
problem Optimizing decision-making in linear bandit problems with sub-Gaussian distributions.
method LinMED is a randomized linear bandit algorithm with closed-form arm sampling probabilities.
result LinMED achieves a near-optimal regret bound of d n d\sqrt{n} d n up to logarithmic factors. New algorithms for optimizing functions with noisy feedback, even when the model is misspecified.
problem Optimizing a black-box function with noisy bandit feedback, especially when the model is misspecified.
method Developed two algorithms based on Gaussian process methods: EC-GP-UCB and Phased GP Uncertainty Sampling.
result Achieved optimal dependence on misspecification error without prior knowledge, and effective in stochastic contextual settings.
VOGP efficiently identifies Pareto optimal solutions in black-box vector optimization.
problem Black-box vector optimization with incomplete order relations.
method VOGP is an adaptive elimination algorithm using Gaussian process bandits.
result VOGP achieves theoretical guarantees with sample complexity bounds.
A bandit algorithm reduces regret in noisy, communication-constrained feedback.
problem Distributed stochastic multi-armed bandit with noisy, communication-constrained feedback.
method Proposes a multi-phase bandit algorithm, UE-UCB++, that matches an information-theoretic lower bound.
result Matches an information-theoretic lower bound of Ω(√(KT/σ²)) on the minimax regret.
A new algorithm balances global reward and group constraints in federated multi-armed bandits.
problem Maximizing global reward while protecting client privacy in federated learning.
method Combinatorial contextual bandit with group constraints, using a two-output Gaussian process.
result TCGP-UCB incurs low regret, balancing super arm reward and group reward constraints.
Method predicts future rewards from past actions in a linear Gaussian system.
problem Maximizing cumulative reward in a stochastic multi-armed bandit with linear Gaussian dynamics.
method Proposes a method using a modified Kalman filter to predict future rewards based on past rewards.
result Reward from any action can be used to predict another action's future reward.
CRIMED optimizes regret in bandits with unbounded stochastic corruption.
problem Minimizing regret in bandits with arbitrary unbounded corruptions.
method Introduces CRIMED, an asymptotically-optimal algorithm for Gaussian distributions with known variance.
result Achieves exact lower bound on regret for Gaussian distributions with high corruption probability.
New algorithms for generalized linear bandits with unknown reward functions.
problem Misspecification of reward functions in existing bandit algorithms.
method Introducing single index bandits, proposing STOR, ESTOR, and GSTOR algorithms.
result Achieved nearly optimal regret bound of i l d e O T ( T ) ilde{O}_T(\sqrt{T}) i l d e O T ( T ) . The paper considers the problem of global optimization in the setup of stochastic process bandits. We introduce an UCB algorithm which builds a cascade of discretization trees based on generic chaining in order to render possible his operability over a continuous domain. The theoretical framework applies to functions u…
DS-TS adapts to abrupt and smooth changes in bandit problems.
problem Non-stationary multi-armed bandit problems with abrupt and smooth changes.
method Discounted Thompson Sampling with Gaussian priors.
result Achieves nearly optimal regret bound for both abrupt and smooth changes.