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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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130260389519 · Jun 202019922001200920172026
48 results for Adversarial Multi Armed Bandits

Study on Pareto optimality in multi-objective bandit problems.

problem Pareto optimality in multi-objective multi-armed bandit problems.
method Formulated adversarial multi-objective multi-armed bandit, defined Pareto regrets, presented algorithms, established upper and lower bounds.
result New algorithms are optimal in adversarial settings and nearly optimal in stochastic settings.

Study on reward poisoning attacks on CMAB, revealing attackability depends on adversary's knowledge.

problem Reward poisoning attacks on Combinatorial Multi-Armed Bandits (CMAB).
method Provided a sufficient and necessary condition for attackability, devised an attack algorithm.
result Attackability of CMAB depends on adversary's knowledge of the bandit instance.

Algorithm improves online learning in adversarial bandits.

problem Online learning in adversarial multi-armed bandits with non-uniform best arm distribution.
method Online-within-online setup, inner and outer learners, leveraging non-uniform empirical distribution of best arms.
result Improves regret bounds for non-uniform best arm distributions.

A multi-player bandit system resists adversarial attacks with near-optimal regret.

problem Adversaries attempt to manipulate rewards in a multi-player multi-armed bandit game.
method Players communicate a single bit to resist attacks, achieving near-optimal regret.
result Achieves near-optimal regret of O(log1+δT+W)O(\log^{1+δ}T + W), where WW is the total time of adversarial attacks.

Algorithm maximizes total reward in multi-agent bandits with adversarial corruptions.

problem Maximizing total reward in multi-agent bandits with adversarial corruptions.
method Proposes a cooperative learning algorithm robust to adversarial corruptions.
result Demonstrates an additive O((L/Lmin)C)O((L / L_{\min}) C) regret term for an adversary with unknown corruption budget.

A new federated bandit problem with multiple adversaries, solved with a near-optimal algorithm.

problem Non-stochastic federated multi-armed bandit problem with multiple adversaries.
method Proposed a near-optimal federated bandit algorithm called FEDEXP3.
result Guaranteed sub-linear regret without exchanging sequences of selected arm identities or loss sequences among agents.

New algorithm optimizes multi-armed bandit performance in stochastic and adversarial settings.

problem Optimizing multi-armed bandit performance in both stochastic and adversarial environments.
method Follow-the-regularized-leader method with adaptive learning rates.
result First BOBW algorithm with gap-variance-dependent regret bounds in adversarial settings.

Improved εε-greedy handles strategic bidding in PPC auctions.

problem Strategic bidding in PPC auctions with personalization and corruptions.
method Extended εε-greedy to handle strategic arms in contextual multi-arm bandit.
result εε-greedy is robust to adversarial corruptions and degrades linearly with corruption.

Improved FTRL algorithm for multi-armed bandits with various regularizers and multiple optimal arms.

problem Designing adaptive multi-armed bandit algorithms that perform optimally in both stochastic and adversarial settings.
method Follow-the-Regularized-Leader (FTRL) algorithm with a broad family of regularizers and a new learning rate schedule.
result Uniqueness of optimal arm assumption is unnecessary for FTRL with a broad family of regularizers.

The paper connects discrete choice models to multi-armed bandit algorithms with sublinear regret bounds.

problem Optimizing user choices in a multi-armed bandit setting.
method Establishes connections between discrete choice models and multi-armed bandit algorithms, providing sublinear regret bounds and novel algorithms.
result Sublinear regret bounds for a family of algorithms, including the Exp3 algorithm.

New RL algorithm tackles adversarial RMAB with unknown transitions and bandit feedback.

problem Learning in episodic RMAB with unknown transition functions and adversarial rewards.
method Developed a novel RL algorithm with a biased reward estimator and an index policy.
result Achieved ildeO(HT) ilde{\mathcal{O}}(H\sqrt{T}) regret bound for adversarial RMAB.

Adaptive MAB algorithms handle composite, anonymous feedback without reward interval knowledge.

problem Multi-armed bandit with composite and anonymous feedback, especially without reward interval size knowledge.
method Proposed adaptive algorithms for stochastic and adversarial cases, without reward interval knowledge.
result First algorithm for adversarial case handling non-oblivious adversary and unknown reward interval size.

New algorithms tackle adversarial multi-player bandits with forced-collision communication.

problem No-sensing adversarial multi-player multi-armed bandits (MP-MAB) problem.
method Adversary-Adaptive Collision-Communication (A2C2) algorithms, attackability-aware and unaware settings, information-theoretic tools, error-correction coding.
result Asymptotic attackability-dependent sublinear regret achieved, with or without knowing attackability.

INF-clip optimizes heavy-tailed MAB problems with improved performance.

problem Optimizing multi-armed bandit problems with heavy-tailed rewards.
method INF-clip algorithm for adversarial and stochastic heavy-tailed MAB settings.
result INF-clip is optimal for linear and non-linear heavy-tailed stochastic MAB problems.

New algorithm handles bandit problems under translations and scales.

problem Adversarial multi-armed bandit problems with arbitrary translations and scales.
method Innovative online algorithm invariant to translations and scales, using universal prediction.
result Second-order regret bounds, unaffected by affine transformations of losses.

The paper shows optimal robustness against adversarial corruption in sequential decision-making problems.

problem Optimal robustness to adversarial corruption in online decision-making problems.
method Investigates prediction with expert advice and multi-armed bandit problems, focusing on algorithms with decreasing learning rates and second-order regret bounds.
result Optimal robustness can be expressed by a square-root dependency on the amount of corruption, achieving O(logNΔ+ClogNΔ)O(\frac{\log N}{\Delta} + \sqrt{\frac{C \log N}{\Delta}})-regret.

New algorithm optimizes dueling bandits for both stochastic and adversarial preferences.

problem Optimizing decision-making in environments where only relative preferences are observed.
method Proposed a reduction from dueling bandits to multi-armed bandits, achieving optimal regret bounds.
result First best-of-both-world result for dueling bandits, optimal regret bound for Condorcet-winner benchmark.

We study the stochastic multi-armed bandits problem in the presence of adversarial corruption. We present a new algorithm for this problem whose regret is nearly optimal, substantially improving upon previous work. Our algorithm is agnostic to the level of adversarial contamination and can tolerate a significant amount…

2019-02-22abs ↗pdf ↗

We study a strategic version of the multi-armed bandit problem, where each arm is an individual strategic agent and we, the principal, pull one arm each round. When pulled, the arm receives some private reward vav_a and can choose an amount xax_a to pass on to the principal (keeping vaxav_a-x_a for itself). All non-pulle…

2017-06-27abs ↗pdf ↗

Two algorithms minimize regret in adversarial bandit problems with side-observation losses.

problem Minimizing regret in adversarial multi-armed bandit problems with side-observation losses.
method Proposes two algorithms for different ranges of side-observation probability.
result Regret bounds for different values of side-observation probability.

Develops a strategy to minimize loss in both stochastic and adversarial environments for linear contextual bandits.

problem Linear contextual bandits with adversarial corruption.
method Proposes a novel strategy called Best-of-Both-Worlds (BoBW) RealFTRL, extending RealLinExp3 and FTRL.
result Regret upper bound of $O\left(\min\left\{\frac{(\log(T))^3}{Δ_{*}} + \sqrt{\frac{C(\log(T))^3}{Δ_{*}}},\ \ \sqrt{T}(\log(T))^2 ight\} ight)$, showing effectiveness in both stochastic and adversarial environments.

We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary…

2019-02-21abs ↗pdf ↗

The paper tackles best arm identification in contaminated bandits with optimal error guarantees and sample complexity.

problem Best arm identification in stochastic bandits with adversarial reward contamination.
method Proposes two algorithms: a gap-based algorithm and a successive elimination-based algorithm for sub-Gaussian bandits.
result Asymptotically optimal sample complexity for both algorithms.

Unified meta-algorithm improves average performance across similar tasks in adversarial bandits.

problem Improving performance across multiple similar tasks in adversarial bandit settings.
method Unified meta-algorithm for multi-armed bandits and bandit linear optimization, tuning initialization, step-size, and entropy parameters.
result Unified meta-algorithm yields setting-specific guarantees for MAB and BLO, improving task-averaged regret.

New algorithm reduces policy regret in tallying bandits.

problem Measuring online learning performance against adaptive adversaries.
method Tallying bandit model, efficient algorithm with complete policy regret guarantee.
result Achieves a complete policy regret guarantee of ildeO(mKT) ilde{\mathcal{O}}(mK\sqrt{T}).

Multi-armed bandits a simple but very powerful framework for algorithms that make decisions over time under uncertainty. An enormous body of work has accumulated over the years, covered in several books and surveys. This book provides a more introductory, textbook-like treatment of the subject. Each chapter tackles a p…

2019-04-15abs ↗pdf ↗

FTPL policy achieves best-of-both-worlds regret in decoupled bandits with reduced computational cost.

problem Decoupled multi-armed bandit problem with observed and unobserved losses.
method Follow-the-Perturbed-Leader (FTPL) policy that avoids convex optimization and resampling.
result Achieves constant regret in stochastic regime and optimal O(KT)O(\sqrt{KT}) regret in adversarial regime.

New algorithm tackles multi-armed bandit with arbitrary delays and general bounded losses.

problem Scale-free adversarial multi-armed bandit with arbitrary feedback delays.
method SFD-INF combines convex combination trick and doubling/skipping technique.
result Achieves adaptive regret bounds for non-negative and general scale-free losses.

No communication allows optimal instance-dependent regret guarantees in multi-player bandits.

problem Achieving optimal instance-dependent regret in multi-player multi-armed bandits without communication.
method Characterization of Pareto optimal trade-offs and development of an algorithm.
result Achieving optimal instance-dependent regret requires strict sub-optimality in other regimes.

New method for identifying best arm in batched multi-armed bandit problems.

problem Identifying the best arm in multi-armed bandit problems where arms are sampled in batches.
method General linear programming framework for best arm identification in batched multi-armed bandit problems.
result Demonstrated good performance in numerical studies compared to UCB-type or Thompson sampling methods.