New game approximates mean curvature flow evolution.
arXiv research
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New algorithm finds near-optimal policies efficiently in zero-sum games.
New assumptions and algorithm solve offline two-player zero-sum Markov games.
Gradient methods converge exponentially in concave network games.
Study proposes new OPE estimators for two-player zero-sum games.
We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of the state. In this work, we compute the solution of the two-player zero-sum game…
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
Novel approach finds implicit regularisation in two-player games using BEA.
Gradient-based methods for games suffer from discrete update steps that cause drift, affecting performance.
The paper explores how regularization can lead to convergence in imperfect information games.
Optimal algorithm for two-player zero-sum games with linear parameterization.
Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm is shown to find an -optimal strategy using sample size linear to the number …
Algorithm learns NE in imperfect information games with imperfect feedback.
In this paper we study the nonzero-sum Dynkin game in continuous time which is a two player non-cooperative game on stopping times. We show that it has a Nash equilibrium point for general stochastic processes. As an application, we consider the problem of pricing American game contingent claims by the utility maximiza…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor we provide an algorithm that computes an -optimal strategy with high-probability given $\tilde{O}((1 - γ)^{-3}…
Optimistic Hedge achieves optimal regret bounds in two-player zero-sum games.
Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game between two players require careful tuning to prevent suboptimal results. Hence,…
A geometric approach to differential game theory is illustrated. The parallel pursuit is considered as a two-player zero-sum differential game. The optimal strategies of each player is designed based on Riemann-Finsler geometry. Our approach incorporates a closed loop optimal control and the presentation is familiar wi…
Study Nash equilibrium in non-zero-sum game with Bermudan strategies.
Paper solves learning imperfect-information games with fewer episodes.
Paper tackles multiplayer symmetric games, securing equal share for n players.
We study the competition of two strategic agents for liquidity in the benchmark portfolio tracking setup of Bank, Soner, Voß (2017). Specifically, both agents track their own stochastic running trading targets while interacting through common aggregated temporary and permanent price impact à la Almgren and Chriss (2001…
Algorithm finds Nash equilibria in complex games with function approximation.
Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa, producing highly informative training data on the fly. However, the self-play t…
We consider two-player non-zero-sum stopping games in discrete time. Unlike Dynkin games, in our games the payoff of each player is revealed after both players stop. Moreover, each player can adjust her own stopping strategy according to the other player's action. In the first part of the paper, we consider the game wh…
The paper analyzes a game where players must balance short-term and long-term interests, leading to cooperative or competitive outcomes.
Game theory applied to splitting surfaces of compact 2-manifolds.
This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the opponent (stochastic, adversarial, or intermediate), the order of the players' mo…
In this article we consider a game theoretic approach to the Risk-Sensitive Benchmarked Asset Management problem (RSBAM) of Davis and Lleo \cite{DL}. In particular, we consider a stochastic differential game between two players, namely, the investor who has a power utility while the second player represents the market …
We develop an option pricing model based on a tug-of-war game. This two-player zero-sum stochastic differential game is formulated in the context of a multi-dimensional financial market. The issuer and the holder try to manipulate asset price processes in order to minimize and maximize the expected discounted reward. W…
This paper introduces a new class of Dynkin games, where the two players are allowed to make their stopping decisions at a sequence of exogenous Poisson arrival times. The value function and the associated optimal stopping strategy are characterized by the solution of a backward stochastic differential equation. The pa…
Method identifies mixed Nash equilibria in high dimensions for training mixtures of GANs.
DREAM learns optimal strategies in imperfect games without needing a simulator.
We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance…
Optimal strategies are found for a repeated betting game using diffusion approximation.
Paper defines a new dimension to measure self-directed learning complexity.
This paper studies a 2-players zero-sum Dynkin game arising from pricing an option on an asset whose rate of return is unknown to both players. Using filtering techniques we first reduce the problem to a zero-sum Dynkin game on a bi-dimensional diffusion . Then we characterize the existence of a Nash equilibrium…
Research tackles alliance formation in many-player zero-sum games, showing reinforcement learning fails but a contract mechanism can help.
Game-theoretic analysis of mining gaps in blockchain systems.
Neural operators approximate Stackelberg game solutions.
Improved model-based reinforcement learning for multi-agent Markov games.
Transformers learn to play games in-context, proving Nash equilibrium.
New algorithm improves sample efficiency for zero-sum Markov games.
Study learns optimal strategies in imperfect information games with self-play.
The paper explores game-theoretic alignment of LLMs with human preferences, finding limitations and conditions.
A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem is seen as a two-players zero-sum game. An algorithm is proposed to incremental…
We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination base…
Policy gradient method proves convergence in imperfect-information games.