Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

Trend · papers per month

6.7%13.4%20.1%26.8% · Jun 202019922001200920172026
48 results for task goal

A method for setting up an automatic curriculum for reinforcement learning tasks.

problem Improving sample efficiency in multi-task reinforcement learning.
method Propose a goal proposal module that prioritizes goals maximizing epistemic uncertainty of the Q-function.
result Significant performance gains over current methods in 13 multi-goal robotic tasks and 5 navigation tasks.

Max entropy exploration guides reinforcement learning agents to pursue achievable goals.

problem Achieving distant test-time goals in long-horizon tasks.
method Optimize entropy of historical achieved goals by focusing on sparsely explored areas.
result Order of magnitude better sample efficiency on long-horizon multi-goal tasks.

We propose a novel framework for multi-task reinforcement learning (MTRL). Using a variational inference formulation, we learn policies that generalize across both changing dynamics and goals. The resulting policies are parametrized by shared parameters that allow for transfer between different dynamics and goal condit…

2019-06-21abs ↗pdf ↗

Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent to perform goal-directed tasks is to use Hindsight Learning approaches. In thes…

2018-09-16abs ↗pdf ↗

PlanGAN uses GANs to plan efficient trajectories for multi-goal tasks in sparse reward environments.

problem Learning with sparse rewards in multi-goal environments.
method PlanGAN combines GANs to generate trajectories leading to specified goals, then combines these into a planning algorithm.
result PlanGAN achieves comparable performance to model-free RL but is 4-8 times more sample efficient.

We propose a novel framework to identify sub-goals useful for exploration in sequential decision making tasks under partial observability. We utilize the variational intrinsic control framework (Gregor et.al., 2016) which maximizes empowerment -- the ability to reliably reach a diverse set of states and show how to ide…

2019-07-24abs ↗pdf ↗

Improves reinforcement learning for complex tasks with sparse feedback.

problem Learning optimal policies from sparse feedback is challenging.
method Three algorithms based on Hindsight Experience Replay (HER) to improve performances.
result Vast improvement in final success rate and sample efficiency.

All-goals updating exploits the off-policy nature of Q-learning to update all possible goals an agent could have from each transition in the world, and was introduced into Reinforcement Learning (RL) by Kaelbling (1993). In prior work this was mostly explored in small-state RL problems that allowed tabular representati…

2018-06-22abs ↗pdf ↗

Causal reasoning has been an indispensable capability for humans and other intelligent animals to interact with the physical world. In this work, we propose to endow an artificial agent with the capability of causal reasoning for completing goal-directed tasks. We develop learning-based approaches to inducing causal kn…

2019-10-03abs ↗pdf ↗

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the break…

2019-09-27abs ↗pdf ↗

OptiGAN uses GAN and RL to optimize sequence generation for specific goals.

problem Challenging in sequence generation tasks to generate sequences with specific desired goals.
method Integrates GAN and RL to optimize desired goal scores using policy gradients.
result Achieves higher desired scores in text and real-valued sequence generation.

A new method for robot manipulation tasks using imagined object goals.

problem Learning robot manipulation in sparse reward environments.
method Train objects to reach target positions, then use predictions to create a curriculum of tasks.
result Higher success rates in challenging learning scenarios compared to alternatives.

Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficien…

2019-06-10abs ↗pdf ↗

This work improves RL for complex robotic tasks by guiding exploration with task-specific goal distributions.

problem Solving long-horizon, complex sequential tasks in robotics with sparse rewards.
method Extends hindsight relabelling to task-specific goal distributions using a small set of demonstrations.
result Significantly higher overall performance on complex robotic manipulation tasks.

GOIMDA selects inputs to maximize expected influence on a goal functional, reducing data acquisition needs.

problem Challenges in active data acquisition for learning and optimization tasks in deep neural networks.
method GOIMDA uses inverse curvature and goal gradient to select inputs maximizing expected influence on a specified goal functional.
result GOIMDA achieves target performance with fewer labeled samples or function evaluations compared to baselines.

Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and gen…

2019-11-03abs ↗pdf ↗

LEXA learns to discover and achieve goals in unseen environments.

problem Learning to solve diverse tasks in complex visual environments without supervision.
method LEXA learns a world model from image inputs and uses it to train an explorer and an achiever policy from imagined rollouts.
result LEXA solves tasks specified as goal images zero-shot without additional learning.

Eikonal-Constrained QRL improves goal-reaching in reinforcement learning.

problem Reward design and out-of-distribution generalization in reinforcement learning.
method Eikonal-Constrained Quasimetric Reinforcement Learning (Eik-QRL) using the Eikonal PDE.
result Eik-QRL achieves state-of-the-art performance in offline goal-conditioned navigation and manipulation tasks.

ADRL improves participant selection in MCS systems.

problem Designing a participant selection algorithm for different MCS systems with multiple goals.
method Auxiliary-task based deep reinforcement learning (ADRL) using transformers and pointer networks.
result ADRL outperforms other baselines in various MCS settings.

Study combines chit-chat and goal-oriented dialogue in fantasy games.

problem Combining naturalistic chit-chat with goal-oriented tasks in fantasy games.
method Trained a goal-oriented model with reinforcement learning against an imitation-learned chit-chat model using two approaches.
result Both models outperform a baseline and can converse naturally to achieve goals.

Paper proposes a method to learn goal-reaching behaviors from scratch using imitation learning.

problem Current reinforcement learning algorithms are brittle and require expert demonstrations.
method Iterated supervised learning where agents relabel and imitate generated trajectories.
result Improved goal-reaching performance and robustness over current RL algorithms.

This work tackles long-term visual planning by goal-conditioned hierarchical predictors.

problem Current learning approaches fail on long-horizon tasks due to lack of goal information and coarse-to-fine planning.
method Formulate goal-conditioned predictors (GCPs) and hierarchical models to predict trajectories between observations.
result GCPs enable effective long-term planning with much longer horizons than before.

Developing learning methods which do not discriminate subgroups in the population is a central goal of algorithmic fairness. One way to reach this goal is by modifying the data representation in order to meet certain fairness constraints. In this work we measure fairness according to demographic parity. This requires t…

2019-06-25abs ↗pdf ↗

A new EM framework for goal-conditioned RL improves performance on sparse reward tasks.

problem Handling sparse rewards in goal-conditioned reinforcement learning.
method A graphical model framework with an EM algorithm that includes a learning-in-hindsight E-step and a supervised M-step.
result hEM significantly outperforms model-free baselines on goal-conditioned benchmarks with sparse rewards.

Imitation Learning (IL) is an appealing approach to learn desirable autonomous behavior. However, directing IL to achieve arbitrary goals is difficult. In contrast, planning-based algorithms use dynamics models and reward functions to achieve goals. Yet, reward functions that evoke desirable behavior are often difficul…

2018-10-15abs ↗pdf ↗

Rewriting history improves RL algorithms for solving multiple tasks.

problem Improving sample efficiency in multi-task reinforcement learning.
method Introducing hindsight relabeling as inverse RL to generalize goal-relabeling techniques.
result Relabeling data using inverse RL accelerates learning in multi-task settings.

In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…

2019-05-21abs ↗pdf ↗

Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as tasks with visual observations involving unknown object positions or deformable…

2018-09-30abs ↗pdf ↗