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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,932 papers · 148 categories

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48 results for reward informativeness

New complexity measure MEHC refines MDP upper bounds and rewards informativeness.

problem Refining complexity measures for MDPs and understanding reward informativeness.
method Introducing MEHC, a new complexity measure that tightens MDP diameter by accounting for reward structure.
result MEHC replaces diameter in upper bounds on optimal value span and UCRL2-like algorithms' regret.

We propose a generic, Bayesian, information geometric approach to the exploration--exploitation trade-off in multi-armed bandit problems. Our approach, BelMan, uniformly supports pure exploration, exploration--exploitation, and two-phase bandit problems. The knowledge on bandit arms and their reward distributions is su…

2018-05-04abs ↗pdf ↗

Study shows mutual information can reward structure learning agents without expert systems.

problem Designing rewards for structure learning agents in natural language environments.
method Revisited Information Theory of unsupervised induction of phrase-structure grammars, using random sets of linguistic samples.
result Empirical evidence that simulated semantic structures can be distinguished from random ones by mutual information among their constituents.

ARL uses queries to learn rewards, focusing on cost vs. reward value.

problem How to efficiently use queries to learn rewards in reinforcement learning.
method Proposed and evaluated heuristic approaches for ARL in multi-armed bandits and MDPs.
result Challenging aspects of ARL highlighted, including intractability of value computation.

Thompson Sampling bounds for contextual bandits with sub-Gaussian rewards.

problem Improving the performance of Thompson Sampling in contextual bandits with sub-Gaussian rewards.
method Proved comprehensive bounds on Thompson Sampling expected cumulative regret based on mutual information and lifted information ratio for sub-Gaussian rewards.
result Explicit regret bounds for various contextual bandit scenarios.

Paper simplifies complex AI exploration by predicting future rewards.

problem Training machines to optimally gather complex information.
method Developed a denser reward structure using cross-value to decouple exploration and exploitation.
result Demonstrated successful learning of challenging tasks without shaping or bonuses.

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus…

2018-09-09abs ↗pdf ↗

The paper analyzes the reward improvement of aligned policies in large language models.

problem Optimizing policies in large language models while staying close to a reference policy.
method Information-theoretic analysis and reduction to exponential order statistics.
result Information-theoretic upper bounds on reward improvement are derived.

The paper proposes a model reward scheme for collaborative ML based on Shapley value and information gain.

problem Designing fair incentives for collaborative machine learning.
method The paper proposes a reward scheme based on Shapley value and information gain, with properties like fairness and stability.
result The proposed reward scheme satisfies fairness and trade-offs between desirable properties via an adjustable parameter.

The paper enhances preference learning by incorporating response time data.

problem Lack of temporal information in user decision-making for reward model learning.
method Integrates response time alongside binary choice data using the EZ model and Neyman-orthogonal loss functions.
result Response time-augmented approach reduces error rates from exponential to polynomial scaling, improving sample efficiency.

Paper tackles robustness in reward learning with partial identifiability.

problem Partial identifiability in reward learning leads to unreliable target reward recovery.
method Introduces a robust approach to maximize performance with respect to the worst-case reward in the feasible set.
result Develops Rob-ReL, an algorithm that maximizes performance under worst-case identifiability conditions.

New model for bandit problem with linear rewards and side information.

problem Hidden Markovian bandit problem with linear rewards and side information.
method Presented a model and algorithm with regret analysis for the problem.
result Logarithmic regret achieved even in high-dimensional problems with structural side information.

This paper extends the MAB problem to consider risk-reward tradeoffs.

problem Maximizing reward while accounting for risk in multi-armed bandit problems.
method Introduced the Risk Aware Lower Confidence Bound (RALCB) algorithm to solve the mean-variance MAB problem.
result The RALCB algorithm performs better than the algorithm in Sani et al. (2012) in both independent and dependent scenarios.

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation str…

2011-06-13abs ↗pdf ↗

The paper introduces a health-informed policy gradient method for multi-agent reinforcement learning.

problem Optimizing joint reward functions in multi-agent systems with varying agent health.
method Health-informed credit assignment in a multi-agent proximal policy optimization algorithm.
result Significant improvement in learning performance compared to traditional methods.

Proposes learning latent reward model for planning from rewards.

problem Planning in high-dimensional state spaces with limited reward information.
method Directly learns a latent dynamics model from rewards, planning in latent state-space.
result Successfully learns accurate latent reward prediction model, achieving strong performance and high sample efficiency.

Algorithm reduces regret in multi-player bandits with unknown collision rewards.

problem Reducing regret in multi-player multi-armed bandits with unknown collision rewards.
method Proposes an algorithm that combines a modified successive elimination strategy with a communication protocol to estimate suboptimality gaps and coordinate among players.
result Achieves logarithmic regret for the problem when collision reward is unknown.

Unified approach combines reward maximization and empowerment for RL.

problem Combining reward maximization and empowerment for reinforcement learning.
method Unified Bellman optimality principle for empowered reward maximization.
result Unified approach leads to improved initial and competitive final performance.

In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select one of its own actions (which gives a reward and provides information) or reques…

2013-08-21abs ↗pdf ↗

Algorithm optimizes multi-player learning with noisy rewards without direct communication.

problem Cooperative multi-player learning with noisy rewards and no communication.
method Upper and lower confidence bounds algorithm for optimal action selection.
result Achieves logarithmic O(logTΔa)O(\frac{\log T}{Δ_{\bm{a}}}) and O(TlogT)O(\sqrt{T\log T}) regret.

Enhances reward specification in RL with a novel language-based approach.

problem Reward specification in RL can lead to unintended, potentially harmful behaviours.
method Developed a novel class of language-based Reward Machines using RML's built-in memory.
result Can specify non-regular, non-Markovian reward functions for complex tasks.

New algorithm optimizes for long-term user satisfaction in delayed reward settings.

problem Optimizing for long-term user satisfaction in delayed reward settings.
method Developed a predictive model of delayed rewards and a bandit algorithm that combines rewards and surrogate outcomes.
result Our algorithm significantly outperforms methods that optimize for short-term proxies or rely solely on delayed rewards.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.

This work improves wireless network learning by using side-information about interference.

problem Improving online learning algorithms in wireless networks.
method Exploiting side-information like interference levels to improve learning algorithms.
result Improved learning algorithms achieve higher throughput with fewer samples.

New algorithm achieves optimal regret in average reward MDPs without prior bias information.

problem Achieving optimal regret in average reward MDPs with computational efficiency and without prior bias information.
method Projective Mitigated Extended Value Iteration (PMEVI) to compute bias-constrained optimal policies efficiently.
result First tractable algorithm with minimax optimal regret of O~(sp(h)SAT)\widetilde{\mathrm{O}}(\sqrt{\mathrm{sp}(h^*) S A T}).

Optimizing rewards under budget constraints with correlated costs and rewards.

problem Maximizing total expected reward under a budget constraint on total cost with correlated and potentially heavy-tailed cost-reward pairs.
method Proposes algorithms exploiting correlation between cost and reward via linear minimum mean-square error estimation to achieve tight regret bounds.
result Achieves O(logB)O(\log B) regret for a budget B>0B>0 under certain moment conditions.

This study proposes hidden state curiosity to enhance RL models' resilience against noise.

problem Curiosity traps in RL models distract agents from discovering novel experiences.
method Proposed hidden state curiosity based on the Free Energy Principle to reward agents for KL divergence between predictive priors and posteriors.
result Agents with hidden state curiosity are more resilient against curiosity traps compared to those with prediction error curiosity.

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

A new learning method for prosthetic arms without explicit rewards.

problem Learning a prosthetic arm to interact with users without explicit reward signals.
method Interaction-Grounded Learning, observing multidimensional context and feedback vectors, discovering latent reward signal.
result The algorithm can discover a latent reward signal and ground its policies for successful interaction.

Adaptive MAB algorithms handle composite, anonymous feedback without reward interval knowledge.

problem Multi-armed bandit with composite and anonymous feedback, especially without reward interval size knowledge.
method Proposed adaptive algorithms for stochastic and adversarial cases, without reward interval knowledge.
result First algorithm for adversarial case handling non-oblivious adversary and unknown reward interval size.

MERL uses evolutionary and gradient-based methods to optimize sparse team-based and dense agent-specific rewards in multiagent coordination.

problem Training multiagent reinforcement learning policies on sparse team-based rewards is difficult and relying solely on agent-specific rewards is sub-optimal.
method MERL employs a split-level training platform with an evolutionary algorithm and a gradient-based optimizer, transferring skills between the two processes.
result MERL significantly outperforms state-of-the-art methods on coordination benchmarks.