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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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1223 · Nov 201919922001200920182026
23 results for poker

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In many situations, we would like to compute strategies that can actually be implement…

2016-12-19abs ↗pdf ↗

Paper addresses theoretical risks in neural MCCFR, proposing Robust Deep MCCFR for improved performance.

problem Theoretical risks in neural MCCFR, especially in large games.
method Adaptive framework with selective component deployment, including target networks, exploration, and variance-aware training.
result Robust Deep MCCFR achieves significant exploitability improvements in both Kuhn and Leduc Poker.

Paper tackles learning unknown game parameters from observations.

problem Learning unknown game parameters in games where parameters are not known to all agents.
method Proposes a differentiable, end-to-end learning framework for normal and extensive form games.
result Demonstrates effective learning of game parameters in poker and security game tasks.

Neural Replicator Dynamics improves deep RL performance in nonstationary environments.

problem Nonstationarity and instability in multiagent reinforcement learning.
method Derive a new algorithm using replicator dynamics to bypass softmax in policy gradient methods.
result Neural Replicator Dynamics (NeuRD) outperforms policy gradient methods in nonstationary environments.

NeuPL learns diverse policies in strategy games efficiently.

problem Iterative training of policies in strategy games leads to under-trained good-responses and wasteful repetition.
method NeuPL uses a single conditional model to represent a population of policies, offering convergence guarantees and transfer learning.
result NeuPL achieves better performance and efficiency across various domains, enabling access to novel strategies.

Paper examines actor-critic methods for RL in partially observable multiagent environments.

problem Optimizing policies in partially observable multiagent settings.
method Actor-critic algorithms, focusing on policy gradient and regret minimization.
result Shows convergence guarantees and improved performance in zero-sum games.

New theorem guarantees approximate equilibrium in non-convex games.

problem No guarantee of equilibrium in non-convex games.
method Introduced a minimax theorem for non-convex games involving neural networks.
result Provided an approximate minimax theorem for non-convex games.

Study shows resampling labels improves classifier performance in noisy data.

problem Balancing sample size vs label reliability in noisy data.
method Comparing different validation strategies and analyzing MNIST database with varying noise levels.
result Classifier performance declines with high incorrect labels, highlighting the importance of resampling.

Abc-boost is a new line of boosting algorithms for multi-class classification, by utilizing the commonly used sum-to-zero constraint. To implement abc-boost, a base class must be identified at each boosting step. Prior studies used a very expensive procedure based on exhaustive search for determining the base class at …

2010-06-25abs ↗pdf ↗

Paper tackles multiplayer symmetric games, securing equal share for n players.

problem Multiplayer games lack unique equilibria, making guarantees unreliable.
method Identifies conditions for equal share, designs efficient algorithms inspired by no-regret learning.
result Proves algorithms achieve approximate equal share across various settings.

Expanding models in neural fictitious play improves reinforcement learning efficiency and robustness.

problem Forgetting old opponents after training new ones in reinforcement learning.
method Train a single model with sub-models and a selector, expanding the model with new sub-models and updating the selector to maintain a behavior strategy.
result Improves learning efficiency and robustness of neural fictitious play.

Selective privacy framework for recommender systems.

problem Adversarial nature of collaborative filtering to user privacy.
method Selective privacy preserving (SP2) framework with two-step process.
result Users can control what ratings are publicly shared, leading to more accurate recommendations.

This chapter reviews recent advances in multi-agent reinforcement learning.

problem Theoretical foundations for multi-agent reinforcement learning are lacking.
method Selective overview of MARL algorithms with theoretical analysis.
result Identification of new research directions in MARL theory.

Deep networks achieve linear separability through progressive folding of data in higher dimensions.

problem How feed-forward networks achieve linear separability for classification tasks.
method Progressive folding of the data manifold in unoccupied higher dimensions.
result The folding operation allows efficient solutions by providing access to arbitrary regions in the distribution.