Models predict player motivation from game data.
problem Predict player motivation from gameplay data.
method Collected gameplay data and survey responses, used SVM for inference.
result Models accurately predict player motivation (92%-94%).
In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, w…
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furtherm…
Large-scale eye-tracking dataset for Atari games.
problem Improving AI decision-making through human eye-tracking data.
method Recorded 117 hours of gameplay with eye movements from 20 Atari games.
result Human gameplay decisions and scores comparable to human records.
IGGP learns game rules from varying quality game play, finding no overall trend.
problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.
While current deep learning systems excel at tasks such as object classification, language processing, and gameplay, few can construct or modify a complex system such as a tower of blocks. We hypothesize that what these systems lack is a "relational inductive bias": a capacity for reasoning about inter-object relations…
Open-source Go AI achieves perfect record against top professionals.
problem Understanding and usability of AlphaZero algorithms.
method Open-source reimplementation of AlphaZero algorithm.
result Achieves perfect (20:0) record against global top professionals.
Robot learns from human demonstrations to work autonomously.
problem Leveraging human and robotic strengths in human-robot systems.
method Bayesian inference for detecting and classifying human heterogeneity.
result Bayesian approach outperforms conventional methods by up to 12.8. Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…
Deep learning has seen tremendous success over the past decade in computer vision, machine translation, and gameplay. This success rests in crucial ways on gradient-descent optimization and the ability to learn parameters of a neural network by backpropagating observed errors. However, neural network architectures are …
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering MOBAs requires extensive practice, as is exemplified in the popular MOBA Defence o…
NetHack Learning Environment (NLE) tests RL algorithms, offering scalable, complex, and challenging gameplay.
problem Challenging environments for testing RL algorithms.
method Procedurally generated, stochastic, rich, and complex NetHack environment.
result Demonstrates empirical success for early stages of NetHack using RL.
Neural nets analyze Magic: the Gathering cards for text and images.
problem Classify Magic: the Gathering cards into multiple categories.
method Used Convolutional and Recurrent Neural Networks to analyze card text and images.
result Developed a method to generate card text matching an input image.
Hanabi game challenges AI with cooperative, imperfect information.
problem Developing AI capable of understanding others' beliefs and intentions.
method Introducing the Hanabi Learning Environment and experimental framework.
result Hanabi highlights the importance of theory of mind reasoning in AI.
New method accelerates Pommerman training with imitation and reinforcement learning.
problem Training complex multi-agent games like Pommerman.
method Imitation learning followed by PPO reinforcement learning with modifications.
result Significantly faster training compared to other methods.
Automated framework generates mechanical models via deep reinforcement learning.
problem Deriving theoretical-consistent, micro-structural-based traction-separation laws.
method Meta-modeling framework using deep reinforcement learning to form graph edges and maximize model score.
result Automated model generation outperforms existing cohesive models and detects hidden mechanisms.
RLMM extends psychometric models to larger tasks.
problem Sequential process data from interactive assessments are not well handled by conventional models.
method RLMM decouples person-level choice sensitivity from task-level value representation through a shared parametric action-value function.
result RLMM achieves higher estimation accuracy and lower runtime than MDP-MM in peg-solitaire simulations and AQUALAB gameplay logs.
Fractal neural networks play SimCity and Conway's Game of Life on varying scales.
problem Generalizing agents' performance to larger gameboards than during training.
method Reinforcement learning in a custom environment, using fractal neural networks.
result Agents can generalize to larger gameboards, solving a minigame unsolvable with local strategies.
Agents trained to play with themselves fail when paired with humans, suggesting the need for human-aware learning.
problem Current AI agents trained to play with themselves fail to coordinate effectively with humans.
method Introduced a simple Overcooked game environment and trained agents via self-play and population-based training. Evaluated performance against a human model.
result Agents trained to play with themselves perform poorly when paired with a human model, highlighting the need for human-aware learning.
Deep learning excels in AI but struggles with causal physics.
problem Deep learning struggles with causal relationships in physical sciences.
method Combining Bayesian methods, physical constraints, and causal models.
result Deep learning can mislead in systems with unclear causal relationships.
Deep learning predicts Dota 2 deaths with high precision and recall.
problem Predicting key events like hero deaths in fast-paced esports matches.
method Shared weights deep learning network trained on Dota 2 data.
result 0.377 precision and 0.725 recall in predicting deaths within 5 seconds.