A new multi-agent learning method improves performance in complex games.
problem Performance gap between MAPG and value-based multi-agent approaches.
method Introduces value function decomposition into multi-agent actor-critic framework for off-policy learning.
result DOP significantly outperforms state-of-the-art multi-agent reinforcement learning algorithms.
PPO algorithm converges to global optimality in multi-agent reinforcement learning.
problem Designing statistical guarantees for policy optimization methods in multi-agent reinforcement learning.
method Leveraging a multi-agent performance difference lemma, a localized action value function is used as a descent direction for each local policy, leading to a multi-agent PPO algorithm.
result The multi-agent PPO algorithm converges to the globally optimal policy at a sublinear rate under standard regularity conditions.
The paper formalizes and analyzes multi-agent Q-learning with value factorization.
problem Understanding and improving the convergence of multi-agent Q-learning with value factorization.
method Formalized a multi-agent fitted Q-iteration framework for analyzing factorized multi-agent Q-learning.
result Multi-agent Q-learning with linear value factorization can converge under certain conditions.
This paper extends off-policy reinforcement learning to the multi-agent case in which a set of networked agents communicating with their neighbors according to a time-varying graph collaboratively evaluates and improves a target policy while following a distinct behavior policy. To this end, the paper develops a multi-…
MagNet uses neural networks to predict multi-agent dynamics from observations.
problem Predicting the evolution of complex multi-agent systems.
method Formulated a coupled non-linear network with ODE-based state evolution, trained a neural network to discover dynamics from observations.
result Orders of magnitude improvement in prediction accuracy over traditional models.
FACMAC combines deep policy gradients with factored critic for multi-agent reinforcement learning.
problem Cooperative multi-agent reinforcement learning in discrete and continuous action spaces.
method FACMAC uses a centralised but factored critic, combining per-agent utilities into a joint action-value function.
result FACMAC outperforms MADDPG and other baselines on multi-agent particle environments and StarCraft II tasks.
Paper presents a method to efficiently learn ordered representations of multi-agent data.
problem Challenges in learning consistent representations of multi-agent interactions.
method Dynamic alignment method to order multi-agent data for faster representation learning.
result Representation learning of multi-agent data is significantly accelerated.
This work benchmarks MARL algorithms in cooperative tasks.
problem Lack of evaluation tasks and criteria for comparing MARL algorithms.
method Systematic evaluation of three MARL algorithm classes in diverse cooperative tasks.
result Insights into the effectiveness of different learning approaches.
NeuroMAS treats multi-agent systems as neural networks for scalable, trainable coordination.
problem Designing multi-agent systems as hand-designed workflows is inefficient and inflexible.
method NeuroMAS treats multi-agent systems as a neural network architecture with reinforcement learning for scalable coordination.
result NeuroMAS improves significantly over multi-agent baselines and can be scaled progressively.
Study compares MAPF and MARL algorithms for warehouse automation.
problem Optimizing multi-agent pickup and delivery in warehouse settings.
method Compared conflict-based search (MAPF) and shared experience actor-critic (MARL).
result Comprehensive benchmarking of MAPF and MARL in a simulated warehouse environment.
FEN model learns fairness and efficiency in multi-agent systems.
problem Fairness in multi-agent systems for stability and productivity.
method Hierarchical reinforcement learning model with fair-efficient reward and sub-policies.
result FEN model easily learns both fairness and efficiency in multi-agent scenarios.
MARL algorithm uses regularization to avoid explicit structures, improving performance.
problem Lack of effective reinforcement learning methods for multi-agent systems.
method MARQ uses regularization to promote structured exploration without explicit centralized structures.
result MARQ outperforms existing methods in multi-agent environments.
Improved exploration in cooperative multi-agent reinforcement learning.
problem Limited expressiveness of Gaussian policies in DecSPG hinders effective exploration.
method Proposes decentralized diffusion policy learning (DDPL) with denoising diffusion probabilistic models.
result Consistently improved performance on various MARL benchmarks.
Paper tackles delays in multi-agent reinforcement learning, improving performance.
problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.
New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.
problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.
AutoDIME automates design of multi-agent environments for RL.
problem Designing multi-agent environments for reinforcement learning is challenging.
method Developed intrinsic teacher rewards for multi-agent settings and evaluated them in various tasks.
result Value disagreement was found to be most consistent and effective across tasks.
Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism…
This work tackles uncertainty in multi-agent multi-modal trajectory forecasting.
problem Measuring and ranking uncertainty in multi-agent multi-modal trajectory forecasting.
method Proposes collaborative uncertainty (CU) and a CU-aware regression framework.
result The CU-aware regression framework improves SOTA systems' performances.
While multi-agent interactions can be naturally modeled as a graph, the environment has traditionally been considered as a black box. We propose to create a shared agent-entity graph, where agents and environmental entities form vertices, and edges exist between the vertices which can communicate with each other. Agent…
Improves neural relational inference for dynamic multi-agent trajectories.
problem Limited accuracy of NRI in short output sequences for relational inference in multi-agent trajectories.
method Proposes DYnamic multi-AgentRelational Inference (DYARI) model to handle changing interactions over time.
result DYARI model outperforms NRI in dynamic relational inference tasks.
A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient explo…
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-…
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these met…
CODA resolves coordination issues in offline multi-agent reinforcement learning.
problem Coordination failure in offline multi-agent reinforcement learning.
method Diffusion-based multi-agent trajectory generator for data augmentation.
result CODA resolves coordination pathologies in continuous polynomial games and complex benchmarks.
Study differential privacy in multi-agent RL, achieving efficient and private learning.
problem Protecting sensitive data in multi-agent reinforcement learning.
method Extending DP definitions to two-player games, designing an efficient algorithm with privatized bonuses.
result Achieved trajectory-wise differential privacy in multi-agent RL, improving regret bounds.
Flexible decentralized MARL framework for cooperative multi-agent learning.
problem Complexity and impracticality of centralized MARL in complicated applications.
method Flexible fully-decentralized actor-critic MARL framework using primal-dual hybrid gradient descent.
result Competitive performance in large-scale cooperative multi-agent environments.
Study uses AI agents to improve equity portfolio management.
problem Improving stock selection and portfolio management efficiency.
method Role-based multi-agent systems for equity research.
result Multi-agent approach outperforms benchmarks in stock selection.
EMIX minimizes surprise in multi-agent reinforcement learning.
problem Surprise and approximation bias in multi-agent reinforcement learning.
method Energy-based MIXer (EMIX) for minimizing surprise across multiple agents.
result EMIX demonstrates consistent stable performance in challenging StarCraft II scenarios.
New framework tackles submodular welfare with multi-agent combinatorial bandits.
problem Maximizing total welfare among agents with shared constraints and submodular utilities under bandit feedback.
method Proposes an explore-then-commit strategy with randomized assignments for multi-agent combinatorial bandits.
result Achieves i l d e O ( T 2 / 3 ) ilde{\mathcal{O}}(T^{2/3}) i l d e O ( T 2/3 ) regret, first for partition-based submodular welfare problem under bandit feedback. TradingAgents uses LLM-powered multi-agent framework for financial trading.
problem Lack of collaborative dynamics in multi-agent financial trading systems.
method Inspired by real-world trading firms, TradingAgents features specialized LLM-powered agents and a risk management team.
result Framework outperforms baseline models in trading performance metrics.
Global convergence proved for multi-agent LQRs with hierarchical actor-critic.
problem Challenges in understanding multi-agent reinforcement learning algorithms.
method Developed a hierarchical actor-critic algorithm for partially exchangeable agents.
result Global linear convergence to optimal policy proved.
Algorithm maximizes total reward in multi-agent bandits with adversarial corruptions.
problem Maximizing total reward in multi-agent bandits with adversarial corruptions.
method Proposes a cooperative learning algorithm robust to adversarial corruptions.
result Demonstrates an additive O ( ( L / L min ) C ) O((L / L_{\min}) C) O (( L / L m i n ) C ) regret term for an adversary with unknown corruption budget. Decentralized Gaussian processes for multi-agent systems.
problem Scalable and flexible learning solutions for multi-agent systems.
method Asymptotically exact decentralized solution to Gaussian processes, with online Bayesian model averaging for hyperparameter selection.
result Asymptotically exact decentralized Gaussian process approximation and online Bayesian model averaging.
Generative thermal design learns optimal shapes using multi-agent reinforcement learning.
problem Complex thermal design challenges due to convection-diffusion equation and boundary interactions.
method Cooperative multi-agent deep reinforcement learning with continuous geometric representation.
result Framework learns optimal design strategies without shape derivation or differentiable objectives.
CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.
problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.
A method to minimize regret in multi-agent control systems with adversarial disturbances.
problem Optimal control of dynamical systems with adversarial disturbances and multiple agents.
method Reduction from online convex optimization to a distributed algorithm for multi-agent control.
result The resulting distributed algorithm has low regret relative to the optimal precomputed joint policy.
The paper tackles cooperative RL with function approximation, achieving near-optimal learning with limited communication.
problem Cooperative multi-agent reinforcement learning with function approximation.
method Careful message-passing and cooperative value iteration.
result Achieving near-optimal no-regret learning with limited communication in cooperative multi-agent settings.
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (…
A scalable MARL algorithm using local rewards for cooperative multi-agent learning.
problem Scalability issues in cooperative multi-agent reinforcement learning due to large state and action spaces.
method LOMAQ algorithm incorporating local rewards in centralized training and decentralized execution.
result LOMAQ scales well compared to other methods, improving performance and convergence speed.
PettingZoo library accelerates multi-agent reinforcement learning research.
problem Challenges in multi-agent reinforcement learning, especially conceptual models of games.
method Developed PettingZoo library with AEC games model to address multi-agent reinforcement learning challenges.
result AEC games model addresses conceptual issues in multi-agent reinforcement learning environments.
New method uses LP to achieve optimal sample complexity in multi-agent reinforcement learning.
problem Achieving global optimality in multi-agent reinforcement learning with average-cost criterion.
method Randomized Linear Programming and Stochastic Primal-Dual Methods for multi-agent saddle point problems.
result Sample complexity matches tight dependencies on state and action spaces, and scales with network size.
A new algorithm reduces regret in cooperative multi-agent bandits with heavy-tailed data.
problem Cooperative multi-agent bandits with heavy-tailed data.
method MP-UCB algorithm incorporating robust estimation with message-passing protocol.
result Optimal regret bounds for MP-UCB in various settings.
Improves efficiency and scalability in multi-agent reinforcement learning.
problem Non-stationarity and inefficiency in critic networks due to agent permutations.
method Proposes a permutation invariant critic (PIC) to avoid changes in critic output due to agent permutations.
result Achieves improvements of test episode reward between 15% to 50% on challenging multi-agent particle environment (MPE).
VPP learns joint policies for multi-agent RL through interactions.
problem Learning effective joint policies for multi-agent reinforcement learning.
method VPP integrates variational inference into policy layers for efficient sampling and differentiability.
result VPP outperforms previous methods on large-scale multi-agent tasks.
QTRAN++ improves MARL performance in complex environments.
problem Poor empirical performance of QTRAN in complex environments.
method Stabilizing training objective, removing role separation, and introducing a multi-head mixing network.
result QTRAN++ achieves state-of-the-art performance in the Starcraft Multi-Agent Challenge (SMAC).
The paper uncovers the mathematical structure enabling value decomposition in multi-agent systems.
problem Theoretical justification for why value decomposition works effectively in multi-agent systems remains underexplored.
method The paper introduces the concept of Markov entanglement to measure the underlying structure and demonstrates how it can be used to bound the decomposition error.
result The widely-used class of index policies is weakly entangled and enjoys a sublinear O ( N ) \mathcal O(\sqrt{N}) O ( N ) scale of decomposition error for N N N -agent systems. Study collaborative learning among multi-agents in multi-armed bandits.
problem Minimizing group cumulative regret in a heterogeneous multi-agent setting.
method Developed decentralized algorithms for collaboration between N N N agents learning M M M stochastic multi-armed bandits. result Proved near-optimal behavior of proposed algorithms for group regret.
Study on limits of LLM-based multi-agent planning reliability.
problem Reliability limits of LLM-based multi-agent planning.
method Modeling LLM-based multi-agent architecture as a decision network, showing dominance by centralized Bayes decision maker.
result Optimizing multi-agent directed acyclic graphs under communication budget is equivalent to choosing a constrained experiment.