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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3867731,1591,545 · Jun 202019922001200920172026
48 results for offline imitation learning

A new offline RL framework unifies imitation learning and vanilla offline RL.

problem Learning from expert datasets without active data collection.
method A new offline RL framework that interpolates between imitation learning and vanilla offline RL, using a weak concentrability coefficient and a lower confidence bound algorithm.
result LCB algorithm achieves a faster rate of 1/N1/N for nearly-expert datasets, and is adaptively optimal for the entire data composition range.

QFIL improves offline RL by filtering data to reduce bias and variance.

problem Improving offline reinforcement learning policies with limited data.
method QFIL uses a filtered dataset to improve policies, trading off bias and variance through quantile selection.
result QFIL provides a safe policy improvement step with function approximation and effectively balances bias and variance.

New method simplifies and improves imitation learning without adversarial techniques.

problem Stable optimization and convergence issues in adversarial imitation learning methods.
method Proposes a non-adversarial framework for imitation learning, providing stronger convergence guarantees.
result Shows AIRL as a special case and derives new algorithms for offline imitation learning.

A new method for learning policies from demonstrations without reinforcement.

problem Learning policies from demonstrations without access to reinforcement signals.
method Energy-based distribution matching (EDM) to learn policy parameters and state marginals.
result EDM yields consistent performance gains over existing algorithms for strictly batch imitation learning.

Behavior cloning can achieve horizon-independent sample complexity in offline imitation learning.

problem Sample complexity in imitation learning increases with problem horizon.
method New analysis of behavior cloning with logarithmic loss.
result Behavior cloning can achieve linear dependence on horizon in offline IL under dense rewards.

SafeMIL learns safer policies by avoiding risky behavior from non-preferred trajectories.

problem Learning safe imitation policies from non-preferred trajectories in risky environments.
method SafeMIL uses Multiple Instance Learning to learn a cost function from non-preferred trajectories.
result SafeMIL learns a safer policy that avoids non-preferred behaviors without sacrificing reward performance.

Paper optimizes GAIL for online and offline learning with linear approximations.

problem Imitation learning from expert demonstrations with linear function approximations.
method Proposes optimistic and pessimistic algorithms for online and offline settings.
result Proves optimality and efficiency of proposed algorithms.

Continuous control imitation learning fails if expert actions are smooth.

problem Continuous control imitation learning fails if expert actions are smooth.
method Study of imitation learning in discrete-time, continuous state-and-action control systems.
result Any smooth, deterministic imitator policy suffers exponentially larger error than the expert.

New algorithm robustly learns from corrupted demonstrations, even with constant fraction of noise.

problem Learning from corrupted demonstrations where a fraction of data is noise or outliers.
method Proposes a novel robust algorithm using a Median-of-Means (MOM) objective.
result Guarantees accurate policy estimation even with constant fraction of outliers, similar to classical methods in expert demonstration settings.

ORIL learns a reward function from unlabeled data to improve robot learning.

problem Leveraging unlabeled data for robot learning.
method ORIL learns a reward function from demonstrator and unlabeled trajectories, annotates data, and trains an agent via offline reinforcement learning.
result ORIL consistently outperforms BC agents on various robotic tasks.

Transformers learn to make decisions in new contexts from offline data.

problem Understanding when and how transformers can perform in-context reinforcement learning.
method Theoretical framework analyzing supervised pretraining for ICRL, including algorithm distillation and decision-pretrained transformers.
result Transformers can efficiently approximate optimal reinforcement learning algorithms for various environments.

New findings explain why online methods outperform offline methods in noisy expert feedback settings.

problem The challenge of learning from imperfect expert feedback in sequential decision-making systems.
method Introduced a noisy expert model and a novel variant of on-policy distillation (OPD) to address the gap between offline and online imitation learning.
result Online interaction with a noisy expert via OPD enables polynomial dependence on the horizon, unlike offline methods which require exponential growth in sample complexity.

We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so …

2019-01-15abs ↗pdf ↗

GDT improves reinforcement learning by matching future state information efficiently.

problem Efficient learning of multi-task policies from trajectory data.
method Generalized Decision Transformer (GDT) for offline hindsight information matching.
result GDT enables effective offline multi-task state-marginal matching and imitation learning.

Improves BC policies by generating new plausible trajectories.

problem Sub-optimal data quality in BC leads to poor policy performance.
method Trajectory Stitching (TS) generates new plausible transitions.
result TS significantly improves behavioural policies over original data.

Consider an imitation learning problem that the imitator and the expert have different dynamics models. Most of the current imitation learning methods fail because they focus on imitating actions. We propose a novel state alignment-based imitation learning method to train the imitator to follow the state sequences in e…

2019-11-21abs ↗pdf ↗

ADVISOR dynamically balances imitation and reinforcement learning to overcome the imitation gap.

problem The gap between imitation learning and reinforcement learning when teaching agents have privileged information.
method Adaptive Insubordination (ADVISOR) dynamically weights imitation and reward-based reinforcement learning losses.
result On-the-fly switching with ADVISOR outperforms pure imitation, pure reinforcement learning, and their combinations.

Compared to reinforcement learning, imitation learning (IL) is a powerful paradigm for training agents to learn control policies efficiently from expert demonstrations. However, in most cases, obtaining demonstration data is costly and laborious, which poses a significant challenge in some scenarios. A promising altern…

2019-03-19abs ↗pdf ↗

New metric solves correspondence problem for robotic arm imitation learning.

problem Establishing corresponding states and actions between different robotic arms.
method Introducing a distance measure between dissimilar robotic arms and using it as a loss function.
result The distance measure effectively learns imitation policies by minimizing distance between robotic arms.

New method uses bi-level optimization to learn useful representations for imitation learning.

problem Learning useful representations for multiple tasks in imitation learning settings.
method Formulates representation learning as a bi-level optimization problem.
result Bi-level optimization framework provides sample complexity benefits for imitation learning.

Researchers improved Minecraft game performance using imitation learning.

problem Achieving state-of-the-art performance in immersive environments like Minecraft.
method Applied imitation learning to Minecraft, optimizing network architecture, loss function, and data augmentation.
result Reported stronger results than previous experiments, reaching second place in a competition.

New self-imitation learning method improves performance in continuous control tasks.

problem Improving off-policy learning in continuous control tasks.
method Proposes a n-step lower bound to generalize lower-bound Q-learning and introduces a new family of self-imitation learning algorithms.
result n-step lower bound Q-learning achieves a better trade-off between bias and contraction rate, leading to improved performance.

Paper uses Sinkhorn distances to improve imitation learning effectiveness.

problem Improving imitation learning algorithms by comparing occupancy measures.
method Formulates imitation learning as Sinkhorn distance minimization, combining optimal transport and cosine distances.
result Proposes a new critic network and transport plan that guide imitation learning.

Proof shows imitation of expert's reward and solutions in multi-objective optimization.

problem Multi-objective optimization with reward and solution imitation.
method Wasserstein inverse reinforcement learning.
result Wasserstein inverse reinforcement learning enables imitation of expert's reward and solutions in multi-objective optimization.

We show that a critical vulnerability in adversarial imitation is the tendency of discriminator networks to learn spurious associations between visual features and expert labels. When the discriminator focuses on task-irrelevant features, it does not provide an informative reward signal, leading to poor task performanc…

2019-10-02abs ↗pdf ↗

GWIL uses Gromov-Wasserstein distance to align expert and imitation agent states.

problem Cross-domain imitation learning challenges due to different system dimensions and stationary distributions.
method Gromov-Wasserstein Imitation Learning (GWIL) using Gromov-Wasserstein distance.
result GWIL effectively aligns expert and imitation agent states in various continuous control domains.

We describe MELEE, a meta-learning algorithm for learning a good exploration policy in the interactive contextual bandit setting. Here, an algorithm must take actions based on contexts, and learn based only on a reward signal from the action taken, thereby generating an exploration/exploitation trade-off. MELEE address…

2019-01-23abs ↗pdf ↗

Imitation from observation is the framework of learning tasks by observing demonstrated state-only trajectories. Recently, adversarial approaches have achieved significant performance improvements over other methods for imitating complex behaviors. However, these adversarial imitation algorithms often require many demo…

2019-06-18abs ↗pdf ↗

New method learns to answer questions from correct demonstrations without assuming bounded complexity of the demonstrator.

problem Learning to generate answers from correct demonstrations with multiple correct answers.
method Formalizes imitation learning in contextual bandits, relying on reward model complexity, not policy complexity.
result Achieves nearly optimal performance with sample complexity logarithmic in reward class cardinality.

We study risk-sensitive imitation learning where the agent's goal is to perform at least as well as the expert in terms of a risk profile. We first formulate our risk-sensitive imitation learning setting. We consider the generative adversarial approach to imitation learning (GAIL) and derive an optimization problem for…

2018-08-13abs ↗pdf ↗