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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for many players

Research tackles alliance formation in many-player zero-sum games, showing reinforcement learning fails but a contract mechanism can help.

problem Tackles the challenge of alliance formation in many-player zero-sum games.
method Demonstrates the social dilemma aspect of alliance formation, introduces a contract mechanism to augment reinforcement learning.
result Naïve reinforcement learning fails to form alliances, but a contract mechanism can help.

We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We consider the static scenario, where the number of players remains fixed, and the d…

2018-09-17abs ↗pdf ↗

Study optimal portfolios for many players in a market model with random coefficients.

problem Optimal portfolio selection for many players under relative performance criteria in a market model with random coefficients.
method Game theory and stochastic optimal control, focusing on CARA and CRRA risk preferences, and extending to continuum of players.
result Existence of forward Nash equilibrium and mean field equilibrium for the n-agent game and corresponding mean field stochastic optimal control problem.

New algorithm tackles multi-player bandit problems with limited access to arms.

problem Limited access to dynamic local subsets of arms in multi-player multi-armed bandit problems.
method Adopted Upper Confidence Bound (UCB) for exploration-exploitation and distributed optimization for collisions.
result Proposes a decentralized algorithm with near-optimal regret guarantee.

MpFL models clients as strategic players to reach equilibrium with less communication.

problem Real-world clients act independently with individual objectives, not aligned with a shared global model.
method MpFL uses game-theoretic modeling and PEARL-SGD algorithm for local updates and communication.
result PEARL-SGD reaches an equilibrium with less communication than non-local updates in stochastic setup.

Algorithm aggregates rewards from multiple players to learn related tasks in online bandit learning.

problem Learning related but slightly different tasks in an online setting with heterogeneous feedback.
method RobustAgg(ε)(ε) algorithm that aggregates rewards from different players.
result Achieves instance-dependent regret guarantees and nearly matching lower bounds.

New algorithm for multi-player bandits in decentralized, asynchronous systems.

problem Challenges in decentralized, asynchronous multi-player bandits, including coordination and player detection.
method Adaptive exploration-exploitation algorithm that reduces collisions and detects player presence.
result Achieves regret of O(TlogT+logT/Δ2)\mathcal{O}(\sqrt{T \log T} + {\log T}/{Δ^2}).

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for TT steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receiv…

2018-11-05abs ↗pdf ↗

Study many-player investment-consumption games with power FPPs, finding market-risk preference affects consumption.

problem Investment and consumption optimization in a mean field competition setting.
method Solve many-player and mean field games using power FPPs, providing closed-form solutions.
result Market-risk relative consumption preference affects agent's consumption decisions.

Our work extends Coase's theorem to settings with uncertainty, showing how to maximize social welfare through property rights and learning.

problem Theoretical models of externality often assume perfect knowledge, limiting practical solutions.
method We extend Coase's theorem to a two-player bandit setting with uncertainty, designing a learning policy to maximize social welfare.
result We show that property rights and learning can recover Coase's theorem in settings with uncertainty.

The target of X\mathcal{X}-armed bandit problem is to find the global maximum of an unknown stochastic function ff, given a finite budget of nn evaluations. Recently, X\mathcal{X}-armed bandits have been widely used in many situations. Many of these applications need to deal with large-scale data sets. To deal with…

2015-10-26abs ↗pdf ↗

New methods learn correlated equilibria in large games without structural assumptions.

problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.

Novel approach finds implicit regularisation in two-player games using BEA.

problem Understanding implicit regularisation in two-player games.
method Using backward error analysis to construct continuous-time flows with gradient-eligible vector fields.
result Identifies new implicit regularisation effects in two-player games.

This paper improves sample efficiency for learning equilibria in multi-player games.

problem Sample-efficient learning of equilibria in games with many players.
method Designs algorithms for learning CCE and CE with polynomial sample complexity in the number of players.
result First to show polynomial sample complexity for learning CCE and CE in multi-player games.

We consider a symmetric multi-players zero-sum game with two strategic variables. There are nn players, n3n\geq 3. Each player is denoted by ii. Two strategic variables are tit_i and sis_i, i{1,,n}i\in \{1, \dots, n\}. They are related by invertible functions. Using the minimax theorem by \cite{sion} we will show that Nas…

2018-06-17abs ↗pdf ↗

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

A multi-player bandit system resists adversarial attacks with near-optimal regret.

problem Adversaries attempt to manipulate rewards in a multi-player multi-armed bandit game.
method Players communicate a single bit to resist attacks, achieving near-optimal regret.
result Achieves near-optimal regret of O(log1+δT+W)O(\log^{1+δ}T + W), where WW is the total time of adversarial attacks.

We consider two-player non-zero-sum stopping games in discrete time. Unlike Dynkin games, in our games the payoff of each player is revealed after both players stop. Moreover, each player can adjust her own stopping strategy according to the other player's action. In the first part of the paper, we consider the game wh…

2015-08-25abs ↗pdf ↗

New algorithm for multi-player bandits with selfish players, achieving logarithmic regret.

problem Challenges of robustness to selfish players in multi-player bandits.
method First algorithm robust to selfish players achieving logarithmic regret, with or without collision observation.
result Achieved logarithmic regret for robust algorithms to selfish players in multi-player bandits.

A game-theoretic approach simplifies MBRL design and improves sample efficiency.

problem Designing stable and efficient MBRL algorithms using rich function approximators.
method Develops a game-theoretic framework where MBRL is modeled as a Stackelberg game between policy and model players.
result Proposed algorithms are highly sample efficient and match asymptotic performance of model-free policy gradient.

Study predicts soccer player market values using machine learning and SHAP for interpretability.

problem Predicting accurate market values for professional soccer players.
method Ensemble machine learning models, SHAP for interpretability, Boruta for feature selection.
result GBDT model achieved high predictive accuracy (R-squared 0.901, RMSE 3,221,632.175).

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and fo…

2019-07-17abs ↗pdf ↗

Algorithm optimizes multi-player learning with noisy rewards without direct communication.

problem Cooperative multi-player learning with noisy rewards and no communication.
method Upper and lower confidence bounds algorithm for optimal action selection.
result Achieves logarithmic O(logTΔa)O(\frac{\log T}{Δ_{\bm{a}}}) and O(TlogT)O(\sqrt{T\log T}) regret.

New strategy achieves optimal regret without communication or collisions in multi-player bandit.

problem Cooperative multi-player stochastic multi-armed bandit with shared randomness.
method Combination of combinatorial approach to generalize geometric intuition.
result Achieves near-optimal regret ildeO(T) ilde{O}(\sqrt{T}) for any number of players and arms without collisions.

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime are used to classify players into different groups. Lifetime value predictions fo…

2019-07-09abs ↗pdf ↗

New learning dynamics adapt to corrupted games, improving performance in real-world scenarios.

problem Learning dynamics in games are limited to honest players, ignoring real-world corruption.
method Adaptive learning dynamics that adapt to player deviations from prescribed algorithms.
result Learning dynamics achieve better performance in corrupted games, matching honest regime bounds.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Algorithm reduces regret in multi-player bandits with unknown collision rewards.

problem Reducing regret in multi-player multi-armed bandits with unknown collision rewards.
method Proposes an algorithm that combines a modified successive elimination strategy with a communication protocol to estimate suboptimality gaps and coordinate among players.
result Achieves logarithmic regret for the problem when collision reward is unknown.

Assessing the impact of the individual actions performed by soccer players during games is a crucial aspect of the player recruitment process. Unfortunately, most traditional metrics fall short in addressing this task as they either focus on rare actions like shots and goals alone or fail to account for the context in …

2018-02-18abs ↗pdf ↗

We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary…

2019-02-21abs ↗pdf ↗

It is usually assumed that stock prices reflect a balance between large numbers of small individual sellers and buyers. However, over the past fifty years mutual funds and other institutional shareholders have assumed an ever increasing part of stock transactions: their assets, as a percentage of GDP, have been multipl…

2005-02-09abs ↗pdf ↗

Game theory models how agents trade in a risky asset considering price impact and a common signal.

problem Modeling how financial agents liquidate assets in a risky market with price impact and a common signal.
method Formulated and solved a multi-player stochastic differential game and mean field game.
result Equilibrium strategies reveal how agents adjust the predictive trading signal to price impact.