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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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20416181 · Jun 202019922001200920172026
48 results for hybrid game

Hybrid SAC improves RL for video games with discrete, continuous actions.

problem Improving RL performance in video games with practical constraints.
method Extension of Soft Actor-Critic (SAC) for handling discrete, continuous, and parameterized actions.
result Hybrid SAC successfully solves a high-speed driving task and is competitive on parameterized actions benchmarks.

This paper analyzes a hybrid reinsurance and investment game with bounded memory.

problem A hybrid stochastic differential reinsurance and investment game between reinsurer and insurers.
method Stochastic Stackelberg differential subgame and non-zero-sum stochastic differential subgame, using backward induction and dynamic programming.
result Derive equilibrium strategy and value functions explicitly, showing how delay and competition affect strategies.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

Paper addresses hybrid learning with constrained adversaries, achieving optimal performance.

problem Hybrid learning problem with i.i.d. features and adversarial labels.
method Structured adversarial setting, efficient algorithm with ERM oracle.
result Oracle-efficient algorithm with regret scaling with Rademacher complexity.

End-to-end model predicts multiagent trajectories using game theory and neural nets.

problem Predicting trajectories of interacting agents in complex scenarios.
method Hybrid neural net with game-theoretic reasoning, using implicit layers to map preferences to Nash equilibria.
result Trains an interpretable model that predicts future trajectories and transfers to decision making.

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the …

2019-06-05abs ↗pdf ↗

Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expe…

2019-03-11abs ↗pdf ↗

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous hybrids of autoencoders and adversarial networks, the adversarial game in our ap…

2017-04-07abs ↗pdf ↗

Improved ExO method achieves near-optimal bounds in both stochastic and adversarial settings.

problem Finding optimal exploration strategies in online decision-making with limited feedback.
method Exploration by Optimization with hybrid regularizers for locally observable games.
result Achieved nearly optimal bounds of O(aeqak2m2logT/Δa)O(\sum_{a eq a^*} k^2 m^2 \log T / Δ_a) in stochastic and adversarial environments.

Study callable convertible bonds with liquidity constraints, generalizing previous work.

problem Callable convertible bond problem with liquidity constraints.
method Introduced a new technique to handle non-ordered payoff situations.
result Complete solution to callable convertible bond problem with liquidity constraint.

Model predicts BESS interactions and price impacts in energy markets.

problem Understanding BESS interactions and price formation in energy markets.
method Stochastic game-theoretic model with linear-quadratic differential game.
result Equilibrium controls and prices derived for BESSs in both heterogeneous and homogeneous settings.

Generative adversarial network (GAN) is a minimax game between a generator mimicking the true model and a discriminator distinguishing the samples produced by the generator from the real training samples. Given an unconstrained discriminator able to approximate any function, this game reduces to finding the generative …

2018-10-28abs ↗pdf ↗

The study examines MCMC methods for arbitrary objectives and finds likelihood sharpness impacts performance and regularization.

problem Limitations of MCMC methods for arbitrary objective functions.
method Two-block MCMC framework with Metropolis-Hastings and Gibbs sampling, exploring likelihood curvature and sharpness.
result Likelihood sharpness governs in-sample performance and regularization inferred by training data.

Mapper and Ball Mapper tools for complex data analysis.

problem Exploring and visualizing high-dimensional data and scalar functions.
method Combining Mapper and Ball Mapper, adding new features for encoding structure and symmetries.
result A new hybrid algorithm, Mapper on Ball Mapper, for comparing high-dimensional data descriptors.

Defines non-parabolic curves in spatial hybrid space with applications.

problem Defining and analyzing non-parabolic spatial hybrid framed curves.
method Definition and proof of existence and uniqueness theorem for non-parabolic spatial hybrid framed curves.
result Existence and uniqueness theorem for non-parabolic spatial hybrid framed curves.

ABPS improves RL training efficiency by sharing policies and evolving hyper-params.

problem Data inefficiency in training deep RL models for real-world applications.
method ABPS: adaptive behavior policy sharing; ABPS-PBT: hybridizing ABPS with PBT for evolving hyper-params.
result ABPS achieves superior performance and reduced variance compared to conventional hyper-parameter tuning.

In this work we present a new approach on studying dynamical systems. Combining the two ways of expressing the uncertainty, using probabilistic theory and credibility theory, we have research the generalized fractional hybrid equations. We have introduced the concepts of generalized fractional Wiener process, generaliz…

2009-09-15abs ↗pdf ↗

We explore hybrid subgroups of certain non-arithmetic lattices in PU(2,1)\mathrm{PU}(2,1). We show that all of Mostow's lattices are virtually hybrids; moreover, we show that some of these non-arithmetic lattices are hybrids of two non-commensurable arithmetic lattices in PU(1,1)\mathrm{PU}(1,1).

2019-05-29abs ↗pdf ↗

Defines hybrid systems on principal bundles and studies impact effects.

problem Understanding impact effects in hybrid mechanical systems.
method Defines hybrid systems on principal bundles, studies underlying geometry, and finds conditions for impact preservation.
result Conditions for preservation of both exterior and interior impacts by mechanical connections.

New method sparsifies hybrid neural ODEs for better performance and stability.

problem Excessive latent states and interactions from mechanistic models lead to training inefficiency and over-fitting.
method Automatic state selection and structure optimization combining domain-informed graph modifications with data-driven regularization.
result Improved predictive performance and robustness with desired sparsity.

Hybrid models combine interpretable and complex models for better performance and control.

problem Improving model performance and user transparency in machine learning.
method Investigates hybrid models from theory, taxonomy, and methodological perspectives.
result Hybrid models can outperform standalone black boxes and provide precise control over transparency.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

A hybrid ASR system using conformer architecture improves word-error-rate and training speed.

problem Improving word-error-rate and training efficiency for hybrid ASR systems.
method Used conformer architecture, applied time downsampling, and transposed convolutions.
result Conformer-based hybrid model achieves competitive results and significantly outperforms BLSTM-based hybrid model.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

SHARC explains machine learning risk models for regulatory capital, linking outputs to scenarios.

problem Inability to explain machine learning model outputs to regulatory bodies.
method SHAP-based explainability framework for Hybrid GPR-HS architecture and SVaR stress-testing.
result SHARC links SVaR outputs to scenario inputs, providing auditable traceability.

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

Develops numerical methods for PDEs on hypergraphs and networks.

problem Solving PDEs on complex geometric structures like hypergraphs and networks.
method Hybrid finite element methods, focusing on hybrid discontinuous Galerkin methods.
result Derives numerical approximations for PDEs on hypergraphs and networks.

Paper proposes a method to estimate scientific parameters in hybrid models without relying on model architecture.

problem Estimating unknown parameters in hybrid models combining machine learning and scientific models.
method Sharpness-aware minimization adapted for hybrid modeling, focusing on model simplicity.
result Demonstrates effectiveness of SAM-based hybrid model learning for scientific parameter estimation.

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

Mathematical analysis of Riemann surfaces and their moduli spaces using hybrid Laplacians.

problem Analyzing the asymptotics of Arakelov Green functions on Riemann surfaces near boundary of moduli spaces.
method Introducing hybrid Laplacian, solving hybrid Poisson equation, and defining hybrid Green functions.
result Layered description of asymptotics of Arakelov Green functions on Riemann surfaces near boundary of their moduli spaces.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗