A novel approach learns goal-conditioned policies for locomotion using batch RL.
arXiv research
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Generative neural nets learn deep policies conditioned on goals.
A new EM framework for goal-conditioned RL improves performance on sparse reward tasks.
A novel framework uses goal-conditioned reinforcement learning to generate diverse samples.
We propose a novel framework for multi-task reinforcement learning (MTRL). Using a variational inference formulation, we learn policies that generalize across both changing dynamics and goals. The resulting policies are parametrized by shared parameters that allow for transfer between different dynamics and goal condit…
Method solves long-horizon robotic tasks via imitation and reinforcement learning.
Goal-conditioned policies are used in order to break down complex reinforcement learning (RL) problems by using subgoals, which can be defined either in state space or in a latent feature space. This can increase the efficiency of learning by using a curriculum, and also enables simultaneous learning and generalization…
Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent to perform goal-directed tasks is to use Hindsight Learning approaches. In thes…
The paper introduces an adjacency constraint to improve goal-conditioned HRL.
Causal reasoning has been an indispensable capability for humans and other intelligent animals to interact with the physical world. In this work, we propose to endow an artificial agent with the capability of causal reasoning for completing goal-directed tasks. We develop learning-based approaches to inducing causal kn…
Physics-informed GCRL tackles sparse feedback learning with hybrid dynamics.
Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation tasks, exploration through adding an uncertainty bonus to the reward function ha…
DAGR improves navigation by refining goal representations conditioned on the current state.
A method uses RL to learn abstractions for planning, improving robot navigation and manipulation tasks.
In this paper we consider self-supervised representation learning to improve sample efficiency in reinforcement learning (RL). We propose a forward prediction objective for simultaneously learning embeddings of states and action sequences. These embeddings capture the structure of the environment's dynamics, enabling e…
This work improves imitation learning and goal-conditioned RL by estimating value densities.
Improved exploration algorithm for unknown MDPs with reduced sample complexity.
What is a good exploration strategy for an agent that interacts with an environment in the absence of external rewards? Ideally, we would like to get a policy driving towards a uniform state-action visitation (highly exploring) in a minimum number of steps (fast mixing), in order to ease efficient learning of any goal-…
ESPD improves learning efficiency in sparse reward reinforcement learning.
Paper analyzes neural network complexity for planning problems.
Generically learns movement control policies from exploration data.
Success conditioning optimizes policies by imitating successful trajectories, solving a trust-region optimization problem.
This work tackles long-term visual planning by goal-conditioned hierarchical predictors.
New method tackles parcel routing with AI.
Improved cooperation between levels boosts reinforcement learning performance.
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…
A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space …
Model-Based Offline Planning (MBOP) learns models from offline data to control systems directly.
Decouples critic chunk length from policy to improve policy reactivity and performance.
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algo…
This study analyzes convergence and stability of reinforcement learning algorithms.
Eikonal-Constrained QRL improves goal-reaching in reinforcement learning.
HiDe learns hierarchical control for complex tasks by separating planning and control.
The current dominant paradigm for imitation learning relies on strong supervision of expert actions to learn both 'what' and 'how' to imitate. We pursue an alternative paradigm wherein an agent first explores the world without any expert supervision and then distills its experience into a goal-conditioned skill policy …
Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve perceptually-specified goals using only a stream of observations and actions. Our agent s…
This paper proposes a new method to connect language and physical actions in reinforcement learning.
Pre-trained language model boosts RL efficiency.
UDRL fails to converge in stochastic environments with episodic resets.
Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where detecting whether the desired configuration is reached might require considerable sup…
Agent learns goals and rewards through language and curiosity.
Representation learning is a central challenge across a range of machine learning areas. In reinforcement learning, effective and functional representations have the potential to tremendously accelerate learning progress and solve more challenging problems. Most prior work on representation learning has focused on gene…
In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasib…
AMIGo uses adversarial intrinsic goals to teach RL agents new skills.
CoDA augments data with counterfactuals from local causal structures.
KEMP predicts long-term trajectories for autonomous driving using keyframes.
Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the break…
Plan2Vec learns image representations without labels, improving control tasks.
Conventionally, model-based reinforcement learning (MBRL) aims to learn a global model for the dynamics of the environment. A good model can potentially enable planning algorithms to generate a large variety of behaviors and solve diverse tasks. However, learning an accurate model for complex dynamical systems is diffi…