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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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21 results for gameplay

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…

2018-05-29abs ↗pdf ↗

Automated framework generates mechanical models via deep reinforcement learning.

problem Deriving theoretical-consistent, micro-structural-based traction-separation laws.
method Meta-modeling framework using deep reinforcement learning to form graph edges and maximize model score.
result Automated model generation outperforms existing cohesive models and detects hidden mechanisms.

RLMM extends psychometric models to larger tasks.

problem Sequential process data from interactive assessments are not well handled by conventional models.
method RLMM decouples person-level choice sensitivity from task-level value representation through a shared parametric action-value function.
result RLMM achieves higher estimation accuracy and lower runtime than MDP-MM in peg-solitaire simulations and AQUALAB gameplay logs.

Fractal neural networks play SimCity and Conway's Game of Life on varying scales.

problem Generalizing agents' performance to larger gameboards than during training.
method Reinforcement learning in a custom environment, using fractal neural networks.
result Agents can generalize to larger gameboards, solving a minigame unsolvable with local strategies.

Agents trained to play with themselves fail when paired with humans, suggesting the need for human-aware learning.

problem Current AI agents trained to play with themselves fail to coordinate effectively with humans.
method Introduced a simple Overcooked game environment and trained agents via self-play and population-based training. Evaluated performance against a human model.
result Agents trained to play with themselves perform poorly when paired with a human model, highlighting the need for human-aware learning.