Model predicts user engagement and survival time in games.
problem Building data-efficient engagement models for diverse games.
method Data-driven approach using minimal metrics.
result Joint estimates of survival time and churn probability.
Predict player lifetime value based on engagement metrics.
problem User profiling in video games.
method Survival curves, deep learning, long short-term memory.
result Deep learning predicts player lifetime value.
Educational game on crypto investment helps students grasp macroeconomics.
problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.
Proposes a novel path generation and evaluation method for video games.
problem Generating and evaluating realistic navigation paths for video games.
method Combines nonparametric model-free transformations and copula models.
result Demonstrates precise and interpretable generation of diverse navigation paths.
Study combines chit-chat and goal-oriented dialogue in fantasy games.
problem Combining naturalistic chit-chat with goal-oriented tasks in fantasy games.
method Trained a goal-oriented model with reinforcement learning against an imitation-learned chit-chat model using two approaches.
result Both models outperform a baseline and can converse naturally to achieve goals.
Study analyzes player churn and purchasing behavior in games.
problem Retaining players and predicting churn in video games.
method Deep behavioral analysis and ensemble learning models.
result Discarding certain churners improves prediction models.
Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game developers need to evaluate beforehand the impact of in-game events. Simulation opti…
Social learning can make financial markets inefficient, but individual learning can fix this.
problem Inefficiencies in financial markets due to social learning.
method Study of the Minority Game model with social and individual learning mechanisms.
result Individual learning can rescue a population from the inefficiencies caused by social learning.
AGI modifies utility function to cooperate, conflicting with orthogonality thesis.
problem AGI modifying utility function to improve cooperation, conflicting with orthogonality thesis.
method Observing and influencing interactions, converging to similar utility functions.
result AGIs in competitive environments may optimize for favorable influence.
Modeling DEX liquidity with heterogeneous LPs and MEV bots.
problem Understanding and predicting the dynamics of decentralized cryptocurrency exchanges.
method Mean-field game approach to model liquidity providers' optimal strategies and interactions.
result Calibrated model produces consistent pool exchange rate dynamics and liquidity evolution.
A test measures artificial agents' human-like behavior in video games.
problem Measuring the believability of artificial agents' human-like behavior.
method Developed a non-parametric two-sample hypothesis test.
result The p-value correlates with human judgment of human-like behavior. AlphaZero assesses new chess variants for balance and dynamics.
problem Designing engaging and balanced game rules, especially for chess variants.
method Used AlphaZero to learn near-optimal strategies for nine chess variants.
result AlphaZero reveals novel strategic and tactical patterns in chess variants.
Predicting which players will convert to paying users in video games.
problem Retaining premium players in free-to-play games.
method Survival analysis techniques, Cox regression, random survival forest, conditional inference survival ensembles.
result Conditional inference survival ensembles method corrects bias in RSF models and predicts conversion.
An informed broker optimizes trading strategies in a market influenced by many traders.
problem Optimizing trading strategies for an informed broker in a market with many traders.
method Developed a mean-field game approach to derive equilibrium strategies for both the broker and traders.
result The broker's optimal strategy involves a Stackelberg equilibrium, leading and traders following.
New algorithm finds Nash equilibrium in multi-agent games.
problem Extending RL theory to multi-agent settings with large state spaces.
method Proposes an algorithm using an exploiter to find Nash equilibrium policies.
result Proves finding Nash equilibrium is possible with polynomial samples.
Operationalizes engagement as human behavior, linking theory and data.
problem Fuzziness of engagement concept.
method Formal framework, Melchoir Model, model comparison, theory-driven hypothesis.
result Engagement can be shaped and interpreted using data-driven methods.
We consider a Nash equilibrium between two high-frequency traders in a simple market impact model with transient price impact and additional quadratic transaction costs. Extending a result by Schöneborn (2008), we prove existence and uniqueness of the Nash equilibrium and show that for small transaction costs the high-…
Blockchain fan tokens boost sports fan engagement by 50%.
problem Low fan engagement in sports decisions.
method Analyzed 3,576 fan token polls to identify determinants of participation.
result Fan tokens engage 4,003 participants per poll, 50% of token holders.
Mathematical models reveal key factors for engaging Gen Z at work.
problem Understanding and improving engagement of Generation Z employees.
method Correlation and cluster analyses on engagement surveys.
result Clear responsibilities and challenging work are essential for Gen Z employees.
Study finds different active learning techniques better for various learning objectives.
problem Matching active learning techniques to specific learning objectives.
method Survey of students' perceptions and ratings of various techniques.
result Different active learning techniques are best suited for different learning objectives.
Paper proposes a method to aggregate customer engagement data for better ranking of e-commerce results.
problem Cold start problem and under-representation of new or under-impressed products in e-commerce search results.
method Aggregates customer engagements within a day for the same query as input training data for machine learning models.
result Training models on aggregated data leads to better ranking of new and under-impressed products.
We study ranking quantilized mean-field games to select top-performing agents.
problem Selecting top-performing agents in competitive scenarios.
method Developed two formulations: target-based and threshold-based, and provided analytic and semi-explicit solutions.
result Analytic and semi-explicit solutions for quantilized mean-field consistency conditions.
The paper uses action graphs to predict user engagement in Snapchat.
problem Understanding what motivates users to engage with mobile social apps.
method Formalized in-app action transition patterns as action graphs, analyzing their characteristics to predict future engagement.
result Action graphs can characterize user behavior patterns and inform future engagement.
FATE predicts user engagement on social apps with explainable explanations.
problem Accurate user engagement prediction for social apps with explainability.
method FATE, a flexible neural framework incorporating friendships, actions, and temporal dynamics.
result FATE outperforms state-of-the-art approaches by 10% error and 20% runtime reduction.
The paper presents a method to score patient engagement in care programs and predicts their response.
problem Improving health outcomes of high-need patients through better patient engagement.
method Data-driven behavioral engagement scoring pipeline for two aspects of patient engagement.
result The scoring method successfully predicts patient engagement and provides interpretable insights.
Study shows impersonators generate fake engagement on Instagram.
problem Impersonators exploit Instagram for fake engagement.
method Examined three communities (Politician, News agency, Sports star) on Instagram, collected data on 4.8K comments and 2.6K likes from 3.8K impersonators over 7 months.
result Impersonators generate significant fake engagement on verified accounts.
Study improves engagement prediction in educational videos.
problem Addressing cold-start problem in educational recommenders.
method Introduced VLE dataset with content and engagement features, conducted experiments.
result VLE dataset leads to better engagement prediction models.
A dataset for evaluating engagement with scientific video lectures.
problem Challenges in managing learning resources due to rapid creation of video lectures.
method Introduction of VLEngagement dataset with content-based and video-specific features, and metrics related to user engagement.
result The largest and most diverse publicly available dataset for understanding context-agnostic engagement in video lectures.
Optimal exit strategies of CPT gamblers in unfair gambles
problem Optimal exit strategies of gamblers with CPT preferences in games with strictly negative expected payoffs
method Formulating the problem as an optimal stopping problem on asymmetric random walks, applying geometric transformation, randomized strategies, and changing the decision variable
result The unfair problem in the infinite time horizon has finite values for a wide range of CPT parameter specifications
Income redistribution is the transfer of income from some individuals to others directly or indirectly by means of social mechanisms, such as taxation, public services and so on. Employing a spatial public goods game, we study the influence of income redistribution on the evolution of cooperation. Two kinds of evolutio…
We propose a multimodal approach for detection of students' behavioral engagement states (i.e., On-Task vs. Off-Task), based on three unobtrusive modalities: Appearance, Context-Performance, and Mouse. Final behavioral engagement states are achieved by fusing modality-specific classifiers at the decision level. Various…
Topologically and geometrically engaging actions have proved to be useful to obtain rigidity results for semisimple Lie group actions. We show that the action of a simple noncompact Lie group on a compact manifold preserving a unimodular rigid geometric structure of algebraic type (e.g. a connection together with a vol…
To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there is active use, the appearance information is utilized in Phase 2 to infer behavi…
The implementation of smart building technology in the form of smart infrastructure applications has great potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. However, human preference in regard to living conditions is usually unknown and heterogeneous in its manifestati…
New framework optimizes for 'value' rather than engagement.
problem Gap between engagement signals and desired notion of 'value'.
method Measurement theory framework, latent variable model, qualitative evaluation.
result Operationalizes and optimizes for a desired notion of 'value'.
UAVs use RL to outperform a greedy shooter in 2D engagements.
problem Optimizing UAV pursuit-evasion strategies in 2D environments.
method Reinforcement learning applied to a greedy shooter strategy in a 2D aerial engagement.
result Deep Q-learning UAV outperforms greedy shooter UAV in simulations.
D2KLab's approach predicts tweet engagement using two stages.
problem Predicting user engagement with tweets.
method Two-stage approach: feature learning and ensemble XGBoost.
result Ranked 22 in the 2020 RecSys Challenge leaderboard.
Paper uses user engagement signals to automatically label training data for AI assistants.
problem Lack of annotated training data for AI assistants.
method Leverages user engagement signals for unsupervised entity labeling and data augmentation.
result Significant accuracy gains in sequence labeling tasks and user-facing results.
Study analyzes factors influencing healthcare providers' engagement with SMS campaigns.
problem Understanding what drives healthcare providers to engage with SMS campaigns.
method Used logistic regression, random forest, and neural network models to analyze data.
result Identified key factors influencing engagement with SMS campaigns.
Study user engagement in mobile health apps for health workers in resource-poor settings.
problem Detect churn and tailor content for health workers in mobile health apps.
method Probabilistic and survival analysis of behavioral logs.
result Personalized measures of meaningful engagement can enhance health outcomes.
This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the pro…
Twitter releases dataset to study user engagement on Home Timeline, focusing on privacy.
problem Limited exploration of user feedback on Twitter's Home Timeline.
method Release of a large-scale dataset of 160 million Tweets with engagement information.
result Demonstrates challenges in predicting user engagements and privacy concerns.
One unexamined assumption in foreign ownership regulation is the notion that majority voting rights translate to 'effective control'. This assumption is so deeply entrenched in foreign investments law that possession of majority voting rights can determine the nationality of a corporation and its capacity to engage in …
The Web has enabled one of the most visible recent developments in education---the deployment of massive open online courses. With their global reach and often staggering enrollments, MOOCs have the potential to become a major new mechanism for learning. Despite this early promise, however, MOOCs are still relatively u…
In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which observations of eye-gaze, posture, emotion and other physiological signals can be used t…
The paper proposes a survival model to optimize mobile notification delivery times.
problem Inappropriate notification timing and interruptions lead to user complaints.
method Developed a state transition framework and a survival model with log-linear and Weibull structures.
result The survival model outperforms logistic regression in prediction accuracy.
Gamification enhances law enforcement training on terrorism financing.
problem Complex technologies limit engagement in fighting cyber-criminal activities.
method Combining learning and training methods with gamification.
result Participants show increased expertise and positive feedback.
New approach to disentangle utility from impulse in recommendation systems.
problem Difficulty in inferring user utility from engagement signals.
method Generative model based on self-exciting Hawkes process to infer utility from return probability.
result It is possible to disentangle System-1 and System-2 decision processes to optimize content based on user utility.