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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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103207310413 · Jun 202019922001200920172026
48 results for exploration steps

We consider the exploration/exploitation problem in reinforcement learning. For exploitation, it is well known that the Bellman equation connects the value at any time-step to the expected value at subsequent time-steps. In this paper we consider a similar \textit{uncertainty} Bellman equation (UBE), which connects the…

2017-09-15abs ↗pdf ↗

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct machine-checkable proofs in a step-by-step manner. Hence, they provide an opportuni…

2018-06-02abs ↗pdf ↗

Note on instabilities in super-time-stepping methods for Heston model.

problem Instabilities in super-time-stepping methods applied to Heston model.
method Exploration of explicit super-time-stepping schemes (RK-Chebyshev, RK-Legendre) for Heston model.
result Relevance of stability remarks beyond super-time-stepping schemes.

Q-learning is a simple and powerful tool in solving dynamic problems where environments are unknown. It uses a balance of exploration and exploitation to find an optimal solution to the problem. In this paper, we propose using four basic emotions: joy, sadness, fear, and anger to influence a Qlearning agent. Simulation…

2016-09-06abs ↗pdf ↗

We study an exploration method for model-free RL that generalizes the counter-based exploration bonus methods and takes into account long term exploratory value of actions rather than a single step look-ahead. We propose a model-free RL method that modifies Delayed Q-learning and utilizes the long-term exploration bonu…

2018-08-31abs ↗pdf ↗

A 2-step nilpotent Lie algebra n is called nonsingular if ad(X): n --> [n,n] is onto for any X not in [n,n]. We explore nonsingular algebras in several directions, including the classification problem (isomorphism invariants), the existence of canonical inner products (nilsolitons) and their automorphism groups (maxima…

2012-09-13abs ↗pdf ↗

Despite the prevalence of collaborative filtering in recommendation systems, there has been little theoretical development on why and how well it works, especially in the "online" setting, where items are recommended to users over time. We address this theoretical gap by introducing a model for online recommendation sy…

2014-10-31abs ↗pdf ↗

ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.

problem Sparse reward continuous control in reinforcement learning.
method Introduces εtεt-greedy search and GDRB framework for efficient exploration and reward use.
result ETGL-DDPG outperforms DDPG and other methods on sparse-reward continuous benchmarks.

Under a nondegeneracy condition, we show that an equiregular sub-Riemannian manifold of step size rr admits a canonical, VV-rigid complement defined from the sub-Riemannian data that is preserved the by action of sub-Riemannian isometries. We explore how the existence of such a complement relates to results from the …

2012-12-14abs ↗pdf ↗

Enhanced Gaussian process models accelerate optimization and posterior approximation.

problem Improving the accuracy and speed of Gaussian process models for optimization and inference.
method Introduces a random exploration step to classical GP-UCB algorithms, facilitating faster convergence.
result New algorithms achieve nearly optimal convergence rates and provide bounds for Hellinger distance.

We study the exploration problem in episodic MDPs with rich observations generated from a small number of latent states. Under certain identifiability assumptions, we demonstrate how to estimate a mapping from the observations to latent states inductively through a sequence of regression and clustering steps -- where p…

2019-01-25abs ↗pdf ↗

SPAQL improves RL by adaptively partitioning state-action space and learning a time-invariant policy.

problem Efficient model-free reinforcement learning with scalable algorithms.
method Adaptive Q-learning with UCB and Boltzmann exploration, automatically tuning temperature.
result SPAQL converges faster and uses fewer resources than AQL, showing higher sample efficiency.

This study explores complex structures on Lie algebras from graph perspectives.

problem Existence and characterization of complex structures on 2-step nilpotent Lie algebras.
method Introducing adapted complex structures and analyzing integrability conditions.
result Characterization of graphs that admit abelian adapted complex structures and unique invariant subgraphs.

Randomized exploration in linear bandits achieves optimal regret bounds.

problem Optimizing exploration in high-dimensional linear bandit problems.
method Analysis of Thompson sampling without forced optimism.
result Randomized exploration algorithms achieve an O(dnlog(n))O(d\sqrt{n} \log(n)) regret bound in smooth, strongly convex action spaces.

ANN with GA optimizes flexible disc design for lower mass and stress.

problem Design flexible disc elements for lower mass and stress without compromising torque transmission and misalignment.
method Artificial Neural Network (ANN) coupled with Genetic Algorithm (GA) for design exploration.
result Optimized designs meet specified criteria with minimum mass and stress.

In the present paper we study the rigidity of 2-step Carnot groups, or equivalently, of graded 2-step nilpotent Lie algebras. We prove the alternative that depending on bi-dimensions of the algebra, the Lie algebra structure makes it either always of infinite type or generically rigid, and we specify the bi-dimensions …

2016-03-01abs ↗pdf ↗

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace singl…

2018-07-05abs ↗pdf ↗

MAME models a separate exploration policy for faster adaptation.

problem Efficient exploration strategies for quick task adaptation in meta-reinforcement learning.
method Explicitly models a separate exploration policy for task distribution, using self-supervised or supervised learning objectives for adaptation.
result Superior performance compared to prior works in meta-reinforcement learning.

Variational inference lies at the core of many state-of-the-art algorithms. To improve the approximation of the posterior beyond parametric families, it was proposed to include MCMC steps into the variational lower bound. In this work we explore this idea using steps of the Hamiltonian Monte Carlo (HMC) algorithm, an e…

2016-09-26abs ↗pdf ↗

We take initial steps in studying PAC-MDP algorithms with limited adaptivity, that is, algorithms that change its exploration policy as infrequently as possible during regret minimization. This is motivated by the difficulty of running fully adaptive algorithms in real-world applications (such as medical domains), and …

2019-05-30abs ↗pdf ↗

In graph-based active learning, algorithms based on expected error minimization (EEM) have been popular and yield good empirical performance. The exact computation of EEM optimally balances exploration and exploitation. In practice, however, EEM-based algorithms employ various approximations due to the computational ha…

2016-09-03abs ↗pdf ↗

Improved exploration algorithm for unknown MDPs with reduced sample complexity.

problem Exploration of unknown environments without reward function.
method Incremental model-based approach that interleaves state discovery and policy improvement.
result Achieves sample complexity scaling as O~(L5SL+εΓL+εAε2)\tilde{O}(L^5 S_{L+ε} Γ_{L+ε} A ε^{-2}).

Proposes r2SGLD for efficient constrained exploration in non-convex learning.

problem Stagnation in high-temperature chains of reSGLD in distribution tails.
method r2SGLD: replica exchange with reflection steps in a bounded domain.
result Reflection steps enhance mixing rates with quadratic improvement in domain diameter.

Adaptive importance sampling (AIS) uses past samples to update the \textit{sampling policy} qtq_t at each stage tt. Each stage tt is formed with two steps : (i) to explore the space with ntn_t points according to qtq_t and (ii) to exploit the current amount of information to update the sampling policy. The very funda…

2018-06-04abs ↗pdf ↗

New model-free algorithms learn representations for low-rank MDPs efficiently.

problem Learning representations in reinforcement learning for low-rank MDPs.
method Developed minimax representation learning objective and interleaved with reward-free exploration.
result Proven sample efficiency and scalability to complex environments.

Improved RL algorithm stabilizes unknown linear systems with polynomial regret.

problem Learning and stabilizing unknown linear dynamical systems.
method Proposes an algorithm with an improved exploration strategy for fast stabilization.
result Achieves ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) regret after TT time steps.

The paper explores MAB strategies for very short horizons, introducing new methods and showing improved performance.

problem Short horizon multi-armed bandit problems in games.
method Regression oracles, forced exploration, UCBT strategy.
result Combination of epsilon-greedy or epsilon-decreasing with regression oracles outperforms other strategies.

Although reinforcement learning has made great strides recently, a continuing limitation is that it requires an extremely high number of interactions with the environment. In this paper, we explore the effectiveness of reusing experience from the experience replay buffer in the Deep Q-Learning algorithm. We test the ef…

2019-06-24abs ↗pdf ↗

New RL algorithm explains why deep learning works in stochastic environments.

problem Why deep RL algorithms perform well in practice despite using random exploration.
method Introducing SQIRL, an iterative RL algorithm that separates exploration and learning.
result Effective horizon explains why deep RL works in stochastic environments.

The posteriors over neural network weights are high dimensional and multimodal. Each mode typically characterizes a meaningfully different representation of the data. We develop Cyclical Stochastic Gradient MCMC (SG-MCMC) to automatically explore such distributions. In particular, we propose a cyclical stepsize schedul…

2019-02-11abs ↗pdf ↗