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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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52105157209 · Jun 202019922001200920172026
48 results for episodic reinforcement

Algorithm tackles constrained reinforcement learning with concave-convex and knapsack constraints.

problem Constrained episodic reinforcement learning with concave rewards and convex constraints.
method Modular analysis with strong theoretical guarantees for concave-convex and knapsack settings.
result Significantly outperforms existing approaches in constrained episodic environments.

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

Long horizon reinforcement learning is as hard as short horizon learning.

problem Understanding the difficulty of long horizon reinforcement learning problems.
method Introduced new concepts: ε-net for optimal policies and Online Trajectory Synthesis algorithm.
result Proved that sample complexity scales logarithmically with the planning horizon, refuting the conjecture.

Quantum UCB algorithm reduces reinforcement learning regret exponentially.

problem Episodic reinforcement learning with quantum state evolution.
method Upper Confidence Bound (UCB) quantum algorithm with quantum mean estimation.
result Exponential improvement in regret from $\Tilde{\mathcal{O}}(\sqrt{K})$ to $\Tilde{\mathcal{O}}(1)$.

Improved reinforcement learning for episodes with varying action sets.

problem Reinforcement learning with context-dependent action sets.
method Extends MVP algorithm to handle adversarial and stochastic contexts.
result Established minimax regret bounds of O(SAH3KlogL)O(\sqrt{SAH^3K\log L}) for adversarial contexts.

This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.

problem Challenges in reinforcement learning with continuous interaction and sparse delayed rewards.
method Analysis of environment shaping and dynamism properties to simplify learning.
result Properties like environment shaping and dynamism can significantly ease learning in non-episodic, sparse reward settings.

New algorithm reduces reinforcement learning complexity, approaching contextual bandits.

problem Episodic reinforcement learning's difficulty compared to contextual bandits.
method Proposes MVP algorithm with a new Bernstein-type bonus for episodic reinforcement learning.
result Achieves near-optimal regret bound of $O\left(\left(\sqrt{SAK} + S^2A ight) \poly\log \left(SAHK ight) ight)$, improving state-of-the-art results.

Study shows reinforcement learning is possible with once-per-episode feedback.

problem Challenges of reinforcement learning with sparse feedback.
method Introduced a model where trajectory labels are generated by an unknown parametric model and developed an algorithm for sublinear regret.
result Achieved sublinear regret with a statistically and computationally efficient algorithm.

Most provably-efficient learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration, posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the sta…

2013-06-04abs ↗pdf ↗

State of the art deep reinforcement learning algorithms take many millions of interactions to attain human-level performance. Humans, on the other hand, can very quickly exploit highly rewarding nuances of an environment upon first discovery. In the brain, such rapid learning is thought to depend on the hippocampus and…

2016-06-14abs ↗pdf ↗

StepMix algorithm ensures safe exploration in reinforcement learning with near-optimal performance.

problem Conservative exploration in reinforcement learning under episode-wise constraints.
method StepMix algorithm balances exploitation and exploration while ensuring episode-wise conservative constraint.
result StepMix achieves near-optimal regret order as in the constraint-free setting.

New algorithm for average reward learning with bounded hitting time assumption.

problem Minimizing regret in average reward reinforcement learning with bounded hitting time.
method Optimistic Q-learning with a novel L\overline{L} operator for bounded hitting time.
result Regret bound of ildeO(H5SAT) ilde{O}(H^5 S\sqrt{AT}) for average reward learning.

Logarithmic regret achieved in continuous-time linear-quadratic reinforcement learning.

problem Optimizing control actions in unknown continuous-time systems over a finite time horizon.
method Least-squares algorithm based on continuous-time observations and controls, with perturbation analysis and parameter estimation error analysis.
result Logarithmic regret bound of order O((lnM)(lnlnM))O((\ln M)(\ln\ln M)).

New algorithm reduces regret and constraint violation in adversarial CMDP learning.

problem Online learning for episodic stochastically constrained Markov decision processes (CMDPs) with adversarial loss.
method Upper Confidence Primal-Dual Reinforcement Learning (UC-PDL) algorithm.
result Achieves O~(LSAT)\widetilde{\mathcal{O}}(L|\mathcal{S}|\sqrt{|\mathcal{A}|T}) upper bounds of both regret and constraint violation.

Many interesting real world domains involve reinforcement learning (RL) in partially observable environments. Efficient learning in such domains is important, but existing sample complexity bounds for partially observable RL are at least exponential in the episode length. We give, to our knowledge, the first partially …

2016-05-25abs ↗pdf ↗

Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rap…

2017-03-06abs ↗pdf ↗

OPSRL algorithm reduces regret with few samples in reinforcement learning.

problem High regret in reinforcement learning with limited data.
method Optimistic Posterior Sampling (OPSRL) with logarithmic sample complexity.
result Guaranteed high-probability regret bound of O~(H3SAT)\widetilde{\mathcal{O}}(\sqrt{H^3SAT}).

We initiate the study of multi-stage episodic reinforcement learning under adversarial corruptions in both the rewards and the transition probabilities of the underlying system extending recent results for the special case of stochastic bandits. We provide a framework which modifies the aggressive exploration enjoyed b…

2019-11-20abs ↗pdf ↗

KeRNS tackles non-stationary reinforcement learning in metric spaces.

problem Non-stationary reinforcement learning in metric spaces.
method KeRNS uses time-dependent kernels to model non-stationary Markov Decision Processes (MDPs).
result KeRNS achieves a regret bound that scales with the covering dimension and total variation of the MDP.

This is a brief technical note to clarify some of the issues with applying the application of the algorithm posterior sampling for reinforcement learning (PSRL) in environments without fixed episodes. In particular, this paper aims to: - Review some of results which have been proven for finite horizon MDPs (Osband et a…

2016-08-09abs ↗pdf ↗

Safe reinforcement learning tackles safety constraints with linear approximations.

problem Ensuring safety in reinforcement learning without violating constraints.
method Modeling safety as a linear cost function, developing SLUCB-QVI and RSLUCB-QVI algorithms for MDPs with linear function approximation.
result Achieved a nearly optimal regret bound for safe reinforcement learning, matching state-of-the-art unsafe algorithms.

We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging…

2016-02-25abs ↗pdf ↗

PS4POMDPs algorithm simplifies online learning for episodic POMDPs with unknown models.

problem Learning in POMDPs is harder than in MDPs; online learning is especially challenging.
method Posterior Sampling-based reinforcement learning algorithm (PS4POMDPs)
result Bayesian regret scales as √number of episodes and is polynomial in other parameters.

This paper studies poisoning attacks in episodic RL and discovers their effectiveness depends on reward bounds.

problem Understanding security threats to RL algorithms through poisoning attacks.
method Examined two types of poisoning attacks: reward and action manipulation, in bounded and unbounded reward settings.
result The effectiveness of poisoning attacks depends on reward bounds, with different attack costs and success rates.

UDRL fails to converge in stochastic environments with episodic resets.

problem UDRL's convergence in stochastic environments with resets is questioned.
method UDRL is a supervised learning approach that does not use value functions.
result UDRL diverges in a simple stochastic environment with resets.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

Study risk-sensitive reinforcement learning with Lipschitz dynamic risk measures, establishing regret bounds.

problem Risk-sensitive reinforcement learning in Markov decision processes.
method Two model-based algorithms for Lipschitz dynamic risk measures, focusing on regret bounds.
result Upper bounds demonstrate optimal dependencies on actions and episodes, reflecting risk sensitivity vs. sample complexity trade-off.

Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interaction with the environments to obtain satisfactory performance. Recently,…

2018-05-19abs ↗pdf ↗

New framework for RL with linear-convex models reduces performance gap.

problem Continuous-time episodic reinforcement learning with unknown coefficients and convex objectives.
method Probabilistic framework and phase-based learning algorithm for optimal exploration-exploitation trade-off.
result Sublinear regrets achieved, matching best possible results in literature.

New algorithm learns optimal policies with just 1 episode, settling horizon-dependence in RL.

problem Understanding the sample complexity of reinforcement learning with horizon length.
method Developed an algorithm using only O(1)O(1) episodes to achieve PAC guarantee, leveraging connections between value functions in discounted and finite-horizon MDPs and novel perturbation analysis.
result Achieved the same PAC guarantee with only O(1)O(1) episodes of environment interactions, completely settling horizon-dependence in RL.

New RL algorithm achieves nearly optimal performance for linear MDPs.

problem Optimal reinforcement learning for episodic linear MDPs.
method Weighted linear regression with variance estimator and rare-switching policy.
result Achieves nearly minimax optimal regret ildeO(dH3K) ilde O(d\sqrt{H^3K}).