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arXiv research

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169,051 papers · 148 categories

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48 results for environment exploration

VASE uses Bayesian neural networks to improve exploration in sparse reward environments.

problem Exploration in environments with continuous control and sparse rewards.
method VASE uses a Bayesian neural network model of the environment dynamics and variational inference to alternately update the model's accuracy and policy.
result VASE outperforms other surprise-based exploration techniques in continuous control sparse reward environments.

This paper explores how hierarchical agent policies affect exploration in goal-driven navigation environments.

problem Understanding how hierarchical agent policies influence exploration in goal-driven navigation.
method Design of EscapeRoom environments, measuring complexity with hitting times of dependency graphs, evaluating PPO and hierarchical PPO.
result Analytically estimated hitting time in goal dependency graphs is a metric of environment complexity and hierarchical approaches are necessary for complex environments.

Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to discover repertoires of policies producing a wide diversity of effects. Often th…

2018-07-04abs ↗pdf ↗

This work uses model uncertainty for efficient exploration in sparse reward environments.

problem Challenging exploration in sparse reward reinforcement learning environments.
method Implicit generative modeling approach to estimate Bayesian uncertainty of the agent's belief of the environment dynamics.
result Our implicit generative model consistently outperforms competing approaches in data efficiency for exploration.

New method uses hindsight to make exploration robust in stochastic environments.

problem Exploration in sparse-reward or reward-free environments, especially in stochastic settings.
method Learn representations of the future that capture unpredictable aspects, using them to predict and reward only the predictable parts of the world.
result Improves exploration in Atari games and Montezuma's Revenge, robust to stochasticity.

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

HOMER learns latent states to explore rich environments efficiently.

problem Exploration in rich observation environments with unknown latent states.
method Interleaves representation learning and strategic exploration to identify kinematic states.
result Provably efficient exploration with polynomial sample complexity in latent states and time horizon.

A new exploration method for RL using parameter space noise.

problem Improving exploration in deep reinforcement learning.
method Switching isotropic and directional exploration in parameter space with parameter space noise.
result The proposed method achieves competitive results and better performance in sparse reward environments.

New method learns adaptive exploration strategies for dynamic tasks.

problem Learning effective exploration strategies in changing environments.
method Informed policy regularization to reduce sample complexity of RNN-based policies.
result Method learns efficient exploration strategies balancing information gathering and reward maximization.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

MULEX separates exploration and exploitation in reinforcement learning.

problem Balancing discovery of new rewards with past behavior in reinforcement learning.
method Disentangles exploration and exploitation by optimizing multiple losses in parallel.
result MULEX achieves sample-efficiency and robustness in a hard-exploration environment.

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agen…

2017-05-15abs ↗pdf ↗

This research tackles balancing exploration and exploitation in deep RL for partially observable systems.

problem Balancing exploration and exploitation in deep RL for partially observable systems.
method Deployed and tested several techniques including adaptive and deterministic exploration strategies, and a modified quadratic loss function.
result Adaptive methods better approximate the trade-off between exploration and exploitation.

A new HRL algorithm learns and exploits multiple subgoals for faster exploration.

problem Sparse reward problem in reinforcement learning.
method Multi-goal HRL algorithm with Manager and Worker policies.
result Significantly improved exploration efficiency with reduced training time.

Meta-learning agents excel at rapidly learning new tasks from open-ended task distributions; yet, they forget what they learn about each task as soon as the next begins. When tasks reoccur - as they do in natural environments - metalearning agents must explore again instead of immediately exploiting previously discover…

2018-05-24abs ↗pdf ↗

New RL method explores environments without rewards, achieving efficient policy generation.

problem Efficiently exploring unknown environments without predefined rewards.
method Optimistic value-iteration algorithm with kernel and neural function approximations.
result Achieves O~(1/ε2)\widetilde{\mathcal{O}}(1 /\varepsilon^2) sample complexity for generating policies or equilibria.

This work learns latent representations to speed up exploration in complex environments.

problem Challenging exploration in high-dimensional state and action spaces with sparse rewards.
method Representation learning using prior experience to learn effective latent representations.
result Learned latent representations reduce the dimensionality of the search space for effective exploration.

The paper proposes an algorithm to learn efficient and effective exploration policies in reinforcement learning.

problem Balancing exploration and exploitation in reinforcement learning.
method Formalized a counterfactual metric for exploration utility and used meta-learning to learn an end-to-end exploration policy.
result Demonstrated improved performance in high-dimensional control tasks in MuJoCo simulator compared to previous methods.

Study how untrained policies explore in RL environments.

problem Challenges in reinforcement learning, especially sparse or adversarial reward structures.
method Theoretical and empirical analysis of untrained deep neural policies in a toy model.
result Untrained policies generate correlated actions and non-trivial state-visitation distributions.

Study task-guided exploration in linear dynamical systems, improving sample complexity.

problem Efficiently learning about an environment to complete a specific task.
method Proposed a computationally efficient experiment-design based exploration algorithm.
result Optimally explores the environment, collecting precise information needed to complete the task.

A new approach for deep exploration in sparse reward reinforcement learning.

problem Slow or no learning in reinforcement learning with rare rewards.
method Long-term visitation count planning and decoupling exploration and exploitation.
result Significantly outperforms existing methods in sparse reward environments.

Optimally explores dynamical systems with varying properties using context inference.

problem Learning dynamics models for systems with varying properties.
method Formulates dynamics models as stochastic processes conditioned on a latent context variable inferred from system transitions. Uses probabilistic formulation to compute optimal action sequences for exploration.
result Demonstrates effectiveness of the method on non-linear toy-problems and reinforcement learning environments.

Hyper addresses the hyperparameter tuning challenge in RL, improving exploration efficiency and robustness.

problem Hyperparameter tuning is a significant challenge in RL, especially for curiosity-based exploration methods.
method Hyper robustly explores by effectively regularizing exploration visits and decoupling exploitation.
result Hyper is provably efficient and robust in various RL environments.

Empowerment-driven exploration improves performance in sparse reward environments.

problem Challenges in reinforcement learning, especially in sparse reward environments.
method Formulate empowerment as mutual information between states and actions, estimate using Mutual Information Neural Estimator and forward dynamics model.
result Empowerment-driven agents significantly improve performance on Montezuma's Revenge.

Improves model-based control and exploration by estimating model uncertainty.

problem Inaccuracies in model predictions lead to frequent re-planning, inefficiency, and unreliability.
method Estimates model uncertainty using reconstruction error and uses it for better control and active exploration.
result Improves control performance and exploration efficiency by choosing confident model predictions and planning for high uncertainty.