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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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1345 · Jun 201919922001200920172026
48 results for discrete-action

Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings. Many important settings involve discrete actions, however, and so here we derive an alternative version of the Soft Actor-Critic algorithm that is applicable to dis…

2019-10-16abs ↗pdf ↗

Being able to reason in an environment with a large number of discrete actions is essential to bringing reinforcement learning to a larger class of problems. Recommender systems, industrial plants and language models are only some of the many real-world tasks involving large numbers of discrete actions for which curren…

2015-12-24abs ↗pdf ↗

SLM Lab is a framework for reproducible RL research with modular algorithms.

problem Reproducibility in deep reinforcement learning.
method Modular software framework for RL algorithms, synchronous/asynchronous execution, hyperparameter search, result analysis.
result Comprehensive benchmark and novel RL algorithms (e.g., discrete-AC variant, hybrid training method).

The study of topological groups with compact open subgroups and their geometric properties.

problem Characterizing and understanding topological groups with compact open subgroups.
method Geometric techniques, discrete actions on complexes, quasi-isometry invariance, and hyperbolic fine graphs.
result Generalizations of discrete group results to topological groups with compact open subgroups.

AQL uses amortized inference to handle high-dimensional action spaces in Q-learning.

problem Difficulty in maximizing over large action spaces in Q-learning.
method Replace expensive maximization over all actions with a maximization over a small subset sampled from a learned proposal distribution.
result AQL outperforms existing methods on continuous control tasks with up to 21 dimensional actions.

Investigates offline RL in factorisable action spaces, overcoming overestimation bias.

problem Overestimation bias in value estimates for unseen state-action pairs.
method Value-decomposition approach in DecQN, adapted for factorised discrete action spaces.
result Demonstrates the effectiveness of factorised approach in offline RL.

We introduce two approaches for combining neural evolution strategy (NES) and proximal policy optimization (PPO): parameter transfer and parameter space noise. Parameter transfer is a PPO agent with parameters transferred from a NES agent. Parameter space noise is to directly add noise to the PPO agent`s parameters. We…

2019-05-23abs ↗pdf ↗

Proposes hybrid reinforcement learning for both discrete and continuous control problems.

problem Real-world control problems involving both discrete and continuous decision variables.
method Solves hybrid problems by optimizing for discrete and continuous actions simultaneously.
result Efficiently solves hybrid reinforcement learning problems and improves upon expert heuristics.

Stochastic Q-learning tackles large action spaces with reduced computation.

problem Effective decision-making in complex environments with large discrete action spaces.
method Stochastic value-based RL approaches that consider a sublinear number of actions in each iteration.
result Stochastic Q-learning achieves near-optimal returns with significantly reduced computation time.

We propose here a new discretization method for a class continuum gauge theories which action functionnals are polynomials of the curvature. Based on the notion of holonomy, this discretization procedure appears gauge-invariant for discretized analogs of Yang-Mills theories, and hence gauge-fixing is fully rigorous for…

2017-06-29abs ↗pdf ↗

Deep network predicts action sequences for complex tasks from a scene image.

problem Scalable task and motion planning from initial scene images.
method Deep convolutional recurrent neural network that predicts action sequences.
result Predicts promising action sequences, reducing motion planning problems.

We propose a new algorithm, Mean Actor-Critic (MAC), for discrete-action continuous-state reinforcement learning. MAC is a policy gradient algorithm that uses the agent's explicit representation of all action values to estimate the gradient of the policy, rather than using only the actions that were actually executed. …

2017-09-01abs ↗pdf ↗

We identify action representations from video data, proving their statistical benefits.

problem Identifying latent action policies from video data.
method Entropy-regularized LAPO objective, formalizing desiderata for action representations.
result Entropy-regularized LAPO identifies action representations satisfying desiderata under suitable conditions.

Groups can act on 3-manifolds if their Cayley complex can embed in specific types of 3-manifolds.

problem Understanding group actions on 3-manifolds.
method Proving groups admit actions on 3-manifolds if their Cayley complexes can embed in specific 3-manifolds.
result Groups with embeddable Cayley complexes can act on four specific types of 3-manifolds.

Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes, but it has not yet been successfully used for automotive applications. There has recently been a revival of interest in the topic, however, drive…

2016-12-13abs ↗pdf ↗

Policy-gradient method controls multiple non-cohesive targets.

problem Controlling multiple non-cohesive targets in a decentralized manner.
method Proximal Policy Optimization for target selection and driving.
result Effective control of non-cohesive targets without prior dynamics knowledge.

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…

2018-05-24abs ↗pdf ↗

Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not exhibited the same level of success as in other domains, such as computer vision. In…

2018-02-03abs ↗pdf ↗

Conservative Policy Iteration (CPI) is a founding algorithm of Approximate Dynamic Programming (ADP). Its core principle is to stabilize greediness through stochastic mixtures of consecutive policies. It comes with strong theoretical guarantees, and inspired approaches in deep Reinforcement Learning (RL). However, CPI …

2019-06-24abs ↗pdf ↗

The paper solves complex swing option pricing equations with numerical methods.

problem Valuation of swing options with jumps under a mean-reverting model.
method Proposes second-order numerical methods to solve PIDEs convection-dominated and with nonlocal integral terms.
result Numerical methods confirm second-order convergence behavior.

This paper uses NLDT to find interpretable control rules from complex DRL policies.

problem Complex, non-interpretable policies from black-box AI methods.
method Evolutionary optimization of NLDT for hierarchical control rules.
result Interpretable control rules with similar performance to black-box DRL.

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or …

2018-10-02abs ↗pdf ↗

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary strategies use param…

2017-06-06abs ↗pdf ↗

Let G be a one-ended group acting discretely and co-compactly on a CAT(0) space X. We show that the boundary of X has no cut points and that one can detect splittings of GG over two-ended groups and recover its JSJ decomposition from the boundary. We show that any discrete action of a group G on a CAT(0) space X satis…

2007-01-22abs ↗pdf ↗

Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting--learning from a fixed data set without interaction with the environment. Following this result, there have been several papers showing reasonable performances under a variety of environments and batch settings. In this pape…

2019-10-03abs ↗pdf ↗

CO-BED optimizes experiments using Bayesian methods and information theory.

problem Optimizing experiments in a context-dependent manner.
method Formalizes contextual optimization with Bayesian experimental design, employing information-theoretic principles and black-box variational methods.
result CO-BED provides a general solution for contextual optimization problems.

Sample inefficiency is a long-lasting problem in reinforcement learning (RL). The state-of-the-art estimates the optimal action values while it usually involves an extensive search over the state-action space and unstable optimization. Towards the sample-efficient RL, we propose ranking policy gradient (RPG), a policy …

2019-06-24abs ↗pdf ↗

Building agents to interact with the web would allow for significant improvements in knowledge understanding and representation learning. However, web navigation tasks are difficult for current deep reinforcement learning (RL) models due to the large discrete action space and the varying number of actions between the s…

2019-02-19abs ↗pdf ↗

Paper tackles RL with continuous actions and unmeasured confounders.

problem Offline policy learning with continuous actions and unmeasured confounders.
method Developed a novel identification result and a minimax estimator for nonparametric policy value estimation.
result Introduced a policy-gradient-based algorithm to identify the optimal policy.

SAVO actor improves reinforcement learning by avoiding local optima in complex Q-functions.

problem Gradient ascent in complex Q-functions leads to suboptimal solutions.
method SAVO actor generates multiple action proposals and truncates poor local optima.
result SAVO actor finds optimal actions more frequently and outperforms other architectures.

Hybrid SAC improves RL for video games with discrete, continuous actions.

problem Improving RL performance in video games with practical constraints.
method Extension of Soft Actor-Critic (SAC) for handling discrete, continuous, and parameterized actions.
result Hybrid SAC successfully solves a high-speed driving task and is competitive on parameterized actions benchmarks.

We consider off-policy evaluation and optimization with continuous action spaces. We focus on observational data where the data collection policy is unknown and needs to be estimated. We take a semi-parametric approach where the value function takes a known parametric form in the treatment, but we are agnostic on how i…

2019-05-24abs ↗pdf ↗