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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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25507499 · Jun 202019922001200920172026
48 results for delayed rewards

New algorithms ensure fair selection in combinatorial semi-bandit with unrestricted delays.

problem Fair selection in stochastic combinatorial semi-bandit with delayed feedback.
method Introduced merit-based fairness constraints and new bandit algorithms for reward and fairness.
result Achieved sublinear expected reward and fairness regrets with dependence on delay distribution quantiles.

Study explores strategies for randomized allocation in delayed rewards bandits.

problem Understanding the exploration-exploitation tradeoff in randomized strategies with delayed rewards.
method Examines two strategies: updating exploration sequence at every time point vs. updating only when a new reward is observed.
result The strategy updating only when a new reward is observed leads to strong consistency in allocation for a wider scope of situations.

Adapts two algorithms for online learning with delayed rewards.

problem Online learning with delayed rewards in generalized linear contextual bandits.
method Modifies upper confidence bounds and Thompson sampling algorithms for delayed rewards.
result Both algorithms can be made robust to delays, improving their performance.

We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance p…

2018-06-20abs ↗pdf ↗

A new algorithm tackles delayed combinatorial semi-bandit with causal relations.

problem Optimizing decisions in a non-stationary environment with delayed and causally related rewards.
method Formalized as a non-stationary delayed combinatorial semi-bandit problem, the approach models causal relations with a directed graph in a stationary structural equation model. The agent learns these relations from delayed feedback to optimize decisions.
result Proved a regret bound for the proposed algorithm's performance.

We study a variant of the stochastic KK-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback". In this problem, when the player pulls an arm, a reward is generated, however it is not immediately observed. Instead, at the end of each round the player observes only the sum of a number…

2017-09-20abs ↗pdf ↗

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

New algorithm optimizes for long-term user satisfaction in delayed reward settings.

problem Optimizing for long-term user satisfaction in delayed reward settings.
method Developed a predictive model of delayed rewards and a bandit algorithm that combines rewards and surrogate outcomes.
result Our algorithm significantly outperforms methods that optimize for short-term proxies or rely solely on delayed rewards.

New algorithm for multi-armed bandits with delayed, partially observed rewards.

problem Sequential decision-making with delayed feedback.
method Proposed multi-armed bandits with generalized temporally-partitioned rewards, introducing β-spread property.
result Upper bound on performance of TP-UCB-FR-G algorithm improves state of the art.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproduc…

2018-12-03abs ↗pdf ↗

The paper develops a reinforcement learning model to estimate ad impact considering delayed and cumulative effects.

problem Accurately estimating ad impact considering delayed and long-term effects, cumulative impacts, and customer heterogeneity.
method Modeling ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards, proposing a two-stage maximum likelihood estimator and reinforcement learning algorithm.
result Achieves a near-optimal regret bound of O~(dH2T)\tilde{O}{(dH^2\sqrt{T})}, validating the approach through simulation experiments.

Align-RUDDER improves reinforcement learning with few demonstrations by redistributing rewards.

problem Learning complex tasks with sparse and delayed rewards using few demonstrations.
method Align-RUDDER uses a profile model for reward redistribution based on multiple sequence alignment of demonstrations.
result Align-RUDDER outperforms competitors on complex tasks with few demonstrations.

Paper tackles action delays in reinforcement learning, proposing a delay-aware framework.

problem Action delays degrade reinforcement learning performance in real-world systems.
method Formal definition of delay-aware MDP, transformation into standard MDP with augmented states, delay-aware model-based reinforcement learning framework.
result Proposed framework is more efficient in training and transferable between systems with various delay durations.

New algorithm optimizes long-term user satisfaction in recommendation systems.

problem Optimizing long-term user satisfaction in recommendation systems with delayed rewards.
method Developed a predictive model of delayed rewards and a bandit algorithm that balances exploration and exploitation.
result Our approach results in substantially better performance compared to short-term or delayed optimization.

We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the fut…

2019-10-02abs ↗pdf ↗

Study cooperative bandit learning with imperfect communication, achieving near-optimal performance.

problem Real-world distributed decision-making with imperfect communication.
method Proposed decentralized algorithms for three communication scenarios: stochastic networks, random delays, and adversarially corrupted rewards.
result Achieved competitive performance and near-optimal guarantees on group regret.

We consider a novel stochastic multi-armed bandit setting, where playing an arm makes it unavailable for a fixed number of time slots thereafter. This models situations where reusing an arm too often is undesirable (e.g. making the same product recommendation repeatedly) or infeasible (e.g. compute job scheduling on ma…

2019-07-27abs ↗pdf ↗

We study a decentralized cooperative stochastic multi-armed bandit problem with KK arms on a network of NN agents. In our model, the reward distribution of each arm is the same for each agent and rewards are drawn independently across agents and time steps. In each round, each agent chooses an arm to play and subsequ…

2018-10-10abs ↗pdf ↗

New algorithm for bandits with delayed action effects, reducing regret.

problem Delayed impact of actions in multi-armed bandits.
method Formulated a new bandit setting with delayed action effects, proposed an algorithm with regret bound.
result Achieved a regret of ildeO(KT2/3) ilde{\mathcal{O}}(KT^{2/3}) and showed a matching lower bound.

Thompson Sampling tackles noisy context in stochastic bandits.

problem Designing an action policy for noisy, corrupted contexts in stochastic bandits.
method Introducing a Thompson Sampling algorithm for Gaussian bandits with Gaussian context noise, adopting an information-theoretic analysis.
result Demonstrates the Bayesian regret of the proposed algorithm concerning the oracle's action policy.

EBRM improves robustness and generalization of language model rewards.

problem Challenges in capturing complex human preferences and generalizing to unseen data in reward models.
method Energy-Based Reward Model (EBRM) that models reward distribution explicitly, using conflict-aware data filtering, label-noise-aware contrastive training, and hybrid initialization.
result Significant improvements in robustness and generalization, up to 5.97% improvement in safety-critical alignment tasks.

Reinforcement Learning (RL) algorithms can suffer from poor sample efficiency when rewards are delayed and sparse. We introduce a solution that enables agents to learn temporally extended actions at multiple levels of abstraction in a sample efficient and automated fashion. Our approach combines universal value functio…

2018-05-21abs ↗pdf ↗

Algorithm learns optimal coordination for strategic agents in uncertain settings.

problem Optimizing rewards for strategic agents with private types and actions.
method Combines delaying mechanism, reward angle estimation, and LinUCB algorithm.
result Near optimal regret bound of O~(T)\tilde{O}(\sqrt{T}) for learning optimal policy.

The paper introduces return parity for fairness in MDPs, addressing delayed and adverse effects.

problem Fairness in MDPs for dynamic domains with delayed and adverse effects.
method Proposes return parity, decomposes return disparity, and develops algorithms for state visitation distributional alignment.
result The proposed algorithms can successfully close the disparity gap while maintaining policy performance.

Binary determination of the presence of objects is one of the problems where humans perform extraordinarily better than computer vision systems, in terms of both speed and preciseness. One of the possible reasons is that humans can skip most of the clutter and attend only on salient regions. Recurrent attention models …

2019-05-29abs ↗pdf ↗

New algorithm tackles multi-agent bandits with heavy-tailed data.

problem Maximizing system performance in multi-agent settings with heavy-tailed data.
method Algorithm exploits hub-like structures and synchronization among clients.
result Regret bound of O(M11αlogT)O(M^{1 -\frac{1}α} \log{T}) for homogeneous settings, O(MlogT)O(M \log{T}) for heterogeneous.

This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.

problem Challenges in reinforcement learning with continuous interaction and sparse delayed rewards.
method Analysis of environment shaping and dynamism properties to simplify learning.
result Properties like environment shaping and dynamism can significantly ease learning in non-episodic, sparse reward settings.

Real time bidding (RTB) enables demand side platforms (bidders) to scale ad campaigns across multiple publishers affiliated to an RTB ad exchange. While driving multiple campaigns for mobile app install ads via RTB, the bidder typically has to: (i) maintain each campaign's efficiency (i.e., meet advertiser's target cos…

2018-11-11abs ↗pdf ↗

Paper tackles constrained bandit problems with a new learning framework.

problem Optimizing a black-box reward function subject to a black-box constraint function over a continuous space.
method Rectified Pessimistic-Optimistic Learning (RPOL) framework, incorporating optimistic and pessimistic GP bandit learning.
result RPOL achieves sublinear regret and minimal cumulative constraint violation.

New algorithm handles delayed feedback robustly, reducing regret without knowing delay bounds.

problem Bandits with variably delayed feedback, especially excessive delays.
method Implicit exploration scheme, adaptive skipping, drifted regret control.
result Can tolerate arbitrary excessive delays up to order T, reducing regret.

We address the problem of learning in an online setting where the learner repeatedly observes features, selects among a set of actions, and receives reward for the action taken. We provide the first efficient algorithm with an optimal regret. Our algorithm uses a cost sensitive classification learner as an oracle and h…

2011-06-13abs ↗pdf ↗

Motivated by recommendation problems in music streaming platforms, we propose a nonstationary stochastic bandit model in which the expected reward of an arm depends on the number of rounds that have passed since the arm was last pulled. After proving that finding an optimal policy is NP-hard even when all model paramet…

2019-10-07abs ↗pdf ↗

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.

Develops a flexible batched experimentation framework for limited adaptivity.

problem Challenges of continual reallocation in bandit algorithms with delayed feedback.
method Computational framework leveraging Gaussian sequential experiment and dynamic programming.
result Improves statistical power over standard methods, even compared to Bayesian bandit algorithms.