OMD and DA perform similarly in static settings but OMD is inferior under dynamic learning rates.
problem Proving and understanding the performance difference between OMD and DA under dynamic learning rates.
method Introducing stabilization to OMD and modifying its convergence analysis.
result OMD with stabilization and DA have the same performance guarantees under dynamic learning rates.
Banker-OMD improves online learning with delayed feedback.
problem Handling delayed feedback in online learning.
method Generalized Online Mirror Descent (OMD) framework.
result Achieves nearly-optimal performance in three bandit scenarios.
We address the issue of limit cycling behavior in training Generative Adversarial Networks and propose the use of Optimistic Mirror Decent (OMD) for training Wasserstein GANs. Recent theoretical results have shown that optimistic mirror decent (OMD) can enjoy faster regret rates in the context of zero-sum games. WGANs …
In this article, we study the convergence of Mirror Descent (MD) and Optimistic Mirror Descent (OMD) for saddle point problems satisfying the notion of coherence as proposed in Mertikopoulos et al. We prove convergence of OMD with exact gradients for coherent saddle point problems, and show that monotone convergence on…
New algorithm tackles adversarial bandits with arbitrary strategies.
problem Adversarial bandit problem against arbitrary strategies.
method Adopted master-base framework using online mirror descent method (OMD). Proposed adaptive learning rates for OMD.
result Achieved improved regret bounds compared to previous methods.
Paper introduces OMD for ordered state transitions in SSMs.
problem Modeling ordered latent states in dynamic systems.
method Ordered Matrix Dirichlet (OMD) prior over ordered stochastic matrices.
result OMD models recover interpretable ordered latent structure without sacrificing predictive performance.
Adaptive OMD reduces variance in learning optimal strategies for imperfect information games.
problem High variance in learning optimal strategies for imperfect information games.
method Fixed sampling approach with locally applied Online Mirror Descent (OMD) algorithm.
result Convergence rate of i l d e O ( T − 1 / 2 ) ilde{\mathcal{O}}(T^{-1/2}) i l d e O ( T − 1/2 ) with high probability. Proposes a new algorithm for robust learning in Schrödinger bridge problems.
problem Uncertainty in estimated learning signals in Schrödinger bridge problems.
method Variational Online Mirror Descent (OMD) framework for Schrödinger bridge problems.
result Formally proves convergence and a regret bound for the OMD formulation of Schrödinger bridge acquisition.
In this paper we consider online mirror descent (OMD) algorithms, a class of scalable online learning algorithms exploiting data geometric structures through mirror maps. Necessary and sufficient conditions are presented in terms of the step size sequence { η t } t \{η_t\}_{t} { η t } t for the convergence of an OMD algorithm with respe…
Improved regret bounds for online convex optimization under stochastic and adversarial settings.
problem Interpolating between stochastic and adversarial online convex optimization.
method Optimistic online mirror descent (OMD) for the Stochastically Extended Adversarial (SEA) model.
result Established new regret bounds for various function classes.
Improved algorithm reduces regret in corrupted expert advice setting.
problem Prediction with expert advice in the presence of adversarial corruption.
method Multiplicative Weights algorithm with decreasing step sizes.
result Achieves constant regret and optimal performance in various environments.
Motivated by the pursuit of a systematic computational and algorithmic understanding of Generative Adversarial Networks (GANs), we present a simple yet unified non-asymptotic local convergence theory for smooth two-player games, which subsumes several discrete-time gradient-based saddle point dynamics. The analysis rev…
New algorithm achieves best-of-both-worlds performance in various online learning settings.
problem Achieving optimal performance in both adversarial and stochastic online learning settings.
method General reduction from best-of-both worlds to FTRL and OMD algorithms.
result Transformed existing algorithms into new ones with best-of-both-worlds guarantees.
Meta-learning improves performance across similar tasks in adversarial bandit settings.
problem Improving performance across multiple similar tasks in adversarial bandit scenarios.
method Designing meta-algorithms that combine outer learners to tune hyperparameters of inner learners for MAB and BLO.
result Meta-algorithms improve task-averaged regret for MAB and BLO, showing direct relationship with action space-dependent measures.
New algorithm achieves nearly optimal regret with one-pass updates for GLB problems.
problem Generalized linear bandits with non-linear reward distributions.
method Jointly efficient algorithm using OMD estimator with one-pass updates.
result Nearly optimal regret bound with O ( 1 ) \mathcal{O}(1) O ( 1 ) time and space complexities per round. Unified meta-algorithm improves average performance across similar tasks in adversarial bandits.
problem Improving performance across multiple similar tasks in adversarial bandit settings.
method Unified meta-algorithm for multi-armed bandits and bandit linear optimization, tuning initialization, step-size, and entropy parameters.
result Unified meta-algorithm yields setting-specific guarantees for MAB and BLO, improving task-averaged regret.
We derive an algorithm that achieves the optimal (within constants) pseudo-regret in both adversarial and stochastic multi-armed bandits without prior knowledge of the regime and time horizon. The algorithm is based on online mirror descent (OMD) with Tsallis entropy regularization with power α = 1 / 2 α=1/2 α = 1/2 and reduced-varian…
Paper addresses inefficiency in converting EFGs to NFGs for learning.
problem Inefficiency in converting Extensive-Form Games to Normal-Form Games.
method Uses Φ Φ Φ -Hedge algorithm and Online Mirror Descent (OMD) for polynomial-time learning of EFGs. result Achieves O ~ ( X A T ) \widetilde{\mathcal{O}}(\sqrt{XAT}) O ( X A T ) EFCE-regret, matching information-theoretic lower bound. FTPL method shows near-optimal regret bounds for AMDPs with bandit feedback.
problem Minimizing regret in AMDPs with adversarial losses and bandit feedback.
method Follow-the-Perturbed-Leader (FTPL) method for AMDPs.
result FTPL achieves near-optimal regret bounds for AMDPs with bandit feedback.
A new algorithm reduces regret in bandit problems with adversarial corruptions.
problem Optimizing decision-making in bandit problems with variable uncertainties and adversarial interference.
method Proposes HCW-GLB-OMD, an OMD-based estimator with Hessian-based confidence weights for robustness.
result Achieves instance-wise minimax optimality with a κ κ κ -factor in the corruption term. OMD monitors stock market dynamics through matrix trajectories and reveals crisis patterns.
problem Understanding and predicting stock market crises and sector rotations.
method Applying OMD to S\&P 500 returns over three crises, analyzing distance matrices and their spectra.
result Market dynamics show coherent changes during crises, with distinct sector leadership.
OMD monitors stock market dynamics through matrix trajectories, revealing crisis patterns and sector rotations.
problem Understanding and predicting stock market dynamics during crises.
method Applying OMD to S&P 500 returns over three crises, analyzing distance matrices and their spectra.
result Market dynamics show coherent changes during crises, with sector-specific patterns and volatility clustering.
New algorithm expands FTRL framework with improved worst-case regret bounds.
problem Online learning with improved worst-case regret bounds.
method Generalized implicit Follow-The-Regularized-Leader (FTRL) algorithm.
result Unified framework for designing updates improving worst-case regret bounds.
New method reduces regret for sparse adversarial SSP problems.
problem Sparse adversarial Stochastic Shortest Path problem.
method Proposed ℓ r \ell_r ℓ r -norm regularizers for adaptive sparsity. result Regret scales with log M \sqrt{\log M} log M instead of log S A \sqrt{\log SA} log S A . Owing to their connection with generative adversarial networks (GANs), saddle-point problems have recently attracted considerable interest in machine learning and beyond. By necessity, most theoretical guarantees revolve around convex-concave (or even linear) problems; however, making theoretical inroads towards effici…
We study a general online linear optimization problem(OLO). At each round, a subset of objects from a fixed universe of n n n objects is chosen, and a linear cost associated with the chosen subset is incurred. To measure the performance of our algorithms, we use the notion of regret which is the difference between the to…
CMOSS algorithm reduces regret in combinatorial semi-bandits with efficient computation.
problem Efficiently solving combinatorial semi-bandit problems with minimal regret.
method CMOSS algorithm achieves optimal regret bounds with minimal computational overhead.
result CMOSS achieves optimal regret bounds with minimal computational overhead.
Improved online learning for hidden-convex losses achieves optimal regret.
problem Adversarial online learning with nonconvex losses that become convex after reparameterization.
method Algorithmic equivalence between OGD and OMD on convex losses, with Hessian compatibility condition.
result OGD achieves O ( T ) \mathcal{O}(\sqrt{T}) O ( T ) regret for hidden-convex losses, matching optimal rate. Optimistic Mirror Descent framework improves bidding strategies in non-stationary first-price auctions.
problem Optimizing bidding strategies in non-stationary first-price auctions.
method Introducing Optimistic Mirror Descent (OMD) framework with novel optimism configuration.
result Minimax-optimal dynamic regret rates achieved for non-stationary first-price auctions.