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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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48 results for Vision-based Navigation

VNLA uses vision and language to guide agents in finding objects in indoor environments.

problem Guiding agents in finding objects in indoor environments via language.
method Developed I3L framework for imitation learning with indirect intervention.
result Significantly improved success rate of learning agents over baselines.

Hierarchical Foresight improves robot vision tasks by planning long-term goals.

problem Compounding uncertainty and scalability issues in long horizon video prediction.
method Subgoal generation and planning using hierarchical visual foresight (HVF).
result Achieves nearly 200% performance improvement in vision-based manipulation tasks.

FedVision uses federated learning to improve object detection without transmitting data.

problem Challenges in building object detection models on large training datasets due to privacy and cost issues.
method Federated learning (FL) platform for easy integration by non-experts.
result Significant efficiency improvement and cost reduction in smart city applications.

Deep reinforcement learning (deep RL) has been successful in learning sophisticated behaviors automatically; however, the learning process requires a huge number of trials. In contrast, animals can learn new tasks in just a few trials, benefiting from their prior knowledge about the world. This paper seeks to bridge th…

2016-11-09abs ↗pdf ↗

V-SysId identifies keypoints and 3D system from unlabeled videos.

problem Identifying keypoints and 3D system from unlabeled videos.
method Alternates between parameter estimation and extrinsic camera calibration, using motion equations as weak supervision.
result Utility of the approach demonstrated across various settings.

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

Weakly-supervised RL identifies meaningful tasks, improving performance in complex environments.

problem Learning to efficiently explore and distinguish between meaningful and irrelevant tasks.
method Weak supervision to automatically disentangle meaningful tasks from a large space of nonsensical tasks.
result The learned subspace of meaningful tasks leads to substantial performance gains, especially in complex environments.

HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.

problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.

Introduces a natural parallel translation for navigation data.

problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.

Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.

problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.

Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.

problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.

The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.

problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.

Improved robot navigation using multi-head attention for natural language instructions.

problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.

The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3\mathbb{R}^3. In this paper, these two methods are combined to introduce a novel family of pursu…

2012-05-20abs ↗pdf ↗

SLAM-net learns to navigate visually in challenging indoor environments.

problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

Bayesian model for energy consumption helps electric vehicles navigate efficiently.

problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.

Deep learning agent improves pedestrian navigation in urban environments.

problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.

Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.

problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.

The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.

problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.

Method learns multi-stage tasks from single video, overcoming challenges of raw pixel learning and insufficient demonstrations.

problem Learning multi-stage vision-based tasks from a single video of a human performing the task.
method Learn primitive behaviors from video demonstrations and dynamically compose them to perform multi-stage tasks.
result Demonstrated learning of various tasks on real robots using raw pixel inputs and minimal demonstrations.

Paper introduces timing-based adversarial attacks on DRL-based navigation systems.

problem Vulnerability of DRL-based navigation systems to adversarial attacks.
method Timing-based adversarial strategies using physical noise patterns.
result Adversarial timing attacks significantly degrade DRL-based navigation performance.

End-to-end driving network learns navigation and localization from raw data.

problem Lack of full action distribution and localization in end-to-end autonomous driving.
method Variational network for predicting control commands and deterministic navigation, probabilistic localization using noisy GPS.
result Model can predict full probability distribution over possible actions and navigate routes.