Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

Trend · papers per month

3.4%6.8%10.2%13.6% · Feb 202519922001200920172026
48 results for Randomized Reward

This paper analyzes how randomizing rewards in MBRL can improve performance without being overly optimistic.

problem The gap between theoretical worst-case regret analysis and empirical performance in MBRL.
method Reward randomization in model-based reinforcement learning (MBRL) with kernelized linear regulator (KNR) model.
result Reward randomization guarantees partial optimism and near-optimal worst-case regret.

Study explores strategies for randomized allocation in delayed rewards bandits.

problem Understanding the exploration-exploitation tradeoff in randomized strategies with delayed rewards.
method Examines two strategies: updating exploration sequence at every time point vs. updating only when a new reward is observed.
result The strategy updating only when a new reward is observed leads to strong consistency in allocation for a wider scope of situations.

A novel algorithm minimizes regret in a multi-agent bandit problem with time-varying random graphs and heterogeneous rewards.

problem Minimizing regret in a multi-agent multi-armed bandit problem with time-varying random graphs and heterogeneous rewards.
method Introduces a novel algorithmic framework combining averaging-based consensus with a weighting technique and upper confidence bound.
result Derives optimal instance-dependent regret upper bounds of order logT\log{T} in both sub-gaussian and sub-exponential environments.

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

Study improves unbiased recommender learning by addressing missing-reward bias.

problem Data bias caused by missing-reward observations in recommender systems.
method Proposes a novel estimator using propensity scores to mitigate both position and reward bias.
result The proposed estimator outperforms other methods, even with increased reward observation bias.

Optimizing rewards under budget constraints with correlated costs and rewards.

problem Maximizing total expected reward under a budget constraint on total cost with correlated and potentially heavy-tailed cost-reward pairs.
method Proposes algorithms exploiting correlation between cost and reward via linear minimum mean-square error estimation to achieve tight regret bounds.
result Achieves O(logB)O(\log B) regret for a budget B>0B>0 under certain moment conditions.

Motivated by problems in search and detection we present a solution to a Combinatorial Multi-Armed Bandit (CMAB) problem with both heavy-tailed reward distributions and a new class of feedback, filtered semibandit feedback. In a CMAB problem an agent pulls a combination of arms from a set {1,...,k}\{1,...,k\} in each round, g…

2017-05-26abs ↗pdf ↗

The paper tackles resource allocation for arms with unknown and random rewards, achieving optimal regret bounds.

problem Allocating resources on arms with unknown and random rewards.
method Developed two algorithms with optimal regret bounds for b[0,1]b \in [0,1], demonstrating a phase transition at b=1/2b=1/2.
result Achieved optimal gap-dependent and gap-independent regret bounds for b[0,1]b \in [0,1].

Off-policy evaluation for MNAR rewards in MDPs

problem Off-policy evaluation in MDPs with MNAR rewards
method Formalizing a reward-dependent propensity model and using future states as shadow variables
result Proposed an Fitted-Q-Evaluation-style estimator that propagates recovered rewards while allowing target policies to depend on past missingness indicators

Paper analyzes AIRL in high-dimensional spaces using random matrix theory.

problem AIRL's performance challenges in high-dimensional environments.
method Examined the rank of the matrix derived from transition matrix, applied random matrix theory.
result High-dimensional scenarios reveal transfer limitations not inherent to AIRL framework.

New algorithm balances user reward and statistical inference by mixing TS with UR based on difference size.

problem Combining statistical inference with user reward in adaptive experiments.
method TS-PostDiff algorithm that uses UR when differences are small and TS when large.
result TS-PostDiff reduces false positives and increases statistical power for small differences, while maximizing reward for large ones.

RoME optimizes mobile health interventions by modeling user and time-specific effects.

problem Challenges in optimizing mobile health interventions due to participant heterogeneity, nonstationarity, and nonlinear relationships.
method RoME uses a Robust Mixed-Effects contextual bandit algorithm with random effects, network cohesion penalties, and debiased machine learning.
result RoME achieves robust regret bounds even with complex baseline rewards, demonstrating superior performance in simulations and studies.

New algorithm for multi-player bandits with collision-dependent rewards.

problem Stochastic multi-player multi-armed bandits with collision-dependent reward distributions.
method Error-Correction Collision Communication (EC3) algorithm.
result EC3 algorithm achieves optimal regret approaching centralized MP-MAB regret.

Modeling driver trajectories using inverse reinforcement learning and random utility.

problem Modeling rational driver behavior in road networks from sparse sensor data.
method Apply random utility theory to model unknown reward function, introduce extended state, and use Markov decision process.
result Maximum entropy inverse reinforcement learning is a special case of the proposed approach.

We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds O(t)O(t) i.i.d. pseudo-rewards to its history in round tt and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). Th…

2019-02-26abs ↗pdf ↗

EVILL uses randomised perturbations to improve exploration in bandit problems.

problem Improving exploration in structured stochastic bandit problems.
method Solves for the minimiser of a linearly perturbed regularised negative log-likelihood function.
result EVILL matches the performance of Thompson-sampling-style methods in theory and practice.

In this paper, we investigate cost-aware joint learning and optimization for multi-channel opportunistic spectrum access in a cognitive radio system. We investigate a discrete time model where the time axis is partitioned into frames. Each frame consists of a sensing phase, followed by a transmission phase. During the …

2018-04-11abs ↗pdf ↗

A new framework assesses financial and ESG risks for sustainable investing.

problem Measuring risk and reward in sustainable investing considering environmental, social, and governance factors.
method Proposes axiomatic definitions for ESG-coherent risk measures and reward-risk ratios based on bivariate random variables.
result Empirical analysis ranks stocks using the proposed measures.

Quantum algorithms for multi-armed bandits are explored with limited reward access.

problem Exploring quantum speed-ups in multi-armed bandit problems with limited reward information.
method Introduced new bandit models and showed query complexity equivalence with classical algorithms.
result No quadratic speed-up is possible for multi-armed bandits with limited reward access.

Learning robust value functions given raw observations and rewards is now possible with model-free and model-based deep reinforcement learning algorithms. There is a third alternative, called Successor Representations (SR), which decomposes the value function into two components -- a reward predictor and a successor ma…

2016-06-08abs ↗pdf ↗

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is a type of intrins…

2018-08-13abs ↗pdf ↗

KL-MS improves regret bounds for multi-armed bandits with bounded rewards.

problem Designing efficient exploration algorithms for multi-armed bandits with bounded rewards.
method Kullback-Leibler Maillard Sampling (KL-MS) for multi-armed bandits with bounded rewards.
result KL-MS achieves a worst-case regret bound of O(μ(1μ)KTlnK+KlnT)O(\sqrt{μ^*(1-μ^*) K T \ln K} + K \ln T).

Optimal algorithm for maximizing rewards in contextual bandits with resource constraints.

problem Maximizing rewards in contextual bandits with resource constraints.
method Proposed a universal and optimal algorithmic framework for CBwK by reducing it to online regression.
result Established the optimality of the proposed algorithm for various function classes.

A new algorithm for resource-aware multi-armed bandits minimizes regret.

problem Optimizing resource usage in a multi-armed bandit problem with censored observations.
method UCB-inspired online learning algorithm with theoretical regret analysis.
result The proposed algorithm outperforms standard multi-armed bandit algorithms in simulations.

Novel framework for risk-sensitive reinforcement learning using martingale decomposition.

problem Risk sensitivity in sequential decision-making with uncertain rewards.
method Martingale decomposition and chaotic variation for reward uncertainty, integrated into model-free reinforcement learning algorithms.
result Demonstrated relevance of risk-sensitive reinforcement learning in grid world and portfolio optimization problems.

In this paper, we study the stochastic combinatorial multi-armed bandit (CMAB) framework that allows a general nonlinear reward function, whose expected value may not depend only on the means of the input random variables but possibly on the entire distributions of these variables. Our framework enables a much larger c…

2016-10-20abs ↗pdf ↗

Develops first-order methods for average-reward MDPs with strong guarantees.

problem Lack of strong theoretical guarantees for first-order methods in AMDPs.
method Average-reward stochastic policy mirror descent (SPMD) and variance-reduced temporal difference (VRTD) methods.
result Establishes sample complexity results for solving AMDPs.

The paper provides tight bounds for improving multi-armed bandits problem.

problem Improving multi-armed bandits problem with concave reward functions.
method Upper and lower bounds for randomized online algorithms, providing an O(klogk)O(\sqrt{k} \log k) approximation.
result Achieved nearly-tight approximation guarantees for the improving multi-armed bandits problem.

The paper tackles combinatorial pure exploration with various feedback structures and proposes efficient algorithms.

problem Identifying the optimal action in a combinatorial space with limited feedback and nonlinear rewards.
method Designs polynomial-time adaptive algorithms for CPE-BL and CPE-PL, providing sample complexity analyses.
result The proposed algorithms achieve sample complexity close to lower bounds and outperform existing methods.

New algorithm tackles multi-agent bandits with heavy-tailed data.

problem Maximizing system performance in multi-agent settings with heavy-tailed data.
method Algorithm exploits hub-like structures and synchronization among clients.
result Regret bound of O(M11αlogT)O(M^{1 -\frac{1}α} \log{T}) for homogeneous settings, O(MlogT)O(M \log{T}) for heterogeneous.

New algorithm optimally identifies best arm in both stochastic and adversarial settings.

problem Best arm identification in stochastic and adversarial reward scenarios.
method Parameter-free algorithm designed to be robust to adversarial rewards and optimal in stochastic problems.
result Algorithm's error rate matches optimal bounds in stochastic problems and is robust to adversarial rewards.

Improves generative models by optimizing rewards and sample editing.

problem Efficiently generating high-reward samples with structural constraints.
method Introduces MDM-VGB, a discrete diffusion sampler that augments unmasking generation with reward-guided remasking.
result MDM-VGB achieves quadratic complexity and robustness to noise, outperforming heuristics like best-of-NN.

New algorithms boost SAT solver performance by optimizing restart strategies.

problem Optimizing decision-making under time constraints with restarts.
method Developed online learning algorithms for a bandit problem with controlled restarts.
result Achieved O(log(τ))O(\log(τ)) and O(τlog(τ))O(\sqrt{τ\log(τ)}) regret bounds.

Study resource allocation strategies in sequential decisions with unknown rewards.

problem Sequential resource allocation with unknown rewards.
method Design combinatorial multi-armed bandit algorithms for discrete or continuous budgets.
result Prove algorithms achieve logarithmic cumulative regret under semi-bandit feedback.

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or …

2018-10-02abs ↗pdf ↗

The Artificial Prediction Market is a recent machine learning technique for multi-class classification, inspired from the financial markets. It involves a number of trained market participants that bet on the possible outcomes and are rewarded if they predict correctly. This paper generalizes the scope of the Artificia…

2012-04-18abs ↗pdf ↗