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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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4589134178 · Jun 202019922001200920172026
48 results for Maximum Reward

New RL formulation for maximizing maximum reward in molecule generation.

problem Traditional RL frameworks do not fit real-world applications like drug discovery.
method Formulated a new objective function to maximize maximum reward, derived Bellman equation, introduced operators, and proved convergence.
result Achieved state-of-the-art results in molecule generation.

The paper introduces a new intrinsic reward method for exploration in reinforcement learning.

problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.

New RL approach uses future state and action visitation measures for better exploration.

problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.

Paper proposes a policy-search algorithm to learn entropy-maximizing exploration policies in reward-free environments.

problem Reward-free learning in high-dimensional, continuous-control domains.
method Maximum Entropy POLicy optimization (MEPOL) algorithm that maximizes a non-parametric state entropy estimate.
result MEPOL learns a maximum-entropy exploration policy that facilitates learning various reward-based tasks.

We introduce a new online learning framework where, at each trial, the learner is required to select a subset of actions from a given known action set. Each action is associated with an energy value, a reward and a cost. The sum of the energies of the actions selected cannot exceed a given energy budget. The goal is to…

2018-10-28abs ↗pdf ↗

NeuralRBMLE tackles explore-exploit trade-offs in contextual bandits with neural networks.

problem Stochastic contextual bandit problem with general bounded reward functions.
method Reward-biased maximum likelihood estimation with neural networks to enforce exploration.
result Both NeuralRBMLE variants achieve O~(T)\widetilde{\mathcal{O}}(\sqrt{T}) regret.

A new method recovers rewards from behavior policies using classification and regression.

problem Recovering meaningful rewards from observed behavior in reinforcement learning.
method GenPQR, a modular procedure that estimates behavior policy, evaluates soft Q-function, and recovers normalized reward using classification and regression.
result GenPQR matches or improves reward recovery compared to DeepPQR, while being simpler and more modular.

This work tackles the challenge of aligning generative models without explicit reward signals.

problem Aligning generative models without explicit reward signals.
method A Bilevel Optimization framework where the reward function is treated as the optimization variable of an outer-level problem.
result Theoretical analysis and insights generalize to tabular classification and model-based reinforcement learning.

Novel algorithm reduces computational burden in IRL with finite-time guarantees.

problem Efficiently recover reward function and optimal policy from expert behavior.
method Single-loop algorithm that maximizes likelihood after each policy improvement step.
result Algorithm provably converges to a stationary solution with finite-time guarantees.

Improved GP bandit algorithms for noiseless, varying noise, and RKHS norms.

problem Minimizing regret in Gaussian process bandits with unknown reward functions.
method New upper bound on maximum posterior variance, refined MVR and PE algorithms.
result Optimal regret bounds for noiseless, varying noise, and RKHS norms.

We consider the problem of learning from demonstrated trajectories with inverse reinforcement learning (IRL). Motivated by a limitation of the classical maximum entropy model in capturing the structure of the network of states, we propose an IRL model based on a generalized version of the causal entropy maximization pr…

2019-11-16abs ↗pdf ↗

No real-world reward function is perfect. Sensory errors and software bugs may result in RL agents observing higher (or lower) rewards than they should. For example, a reinforcement learning agent may prefer states where a sensory error gives it the maximum reward, but where the true reward is actually small. We formal…

2017-05-23abs ↗pdf ↗

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus…

2018-09-09abs ↗pdf ↗

Unified meta algorithms estimate various distribution functionals in infinite-armed bandits.

problem Estimating various distribution functionals in infinite-armed bandits.
method Unified meta algorithms for offline and online settings, achieving optimal sample complexities.
result Online estimation offers significant advantage for certain distribution functionals.

Diversified risk parity strategies outperform equally-weighted portfolios in various asset universes.

problem Finding optimal portfolio allocations that balance risk and reward.
method Integrates various reward-risk measures and generic allocation rules into diversified risk parity.
result Diversified reward-risk parity strategies exhibit higher average returns, Sharpe ratios, and Calmar ratios compared to equally-weighted risk portfolios.

Paper generalizes reward distribution in multi-armed bandits with temporally-partitioned rewards.

problem Handling partial rewards distributed over multiple rounds in multi-armed bandits.
method Introduces Beta-spread property to generalize reward distribution, derives lower bound, and provides TP-UCB-FR-G algorithm.
result Improves regret upper bound for some scenarios using Beta-spread property.

A new algorithm balances global reward and group constraints in federated multi-armed bandits.

problem Maximizing global reward while protecting client privacy in federated learning.
method Combinatorial contextual bandit with group constraints, using a two-output Gaussian process.
result TCGP-UCB incurs low regret, balancing super arm reward and group reward constraints.

Text generation is a crucial task in NLP. Recently, several adversarial generative models have been proposed to improve the exposure bias problem in text generation. Though these models gain great success, they still suffer from the problems of reward sparsity and mode collapse. In order to address these two problems, …

2018-04-30abs ↗pdf ↗

Unified LP framework for offline reward learning from human demonstrations and feedback.

problem Reward learning from human demonstrations and feedback with robustness and sample efficiency.
method A novel linear programming framework for offline reward learning.
result Unified LP framework achieves better performance compared to MLE.

Reinforcement learning agents are prone to undesired behaviors due to reward mis-specification. Finding a set of reward functions to properly guide agent behaviors is particularly challenging in multi-agent scenarios. Inverse reinforcement learning provides a framework to automatically acquire suitable reward functions…

2019-07-30abs ↗pdf ↗

We consider a problem of learning the reward and policy from expert examples under unknown dynamics. Our proposed method builds on the framework of generative adversarial networks and introduces the empowerment-regularized maximum-entropy inverse reinforcement learning to learn near-optimal rewards and policies. Empowe…

2018-09-17abs ↗pdf ↗

We present a method for a certain class of Markov Decision Processes (MDPs) that can relate the optimal policy back to one or more reward sources in the environment. For a given initial state, without fully computing the value function, q-value function, or the optimal policy the algorithm can determine which rewards w…

2018-06-09abs ↗pdf ↗

The paper shows how policy regularization acts like an adversary to improve robustness.

problem Improving robustness of learned policies in reinforcement learning.
method Using convex duality, the paper characterizes adversarial reward perturbations and provides generalization guarantees.
result Policy regularization acts as an adversary to improve robustness against worst-case reward perturbations.

Unified framework for estimating reward functions in competitive games.

problem Estimating unknown reward functions in competitive games.
method Unified framework with entropy regularization for reward function recovery.
result Strong theoretical guarantees and practical effectiveness demonstrated.

In many settings (e.g., robotics) demonstrations provide a natural way to specify tasks; however, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the tasks, such as rewards or policies, can be safely composed and/or do not explicitly capture history dependen…

2019-07-26abs ↗pdf ↗

The paper develops a reinforcement learning model to estimate ad impact considering delayed and cumulative effects.

problem Accurately estimating ad impact considering delayed and long-term effects, cumulative impacts, and customer heterogeneity.
method Modeling ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards, proposing a two-stage maximum likelihood estimator and reinforcement learning algorithm.
result Achieves a near-optimal regret bound of O~(dH2T)\tilde{O}{(dH^2\sqrt{T})}, validating the approach through simulation experiments.

Improved exploration methods for reinforcement learning with reduced sample complexity.

problem Challenges in reinforcement learning exploration in unknown environments.
method Proposed game-theoretic and trajectory entropy algorithms with improved sample complexity.
result Established statistical advantage of entropy-regularized MDPs for exploration and reduced sample complexity.

New algorithms improve contextual bandits with neural networks and energy models.

problem Inefficient exploration in non-linear models for contextual bandits.
method Maximum entropy exploration using neural networks and energy models.
result Both techniques outperform standard algorithms, with energy models best overall.

A new framework isolates exploration challenges in RL without explicit rewards.

problem Challenges in reinforcement learning, especially exploration.
method Reward-free RL framework, collecting trajectories without a reward function, then computing policies for various reward functions.
result Efficient algorithm that conducts exploration and computes near-optimal policies for multiple reward functions.

We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the rewa…

2013-11-03abs ↗pdf ↗

The paper analyzes the reward improvement of aligned policies in large language models.

problem Optimizing policies in large language models while staying close to a reference policy.
method Information-theoretic analysis and reduction to exponential order statistics.
result Information-theoretic upper bounds on reward improvement are derived.

Develops statistical framework for resolving reward function ambiguity in inverse reinforcement learning.

problem Non-uniqueness of reward functions in inverse reinforcement learning.
method Entropy regularization combined with least-squares reconstruction of the reward from the soft Bellman residual.
result Least-squares reward function is unique and consistent with the expert policy.

In reinforcement learning the Q-values summarize the expected future rewards that the agent will attain. However, they cannot capture the epistemic uncertainty about those rewards. In this work we derive a new Bellman operator with associated fixed point we call the `knowledge values'. These K-values compress both the …

2018-07-25abs ↗pdf ↗

Enhances portfolio performance using deep reinforcement learning and future rewards.

problem Improving existing high-performing portfolio strategies through dynamic rebalancing.
method Proximal Policy Optimization (PPO) and Oracle agents for dynamic rebalancing; Regret-based Sharpe reward function; Transaction cost scheduler; Future-looking reward function; Circular block bootstrap training.
result Significantly enhanced portfolio performance compared to traditional strategies and baselines.

Study shows fast rates for inverse reinforcement learning with linear rewards.

problem Entropy-regularized min-max inverse reinforcement learning in finite-horizon MDPs.
method Structural and statistical analysis of Min-Max-IRL with pseudo-self-concordance.
result Both trajectory-level KL divergence and parameter error decay at O(n1)\mathcal{O}(n^{-1}).