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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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1223 · Jun 202219922001200920172026
36 results for Lower-confidence-bound

Proposes a method to compute valid lower confidence bounds for multiple models selected based on their performance.

problem Model selection and evaluation in machine learning.
method Interprets model selection as a simultaneous inference problem, uses bootstrap tilting and maxT-type multiplicity correction.
result Yields valid lower confidence bounds that are at least as good as standard approaches and reliably reach nominal coverage probability.

Study noisy rewards in online decision-making with unknown distributions.

problem Learning optimal decisions in online settings with noisy and unknown reward distributions.
method Proposes algorithms integrating learning and decision-making via LCB thresholding.
result Achieves competitive ratios of 1 - 1/e and 1/2 in various settings.

Study optimizes dynamic product selection and pricing using censored preference feedback.

problem Maximizing revenue from dynamic assortment and pricing decisions.
method Proposes a censored multinomial logit model and LCB pricing strategy combined with UCB or TS product selection.
result Achieves optimal regret bounds for dynamic pricing and selection.

Thompson Sampling with bilateral uncertainty improves performance in Bayesian Optimization.

problem Twin difficulties of modeling and searching complex functions in high dimensions.
method Exploiting conditional independence, Thompson Sampling respecting bilateral uncertainty (BU).
result Thompson Sampling with BU is more effective than the additive approximation in small budgets.

Optimizes target value in stochastic black box functions.

problem Finding input to minimize expected squared error to target value.
method Derives acquisition functions for expected improvement, probability of improvement, and lower confidence bound, assuming Gaussian aleatoric effects.
result Acquisition functions can outperform classical Bayesian optimization under certain conditions.

New algorithm optimizes online decision-making with dynamically generated actions.

problem Balancing action generation costs with optimal decision-making in online learning.
method Doubly-optimistic algorithm using LCB for action selection and UCB for action generation.
result Achieves optimal regret bound of O(Tdd+2ddd+2+dTlogT)O(T^{\frac{d}{d+2}}d^{\frac{d}{d+2}} + d\sqrt{T\log T}).

The paper improves Q-learning by incorporating pessimism for better sample efficiency.

problem Improving sample efficiency in asynchronous Q-learning with non-i.i.d. data.
method Developed an algorithmic framework that incorporates the principle of pessimism into asynchronous Q-learning, penalizing infrequently-visited state-action pairs based on suitable lower confidence bounds (LCBs).
result Achieved near-optimal sample complexity, providing theoretical support for the use of pessimism in non-i.i.d. data.

This paper extends the MAB problem to consider risk-reward tradeoffs.

problem Maximizing reward while accounting for risk in multi-armed bandit problems.
method Introduced the Risk Aware Lower Confidence Bound (RALCB) algorithm to solve the mean-variance MAB problem.
result The RALCB algorithm performs better than the algorithm in Sani et al. (2012) in both independent and dependent scenarios.

New method shows multi-objective bandits are not harder than single-objective ones.

problem Comparing multi-objective bandits to single-objective ones.
method Upper and lower confidence-bound estimators for every arm-objective pair, using top-two races and uncertainty-greedy rule.
result Achieves Pareto regret of \(O( icefrac{\log T}{g^\dagger})\), matching lower bound of \(Ω( icefrac{\log T}{g^\dagger})\).

Optimal control in changing systems without strong convexity assumptions.

problem Adversarial changes in convex costs for unknown linear systems.
method Non-convex lower confidence bounds and computationally-efficient regret minimization.
result Achieves T\smash{\sqrt{T}}-regret rate, optimal compared to best stabilizing controller.

New method optimizes offline linear bandits using different confidence sets.

problem Optimizing offline learning for linear contextual bandits.
method Introduces a family of pessimistic learning rules based on p\ell_p confidence sets.
result The π^\hatπ_\infty rule achieves minimax performance and strictly dominates other predictors.

A new offline RL framework unifies imitation learning and vanilla offline RL.

problem Learning from expert datasets without active data collection.
method A new offline RL framework that interpolates between imitation learning and vanilla offline RL, using a weak concentrability coefficient and a lower confidence bound algorithm.
result LCB algorithm achieves a faster rate of 1/N1/N for nearly-expert datasets, and is adaptively optimal for the entire data composition range.

Optimal online learning for joint pricing and resource allocation.

problem Maximizing net profit in dynamic pricing and resource allocation with stochastic demand.
method Developed an efficient algorithm using a Lower-Confidence Bound (LCB) meta-strategy over multiple OCO agents.
result Achieved ildeO(Tmn) ilde{O}(\sqrt{Tmn}) regret, optimal with respect to time horizon TT.

Learning the minimum/maximum mean among a finite set of distributions is a fundamental sub-task in planning, game tree search and reinforcement learning. We formalize this learning task as the problem of sequentially testing how the minimum mean among a finite set of distributions compares to a given threshold. We deve…

2018-06-04abs ↗pdf ↗

This paper proposes a distributionally robust approach to logistic regression. We use the Wasserstein distance to construct a ball in the space of probability distributions centered at the uniform distribution on the training samples. If the radius of this ball is chosen judiciously, we can guarantee that it contains t…

2015-09-30abs ↗pdf ↗

Learn2Evaluate uses learning curves to estimate high-dimensional prediction performance.

problem Estimating test performance in high-dimensional data settings is challenging.
method Learn2Evaluate uses learning curves to estimate test performance at the total sample size.
result Learn2Evaluate provides a lower confidence bound for performance estimation.

Algorithm finds Nash equilibria in complex games with function approximation.

problem Learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation.
method Online learning algorithm using upper and lower confidence bounds derived from optimism in the face of uncertainty.
result Achieves O(T)O(\sqrt{T}) regret with polynomial complexity, under mild assumptions.

Pessimistic Q-learning improves sample efficiency in offline reinforcement learning.

problem Insufficient coverage and sample scarcity in offline reinforcement learning datasets.
method Pessimistic Q-learning algorithm for offline reinforcement learning, focusing on variance reduction.
result Near-optimal sample complexity achieved with the proposed algorithm.

Algorithm optimizes multi-player learning with noisy rewards without direct communication.

problem Cooperative multi-player learning with noisy rewards and no communication.
method Upper and lower confidence bounds algorithm for optimal action selection.
result Achieves logarithmic O(logTΔa)O(\frac{\log T}{Δ_{\bm{a}}}) and O(TlogT)O(\sqrt{T\log T}) regret.

Pessimistic model-based algorithm finds Nash equilibria in zero-sum Markov games from offline data.

problem Learning Nash equilibria in two-player zero-sum Markov games from limited data.
method Pessimistic model-based algorithm with Bernstein-style lower confidence bounds (VI-LCB-Game).
result Proves sample complexity no larger than CclippedS(A+B)(1γ)3ε2\frac{C_{\mathsf{clipped}}^\star S(A+B)}{(1-γ)^3 \varepsilon^2}, achieving minimax optimality.

In data-limited settings, stochastic policies can outperform deterministic ones in bandit problems.

problem Making reliable decisions with limited data in bandit problems.
method Designing TRUST, an algorithm that uses localization laws and relative pessimism.
result TRUST achieves comparable sample complexity to LCB on minimax problems but is significantly lower on few-sample problems.

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the majority of exisiting theory in reinforcement learning only applies to the setting wher…

2020-02-10abs ↗pdf ↗

COAD maximizes online auction revenue by quantifying uncertainty without known distributions.

problem Designing incentive-compatible mechanisms for online auctions with unknown bidder values and uncertain future participants.
method COAD uses distribution-free uncertainty quantification techniques and integrates machine learning methods to predict bidder values while ensuring revenue guarantees.
result COAD maximizes revenue in online auctions through bidder-specific reserve prices based on lower confidence bounds of valuations.

Paper improves signal proportion estimation by accounting for variable dependence.

problem Traditional estimators assume independence, limiting applicability in real-world scenarios.
method Integrates arbitrary covariance dependence information using principal factor approximation.
result Method outperforms state-of-the-art estimators in accuracy and detection of weaker signals.

Paper tackles robust offline RL for non-Markovian processes, improving efficiency and applicability.

problem Learning robust policies for non-Markovian decision processes with limited offline data.
method Proposes a novel algorithm with dataset distillation and LCB design for robust values, derived new dual forms, and introduces concentrability coefficients.
result Proves polynomial sample efficiency for finding ε-optimal robust policies.

New method for global optimization of Gaussian processes reduces computational time.

problem Nonconvex optimization problems with Gaussian processes trained on few data points.
method Reduced-space formulation with branch-and-bound solver and McCormick relaxations.
result Significantly reduced computational time compared to state-of-the-art methods.

Develops algorithms to optimize machine replacement schedules using operational data.

problem Optimizing machine replacement intervals when the lifetime distribution is unknown.
method Formulates as a stochastic multi-armed bandit problem and proposes Hoeffding- and Bernstein-based algorithms.
result Achieves optimal or near-optimal replacement intervals with minimal regret.

New RL algorithm reduces sample complexity for optimal learning.

problem Achieving optimal learning with minimal samples in RL.
method Early-settled variance reduction method with Q-learning sequences.
result Near-optimal regret achieved with sample size SApoly(H)SA\,\mathrm{poly}(H).

SVH-PSL uses Stein Variational Gradient Descent and Hypernetworks to improve Pareto set learning for expensive MOO.

problem Fragmented surrogate models and pseudo-local optima in expensive multi-objective optimization problems.
method SVH-PSL integrates Stein Variational Gradient Descent (SVGD) with Hypernetworks to address fragmentation and pseudo-local optima.
result SVH-PSL significantly improves the quality of the learned Pareto set, offering a promising solution for expensive MOO.

Efficient reinforcement learning for simultaneous-move zero-sum games using optimistic value iteration.

problem Learning optimal strategies in simultaneous-move zero-sum Markov games with function approximation.
method Developed an optimistic variant of least-squares minimax value iteration algorithm for offline and online settings.
result Achieved an upper bound of ildeO(d3H3T) ilde O(\sqrt{d^3 H^3 T}) on duality gap and regret.