Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…
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The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.
Novel segmentation method for energy game-theoretic frameworks using graphical lasso.
In this paper we study the problem of exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions of the players alone. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed gra…
Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random f…
New algorithm reduces regret in graphical bilinear bandits.
We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic se…
We analyze the sample complexity of learning graphical games from purely behavioral data. We assume that we can only observe the players' joint actions and not their payoffs. We analyze the sufficient and necessary number of samples for the correct recovery of the set of pure-strategy Nash equilibria (PSNE) of the true…
The paper proposes a method to learn the structure of continuous-action games with non-parametric utilities using a limited number of samples.
We introduce a new type of graphical model called a "cumulative distribution network" (CDN), which expresses a joint cumulative distribution as a product of local functions. Each local function can be viewed as providing evidence about possible orderings, or rankings, of variables. Interestingly, we find that the condi…
AdaRL adapts quickly to new environments with minimal data.
Proposes a game-theoretic framework to motivate energy-efficient behavior in smart buildings.
Consider scene understanding problems such as predicting where a person is probably reaching, or inferring the pose of 3D objects from depth images, or inferring the probable street crossings of pedestrians at a busy intersection. This paper shows how to solve these problems using Approximate Bayesian Computation. The …
Deep learning is currently the subject of intensive study. However, fundamental concepts such as representations are not formally defined -- researchers "know them when they see them" -- and there is no common language for describing and analyzing algorithms. This essay proposes an abstract framework that identifies th…
Graphical lasso may fail to fit models when data points are insufficient.
Study on rigidity of translating hypersurfaces not in graphical direction.
This is a short description of graphic lambda calculus, with special emphasis on a duality suggested by the two different appearances of knot diagrams, in lambda calculus and emergent algebra sectors of the graphic lambda calculus respectively. This duality leads to the introduction of the dual of the graphic beta move…
We consider the problem of learning high-dimensional Gaussian graphical models. The graphical lasso is one of the most popular methods for estimating Gaussian graphical models. However, it does not achieve the oracle rate of convergence. In this paper, we propose the graphical nonconvex optimization for optimal estimat…
New method for tuning Graphical Lasso hyperparameters.
Consider a mean curvature flow of hypersurfaces in Euclidean space, that is initially graphical inside a cylinder. There exists a period of time during which the flow is graphical inside the cylinder of half the radius. Here we prove a lower bound on this period depending on the Lipschitz-constant of the initial graphi…
Undirected graphical models, or Markov networks, are a popular class of statistical models, used in a wide variety of applications. Popular instances of this class include Gaussian graphical models and Ising models. In many settings, however, it might not be clear which subclass of graphical models to use, particularly…
Paper presents content-based models for game recommendation in cold start scenarios.
Bayesian method for estimating functional graphical models from neuroimaging data.
Paper introduces a nonparametric functional graphical model for random functions.
Graphical models improve portfolio optimization for financial time series.
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to answer this research question by creating visual analogies between a pair of game…
Paper estimates non-causal graphical models using covariance extension and transportation distance.
In this paper, we prove a generalization of Rado's Theorem, a fundamental result of minimal surface theory, which says that minimal surfaces over a convex domain with graphical boundaries must be disks which are themselves graphical. We will show that, for a minimal surface of any genus, whose boundary is "almost graph…
Probabilistic graphical models combine the graph theory and probability theory to give a multivariate statistical modeling. They provide a unified description of uncertainty using probability and complexity using the graphical model. Especially, graphical models provide the following several useful properties: - Graphi…
rags2ridges simplifies graphical modeling of high-dimensional data.
We consider the task of estimating a Gaussian graphical model in the high-dimensional setting. The graphical lasso, which involves maximizing the Gaussian log likelihood subject to an l1 penalty, is a well-studied approach for this task. We begin by introducing a surprising connection between the graphical lasso and hi…
IGGP learns game rules from varying quality game play, finding no overall trend.
Efficient algorithms solve joint graphical lasso problems.
The study proves stability of various graphical translators in mean curvature flow.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be t…
Nonparametric undirected graphical model selection using diffusion models
Graphical notation simplifies tensor operations and decompositions.
New framework models complex spatial data with basis functions and graphical vectors.
Method solves Gaussian graphical models on ladder graphs efficiently.
Introduces SM-games to analyze machine learning interactions.
Just as war is sometimes fallaciously represented as a zero sum game -- when in fact war is a negative sum game - stock market trading, a positive sum game over time, is often erroneously represented as a zero sum game. This is called the "zero sum fallacy" -- the erroneous belief that one trader in a stock market exch…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
Game theory helps analyze ESOs/EBIs in production and service sectors.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …
The paper explores how regularization can lead to convergence in imperfect information games.
New graphical criteria for efficient covariate adjustment in non-parametric causal models.