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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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138277415553 · Jun 202019922001200920172026
48 results for Equilibrium sampling

This paper tackles learning Stackelberg equilibrium in asymmetric games efficiently from noisy samples.

problem Learning Stackelberg equilibrium in asymmetric, general-sum games efficiently from noisy samples.
method The paper initiates the theoretical study of sample-efficient learning of the Stackelberg equilibrium in bandit feedback setting.
result Sharp positive results on sample-efficient learning of Stackelberg equilibrium with value optimal up to a fundamental gap identified.

Enhanced diffusion sampling tackles rare event sampling in biomolecular simulations.

problem Efficiently sampling rare transition events in biomolecular simulations.
method Quantitative steering protocols to generate biased ensembles, followed by exact reweighting.
result Fast, accurate, and scalable estimation of equilibrium properties for folding free energies.

Enhanced diffusion sampling improves rare event sampling in biomolecular simulations.

problem Efficiently sampling rare transition events in biomolecular systems.
method Quantitative steering protocols to generate biased ensembles and exact reweighting.
result Fast, accurate, and scalable estimation of equilibrium properties.

The paper examines Nash equilibrium in GANs for stationary Gaussian processes.

problem Existence and uniqueness of Nash equilibrium in GANs for stationary Gaussian processes.
method Analyzes the existence of Nash equilibrium in GANs for stationary Gaussian processes, considering different discriminator families.
result The existence of Nash equilibrium depends on the discriminator family and symmetry properties of the generator family.

Proves minimax sample complexity for turn-based stochastic games.

problem Proving theoretical guarantees for reinforcement learning in turn-based stochastic games.
method Developing absorbing TBSG and reward perturbation techniques to handle statistical dependence.
result Empirical Nash equilibrium strategy approximates true Nash equilibrium in turn-based stochastic games.

Policy mirror ascent achieves Nash equilibrium in mean field games without a population generative model.

problem Achieving Nash equilibrium in mean field games without a population generative model.
method Policy mirror ascent, contractive operator, single-path TD learning.
result Policy mirror ascent converges to Nash equilibrium within O~(ε2)\widetilde{\mathcal{O}}(\varepsilon^{-2}) samples.

This paper improves sample efficiency for learning equilibria in multi-player games.

problem Sample-efficient learning of equilibria in games with many players.
method Designs algorithms for learning CCE and CE with polynomial sample complexity in the number of players.
result First to show polynomial sample complexity for learning CCE and CE in multi-player games.

CG-BGs combine flow-based models with PMFs to sample large systems efficiently.

problem Sampling equilibrium molecular configurations from the Boltzmann distribution is challenging.
method Coarse-grained Boltzmann Generators (CG-BGs) use flow-based models and learned PMFs for efficient sampling.
result CG-BGs provide a practical route for sampling larger molecular systems efficiently.

Develops a method for non-equilibrium importance sampling to estimate expectations and constants.

problem Estimating expectations and normalization constants for complex high-dimensional distributions.
method Generates samples from a base distribution, transports them using a velocity field, and averages along flowlines.
result The method can achieve zero-variance estimation and significantly reduces variance compared to vanilla estimators.

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach prova…

2019-05-29abs ↗pdf ↗

Neural network models colloidal particle dynamics in non-equilibrium systems.

problem Analyzing non-equilibrium dynamics of many-body colloidal systems.
method Combining power functional theory and machine learning, training a neural network to predict internal force fields.
result The neural network accurately predicts dynamics in non-equilibrium systems, in good agreement with simulations.

Novel algorithms for multi-agent reinforcement learning reduce sample complexity.

problem Efficiently learning Nash equilibria in multi-agent settings.
method Information-Directed Sampling (IDS) principles applied to multi-agent reinforcement learning.
result Sample-efficient algorithms for learning Nash equilibria in various multi-agent settings.

Improved SEG method converges to Nash equilibrium in bilinear games.

problem Stochastic bilinear minimax optimization problem
method Stochastic ExtraGradient (SEG) method with constant step size, iteration averaging, and scheduled restarting.
result Provable convergence to Nash equilibrium under standard settings, optimal convergence rate in interpolation setting.

Study of 2imes22 imes 2 zero-sum games with noisy observations and commitments.

problem Analyzing 2imes22 imes 2 zero-sum games with noisy observations and commitments.
method Modeling a 2imes22 imes 2 zero-sum game with a leader committing to a strategy and a follower observing a noisy version of the leader's action.
result Observing the leader's action is either beneficial or immaterial for the follower, and the equilibrium payoff is bounded.

The paper analyzes RL in high-frequency market making with theoretical and practical implications.

problem Applying RL to high-frequency market making with theoretical rigor.
method Theoretical analysis bridging RL and financial economics, focusing on sampling frequency effects.
result An interesting tradeoff between error and complexity in RL algorithms as sampling frequency decreases.

Path-independent equilibrium models improve network performance on harder problems.

problem Improving network performance on harder problem instances.
method Investigated path-independent equilibrium models and their impact on network performance.
result Path independence correlates with better performance on harder problem instances.

Unified framework for sampling from complex distributions, including discrete and mixed-variable systems.

problem Sampling from complex unnormalized distributions, especially in discrete or mixed-variable systems.
method Enforces time-reversibility using a prescribed physical transition kernel to minimize Maximum Mean Discrepancy (MMD).
result Demonstrates accurate reproduction of thermodynamic observables and mode-switching behavior across diverse systems.

Algorithm learns robust equilibrium in online Markov games with interactive data.

problem Sim-to-real gap in reinforcement learning.
method Distributionally robust RL with minimum value assumption, least square value iteration.
result Sample-efficient algorithm for robust equilibrium in online Markov games.

Paper analyzes adversarial attacks and defenses using game theory.

problem Unclear conditions for optimal attacks and defenses in adversarial learning.
method Game-theoretic framework with locally linear decision boundary model.
result Fast Gradient Method attack and Randomized Smoothing defense form a Nash Equilibrium.

New method achieves optimal sample complexity without warm-start in bilevel optimization.

problem Optimizing smooth objective functions with fixed point constraints in meta-learning and equilibrium models.
method Fixed point iterations at lower-level and projected inexact gradient descent at upper-level.
result Achieves near optimal sample complexity O(ε2)O(ε^{-2}) and ildeO(ε1) ilde{O}(ε^{-1}) samples.

PAPAL algorithm finds mixed Nash equilibria in continuous games.

problem Finding mixed Nash equilibria in non-convex, non-concave games.
method Particle-based Primal-Dual Algorithm (PAPAL) for weakly entropy-regularized min-max optimization.
result PAPAL offers non-asymptotic convergence guarantees for εε-mixed Nash equilibrium.

New method samples from multi-modal distributions on Riemannian manifolds without training.

problem Sampling from multi-modal distributions on Riemannian manifolds is challenging.
method Simulation of a non-equilibrium deterministic dynamics to transport noise toward target distributions.
result Method is entirely training-free and effective on various multi-modal problems.

Neural operators learn to solve LQ MFGs efficiently in infinite dimensions.

problem Solving many related LQ MFG problems in infinite-dimensional settings.
method Training neural operators to map problem data to equilibrium strategies.
result NOs reliably solve unseen LQ MFG variants with controlled parameters.

New method generates equilibrium glass configurations efficiently.

problem Sampling equilibrium configurations of amorphous materials is slow and difficult.
method Riemannian stochastic interpolation framework combining Riemannian stochastic interpolant and equivariant flow matching.
result Enforcing geometric and symmetry constraints significantly improves generative performance.

Graphon game model simplifies stochastic interactions among agents.

problem Complex interactions among heterogeneous agents in stochastic games.
method Introduced a discrete-time graphon game formulation with a representative player.
result Existence and uniqueness of graphon equilibrium proven with mild assumptions.

Paper optimizes reinforcement learning in self-play games with reduced steps.

problem Optimizing reinforcement learning algorithms for self-play in two-player zero-sum games.
method Proposes optimistic Nash Q-learning and Nash V-learning algorithms with improved sample complexity.
result Achieves sample complexity of O(SAB)O(SAB) for Nash Q-learning and O(S(A+B))O(S(A+B)) for Nash V-learning, closing the gap with lower bounds.

Study efficient offline RL in Markov games with general models.

problem Learn approximate equilibria from offline data in Markov games.
method Use Bellman-consistent pessimism for interval estimation and optimize gap relaxation.
result First framework for sample-efficient offline learning in Markov games, handling all equilibria.

RL in MFGs is as hard as solving many single-agent RL problems.

problem Learning Nash Equilibrium in Mean-Field Games (MFGs).
method Introduce P-MBED to measure model complexity, develop a novel exploration strategy, and establish polynomial sample complexity results.
result Learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems.

New algorithm improves sample efficiency for zero-sum Markov games.

problem Improving sample efficiency for model-free algorithms in zero-sum Markov games.
method Proposes a model-free stage-based Q-learning algorithm using variance reduction techniques.
result Achieves optimal sample complexity for finding ε-optimal Nash Equilibrium.

Algorithm finds ε-equilibrium policies for multi-agent Markov games with hidden low-rank structure.

problem Designing efficient algorithms for multi-agent Markov games with unknown representation and hidden low-rank structure.
method Model-based and model-free approaches using representation learning to construct an effective representation from data.
result Achieves poly(H,d,A,1/ε)(H,d,A,1/\varepsilon) sample complexity for both model-based and model-free approaches.

Two-cycle GEILA equilibria are OLG equilibria and vice versa, with applications to indeterminacy and bubbles.

problem Relationship between GEILA and OLG models.
method Proof of equilibrium equivalence and application to indeterminacy and bubbles.
result GEILA and OLG models are equivalent under certain conditions.

GGFPS improves model performance by sampling molecules more efficiently.

problem Improving model performance and reducing data costs in chemistry problems.
method Gradient-Guided Furthest Point Sampling (GGFPS) that leverages molecular force norms.
result GGFPS leads to superior data efficiency and model robustness compared to other sampling methods.

We prove the existence of a Radner equilibrium in a model with proportional transaction costs on an infinite time horizon and analyze the effect of transaction costs on the endogenously determined interest rate. Two agents receive exogenous, unspanned income and choose between consumption and investing into an annuity.…

2017-02-06abs ↗pdf ↗

Generative model for condensed matter using Riemannian flow matching.

problem Sampling equilibrium distributions in condensed-phase systems.
method Riemannian flow matching to incorporate periodicity, using Hutchinson's trace estimator and cumulant expansion for bias correction.
result Highly accurate free energy estimates on monatomic ice without multistage estimators.

New RL algorithms learn QSE from strategic feedbacks with sample efficiency.

problem Learning QSE in Markov games with strategic feedbacks.
method Proposes sample-efficient algorithms for online and offline settings, combining quantal response model learning and RL.
result Achieves sublinear regret bounds and quantifies model uncertainty.