Study preference-based reinforcement learning in episodic kernel MDPs.
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Algorithm tackles constrained reinforcement learning with concave-convex and knapsack constraints.
Algorithm improves multi-armed bandit performance by transferring reward samples.
BerlinUCB learns from episodic rewards in nonstationary contexts.
We consider online learning in episodic loop-free Markov decision processes (MDPs), where the loss function can change arbitrarily between episodes, and the transition function is not known to the learner. We show regret bound, where is the number of episodes, is the state space, $A…
Algorithm reduces episode count for CMDPs with constraints.
Many interesting real world domains involve reinforcement learning (RL) in partially observable environments. Efficient learning in such domains is important, but existing sample complexity bounds for partially observable RL are at least exponential in the episode length. We give, to our knowledge, the first partially …
Algorithm improves online learning in adversarial bandits.
Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interaction with the environments to obtain satisfactory performance. Recently,…
We introduce a new class of reinforcement learning methods referred to as {\em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {\em episodes}, each composed of several {\em steps}, in which it chooses an action and observes a feedback signal. Moreover, in each step, it can take a special action, c…
Paper proposes DAC-ML, a cognitive architecture that learns quickly from few episodes.
In this paper we address the problem of discovering a small set of frequent serial episodes from sequential data so as to adequately characterize or summarize the data. We discuss an algorithm based on the Minimum Description Length (MDL) principle and the algorithm is a slight modification of an earlier method, called…
We propose Episodic Backward Update (EBU) - a novel deep reinforcement learning algorithm with a direct value propagation. In contrast to the conventional use of the experience replay with uniform random sampling, our agent samples a whole episode and successively propagates the value of a state to its previous states.…
New rule reduces exploration regret to logarithmic, improving bad episode handling.
Recurrent major mood episodes and subsyndromal mood instability cause substantial disability in patients with bipolar disorder. Early identification of mood episodes enabling timely mood stabilisation is an important clinical goal. Recent technological advances allow the prospective reporting of mood in real time enabl…
We introduce a lifelong language learning setup where a model needs to learn from a stream of text examples without any dataset identifier. We propose an episodic memory model that performs sparse experience replay and local adaptation to mitigate catastrophic forgetting in this setup. Experiments on text classificatio…
We introduce an off-policy evaluation procedure for highlighting episodes where applying a reinforcement learned (RL) policy is likely to have produced a substantially different outcome than the observed policy. In particular, we introduce a class of structural causal models (SCMs) for generating counterfactual traject…
New algorithms reduce dynamic regret in online MDPs with changing losses.
Extends Thompson sampling for RL with fewer episodes.
Improved reinforcement learning for episodes with varying action sets.
We investigate the robustness properties of image recognition models equipped with two features inspired by human vision, an explicit episodic memory and a shape bias, at the ImageNet scale. As reported in previous work, we show that an explicit episodic memory improves the robustness of image recognition models agains…
Recent advances in deep reinforcement learning algorithms have shown great potential and success for solving many challenging real-world problems, including Go game and robotic applications. Usually, these algorithms need a carefully designed reward function to guide training in each time step. However, in real world, …
New algorithm for average reward learning with bounded hitting time assumption.
This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.
New method learns near-optimal policies with polynomial samples in A and H.
Study finds stock prices rarely appreciate during capital inflows but often appreciate during normal flows.
In continual learning (CL), an agent learns from a stream of tasks leveraging prior experience to transfer knowledge to future tasks. It is an ideal framework to decrease the amount of supervision in the existing learning algorithms. But for a successful knowledge transfer, the learner needs to remember how to perform …
Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.
Long horizon reinforcement learning is as hard as short horizon learning.
State of the art deep reinforcement learning algorithms take many millions of interactions to attain human-level performance. Humans, on the other hand, can very quickly exploit highly rewarding nuances of an environment upon first discovery. In the brain, such rapid learning is thought to depend on the hippocampus and…
Freezing of gait (FoG) is a common gait disability in Parkinson's disease, that usually appears in its advanced stage. Freeze episodes are associated with falls, injuries, and psychological consequences, negatively affecting the patients' quality of life. For detecting FoG episodes automatically, a highly accurate dete…
We consider a reinforcement learning (RL) setting in which the agent interacts with a sequence of episodic MDPs. At the start of each episode the agent has access to some side-information or context that determines the dynamics of the MDP for that episode. Our setting is motivated by applications in healthcare where ba…
Current deep neural networks can achieve remarkable performance on a single task. However, when the deep neural network is continually trained on a sequence of tasks, it seems to gradually forget the previous learned knowledge. This phenomenon is referred to as \textit{catastrophic forgetting} and motivates the field c…
Most provably-efficient learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration, posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the sta…
Meta-learning agents excel at rapidly learning new tasks from open-ended task distributions; yet, they forget what they learn about each task as soon as the next begins. When tasks reoccur - as they do in natural environments - metalearning agents must explore again instead of immediately exploiting previously discover…
PS4POMDPs algorithm simplifies online learning for episodic POMDPs with unknown models.
StepMix algorithm ensures safe exploration in reinforcement learning with near-optimal performance.
Paper optimizes learning MDPs with adversarial rewards using linear models.
Quantum UCB algorithm reduces reinforcement learning regret exponentially.
Algorithm learns both stochastic and adversarial MDPs with best-of-both-worlds guarantees.
Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods: neuro-inspired algorithms which use non-/semi-parametric models that predict valu…
We discuss memory models which are based on tensor decompositions using latent representations of entities and events. We show how episodic memory and semantic memory can be realized and discuss how new memory traces can be generated from sensory input: Existing memories are the basis for perception and new memories ar…
The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback i…
We consider online learning for episodic stochastically constrained Markov decision processes (CMDPs), which plays a central role in ensuring the safety of reinforcement learning. Here the loss function can vary arbitrarily across the episodes, and both the loss received and the budget consumption are revealed at the e…
New algorithm reduces reinforcement learning complexity, approaching contextual bandits.
Recently, there has been significant progress in understanding reinforcement learning in discounted infinite-horizon Markov decision processes (MDPs) by deriving tight sample complexity bounds. However, in many real-world applications, an interactive learning agent operates for a fixed or bounded period of time, for ex…
UCB-Advantage learns MDPs with regret.
We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging…