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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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481115 · Jun 201919922001200920172026
48 results for Atari 100k

Deep RL algorithms can overfit to early experiences, leading to poor performance.

problem Overfitting to early interactions in deep reinforcement learning.
method Proposed a mechanism to periodically reset part of the agent to mitigate overfitting.
result Periodic resetting improves performance in both discrete and continuous action domains.

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so…

2019-03-01abs ↗pdf ↗

CURL uses contrastive learning to improve reinforcement learning performance.

problem Improving reinforcement learning performance on complex tasks.
method Contrastive learning to extract high-level features from raw pixels, followed by off-policy control.
result CURL outperforms prior methods on DeepMind Control Suite and Atari Games.

Self-Predictive Representations improves data-efficient reinforcement learning from limited interaction.

problem Efficient reinforcement learning from limited data.
method Train agents to predict future latent state representations using self-supervised objectives.
result Achieves a median human-normalized score of 0.415 on Atari with 100k steps of interaction, 55% improvement over previous state-of-the-art.

Tensor decompositions are invaluable tools in analyzing multimodal datasets. In many real-world scenarios, such datasets are far from being static, to the contrary they tend to grow over time. For instance, in an online social network setting, as we observe new interactions over time, our dataset gets updated in its "t…

2017-09-03abs ↗pdf ↗

Deep RL evaluation underestimates uncertainty, leading to misleading conclusions.

problem Statistical uncertainty in deep RL performance evaluations is underestimated, leading to misleading conclusions.
method Advocates for reporting interval estimates of aggregate performance and proposes performance profiles to account for variability.
result Substantial discrepancies in prior performance comparisons are revealed, highlighting the need for more rigorous evaluation methods.

In this paper, we present a local information theoretic approach to explicitly learn probabilistic clustering of a discrete random variable. Our formulation yields a convex maximization problem for which it is NP-hard to find the global optimum. In order to algorithmically solve this optimization problem, we propose tw…

2018-10-10abs ↗pdf ↗

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges that any algorithm needs to master in order to perform well on all games: process…

2018-05-29abs ↗pdf ↗

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision from rewards is a challenging open problem. We introduce a method that learns state…

2019-06-19abs ↗pdf ↗

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we p…

2018-09-17abs ↗pdf ↗

In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the full quantile function for the state-action return distribution. By reparameter…

2018-06-14abs ↗pdf ↗

Paper presents a new method for Bayesian deep learning that scales to Atari games.

problem Training neural networks on complex environments like Atari games is challenging.
method Adapted temporal difference Q-learning to work with Bayesian inference.
result TAGI allows for analytical inference of neural network parameters, achieving performance comparable to gradient-based methods.

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only informatio…

2019-08-16abs ↗pdf ↗

Derives a size premium from automated market makers in decentralized AI subnets.

problem Determining the profitability and risk of decentralized AI subnets.
method Analyzes daily data on 128 subnets, tests the size premium, and calculates transaction costs.
result The size premium is reduced by a halving of token emissions but remains profitable only below a certain asset threshold.

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learni…

2019-02-01abs ↗pdf ↗

Bayesian REX learns Atari games from demonstrations efficiently.

problem Bayesian reward learning for complex control problems is computationally intractable.
method Bayesian Reward Extrapolation (Bayesian REX) pre-trains a low-dimensional feature encoding and uses preferences to perform fast Bayesian inference.
result Bayesian REX learns Atari games from demonstrations in 5 minutes, competitive with state-of-the-art methods.

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to learning from human feedback: expert demonstrations and trajectory preferences. …

2018-11-15abs ↗pdf ↗

Recent advances in employing neural networks on graph domains helped push the state of the art in link prediction tasks, particularly in recommendation services. However, the use of temporal contextual information, often modeled as dynamic graphs that encode the evolution of user-item relationships over time, has been …

2018-11-17abs ↗pdf ↗

Paper proposes an RL algorithm to ensure policy performance guarantees.

problem Lack of performance guarantees for RL policies compared to baselines.
method Online model-free algorithm that ensures conservative exploration.
result Regret bound of ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) for both discrete and continuous spaces.

Modeling interactions between features improves the performance of machine learning solutions in many domains (e.g. recommender systems or sentiment analysis). In this paper, we introduce Exponential Machines (ExM), a predictor that models all interactions of every order. The key idea is to represent an exponentially l…

2016-05-12abs ↗pdf ↗

DPFRL uses particle filters for decision making with complex visual observations.

problem Decision making with partial complex visual observations.
method Discriminative Particle Filter Reinforcement Learning (DPFRL) with a differentiable particle filter in the neural network policy.
result DPFRL outperforms state-of-the-art POMDP RL models in complex visual observation tasks.

CHILI datasets tackle inorganic nanomaterials, advancing graph machine learning.

problem Challenges in modelling inorganic crystalline materials and nanomaterials with graph ML.
method Presented two large-scale datasets of inorganic nanomaterials, defined property and structure prediction tasks.
result Benchmarked performance of graph ML methods on inorganic nanomaterials, highlighting areas for future work.

Method learns statistics of return distributions via neural networks and maximum mean discrepancy.

problem Learning probability distributions in reinforcement learning.
method Maximum mean discrepancy (MMD) for learning unrestricted statistics of return distributions.
result Method outperforms standard distributional RL baselines on Atari games.

Study finds reinforcement learning performance plateaus due to environmental interference.

problem Catastrophic interference hinders sample efficiency in reinforcement learning.
method Empirical study in ALE, controlled experiments, analysis of prediction errors.
result Interference causes performance plateaus and degrades policies used to reach them.

We introduce CuLE (CUDA Learning Environment), a CUDA port of the Atari Learning Environment (ALE) which is used for the development of deep reinforcement algorithms. CuLE overcomes many limitations of existing CPU-based emulators and scales naturally to multiple GPUs. It leverages GPU parallelization to run thousands …

2019-07-19abs ↗pdf ↗

New loss function equivalence reveals PER's uniform sampling can be improved.

problem Improving Prioritized Experience Replay (PER) for better learning efficiency.
method Transforming non-uniformly sampled data loss functions into uniformly sampled ones.
result Some environments can replace PER with a new loss function without performance loss.

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it. By separating the image processing from decision-making, one could better …

2018-06-04abs ↗pdf ↗