In this paper, we propose a reinforcement learning-based algorithm for trajectory optimization for constrained dynamical systems. This problem is motivated by the fact that for most robotic systems, the dynamics may not always be known. Generating smooth, dynamically feasible trajectories could be difficult for such sy…
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This work tackles uncertainty in multi-agent multi-modal trajectory forecasting.
Temporal prediction is critical for making intelligent and robust decisions in complex dynamic environments. Motion prediction needs to model the inherently uncertain future which often contains multiple potential outcomes, due to multi-agent interactions and the latent goals of others. Towards these goals, we introduc…
Model predicts multi-agent trajectories using a differentiable simulator.
We build a model using Gaussian processes to infer a spatio-temporal vector field from observed agent trajectories. Significant landmarks or influence points in agent surroundings are jointly derived through vector calculus operations that indicate presence of sources and sinks. We evaluate these influence points by us…
SafeMIL learns safer policies by avoiding risky behavior from non-preferred trajectories.
New algorithm infers reward function from agent's learning trajectories.
Improves neural relational inference for dynamic multi-agent trajectories.
Reinforcement learning with sparse rewards is challenging because an agent can rarely obtain non-zero rewards and hence, gradient-based optimization of parameterized policies can be incremental and slow. Recent work demonstrated that using a memory buffer of previous successful trajectories can result in more effective…
End-to-end model predicts multiagent trajectories using game theory and neural nets.
WayDCM predicts trajectories considering long-term goals, improving accuracy.
This work enables UAVs to autonomously form desired trajectories without needing a central plan.
In this work, we aim to predict the future motion of vehicles in a traffic scene by explicitly modeling their pairwise interactions. Specifically, we propose a graph neural network that jointly predicts the discrete interaction modes and 5-second future trajectories for all agents in the scene. Our model infers an inte…
Inferring the laws of interaction between particles and agents in complex dynamical systems from observational data is a fundamental challenge in a wide variety of disciplines. We propose a non-parametric statistical learning approach to estimate the governing laws of distance-based interactions, with no reference or a…
A new reinforcement learning method reduces action complexity for robust control.
Modeling driver trajectories using inverse reinforcement learning and random utility.
E-valuator converts verifier scores into reliable decision rules.
In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised…
Model trains agents to optimize saving and investment strategies for diverse retirement needs.
CODA resolves coordination issues in offline multi-agent reinforcement learning.
Study differential privacy in multi-agent RL, achieving efficient and private learning.
Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study…
Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace singl…
We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.
ToolChain-CRC addresses the risk-control problem for retrieval-augmented and tool-using agents under drift.
We present a method for learning options from segmented demonstration trajectories. The trajectories are first segmented into skills using nonparametric Bayesian clustering and a reward function for each segment is then learned using inverse reinforcement learning. From this, a set of inferred trajectories for the demo…
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furtherm…
A novel approach learns goal-conditioned policies for locomotion using batch RL.
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…
VectorNet predicts car behavior using vectorized HD maps and agent dynamics.
New method improves meta-reinforcement learning efficiency.
MA-COPP predicts multi-agent system outcomes using data from a different policy, with probabilistic guarantees.
This work proposes a novel method for estimating the influence that unknown static objects might have over mobile agents. Since the motion of agents can be affected by the presence of fixed objects, it is possible use the information about trajectories deviations to infer the presence of obstacles and estimate the forc…
This paper proposes a new algorithm for learning guidance rewards in RL.
OSIL learns safe policies from unsafe demonstrations.
PlanGAN uses GANs to plan efficient trajectories for multi-goal tasks in sparse reward environments.
Reinforcement learning with trajectory feedback instead of state-action rewards.
Policy-gradient method controls multiple non-cohesive targets.
Flocking refers to collective behavior of a large number of interacting entities, where the interactions between discrete individuals produce collective motion on the large scale. We employ an agent-based model to describe the microscopic dynamics of each individual in a flock, and use a fractional PDE to model the evo…
Paper proposes a reinforcement learning method for trading using expert trajectories.
Agent-based model for two stocks using superhedging.
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…
Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.
New framework learns interaction rules from animal trajectories.
Systems of interacting particles or agents have wide applications in many disciplines such as Physics, Chemistry, Biology and Economics. These systems are governed by interaction laws, which are often unknown: estimating them from observation data is a fundamental task that can provide meaningful insights and accurate …
Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and gen…
Language creates a compact representation of the world and allows the description of unlimited situations and objectives through compositionality. While these characterizations may foster instructing, conditioning or structuring interactive agent behavior, it remains an open-problem to correctly relate language underst…
KEMP predicts long-term trajectories for autonomous driving using keyframes.