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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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3967931,1891,585 · Jun 202019922001200920172026
48 results for Agent Learning Trajectories

This work tackles uncertainty in multi-agent multi-modal trajectory forecasting.

problem Measuring and ranking uncertainty in multi-agent multi-modal trajectory forecasting.
method Proposes collaborative uncertainty (CU) and a CU-aware regression framework.
result The CU-aware regression framework improves SOTA systems' performances.

Temporal prediction is critical for making intelligent and robust decisions in complex dynamic environments. Motion prediction needs to model the inherently uncertain future which often contains multiple potential outcomes, due to multi-agent interactions and the latent goals of others. Towards these goals, we introduc…

2019-11-04abs ↗pdf ↗

Model predicts multi-agent trajectories using a differentiable simulator.

problem Predicting future positions of multiple interacting agents.
method Conditional recurrent variational neural networks (CVRNNs) with a kinematic bicycle model.
result Achieves state-of-the-art results on INTERACTION dataset.

SafeMIL learns safer policies by avoiding risky behavior from non-preferred trajectories.

problem Learning safe imitation policies from non-preferred trajectories in risky environments.
method SafeMIL uses Multiple Instance Learning to learn a cost function from non-preferred trajectories.
result SafeMIL learns a safer policy that avoids non-preferred behaviors without sacrificing reward performance.

Improves neural relational inference for dynamic multi-agent trajectories.

problem Limited accuracy of NRI in short output sequences for relational inference in multi-agent trajectories.
method Proposes DYnamic multi-AgentRelational Inference (DYARI) model to handle changing interactions over time.
result DYARI model outperforms NRI in dynamic relational inference tasks.

End-to-end model predicts multiagent trajectories using game theory and neural nets.

problem Predicting trajectories of interacting agents in complex scenarios.
method Hybrid neural net with game-theoretic reasoning, using implicit layers to map preferences to Nash equilibria.
result Trains an interpretable model that predicts future trajectories and transfers to decision making.

WayDCM predicts trajectories considering long-term goals, improving accuracy.

problem Predicting future trajectories of dynamic agents in complex environments.
method WayDCM combines DCM and NN to predict intermediate goals and trajectories, considering long-term goals.
result WayDCM outperforms previous methods on the Waymo Open dataset.

A new reinforcement learning method reduces action complexity for robust control.

problem Deep reinforcement learning's susceptibility to spurious correlations.
method Minimizing trajectory entropy to encourage simple, predictable actions.
result Trajectory Entropy Reinforcement Learning achieves superior performance and robustness.

Modeling driver trajectories using inverse reinforcement learning and random utility.

problem Modeling rational driver behavior in road networks from sparse sensor data.
method Apply random utility theory to model unknown reward function, introduce extended state, and use Markov decision process.
result Maximum entropy inverse reinforcement learning is a special case of the proposed approach.

E-valuator converts verifier scores into reliable decision rules.

problem Ensuring the correctness of agent trajectories based on heuristic scores.
method Sequential hypothesis testing framework for online monitoring of agent trajectories.
result E-valuator provides better false alarm rate control and statistical power than other strategies.

In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised…

2019-02-20abs ↗pdf ↗

Model trains agents to optimize saving and investment strategies for diverse retirement needs.

problem Optimal saving and investment strategies for individuals in varied employment and income profiles.
method Deep reinforcement learning to train intelligent agents with heterogeneous profiles.
result Flexible methodology estimates lifetime consumption and investment choices for different profiles.

CODA resolves coordination issues in offline multi-agent reinforcement learning.

problem Coordination failure in offline multi-agent reinforcement learning.
method Diffusion-based multi-agent trajectory generator for data augmentation.
result CODA resolves coordination pathologies in continuous polynomial games and complex benchmarks.

Study differential privacy in multi-agent RL, achieving efficient and private learning.

problem Protecting sensitive data in multi-agent reinforcement learning.
method Extending DP definitions to two-player games, designing an efficient algorithm with privatized bonuses.
result Achieved trajectory-wise differential privacy in multi-agent RL, improving regret bounds.

Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study…

2019-12-12abs ↗pdf ↗

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace singl…

2018-07-05abs ↗pdf ↗

We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.

problem Modeling real-world multi-agent behaviors with limited observation and mechanical constraints.
method Decentralized generative models with partial observation and mechanical constraints based on hierarchical variational recurrent neural networks.
result Our method effectively models and predicts biologically plausible behaviors with minimal constraint violations.

ToolChain-CRC addresses the risk-control problem for retrieval-augmented and tool-using agents under drift.

problem Risk-control problem for retrieval-augmented and tool-using agents under drift.
method ToolChain-CRC uses conformal risk-control under exchangeable calibration runs.
result Trajectory-level risk control keeps accepted-trajectory risk below the target.

We present a method for learning options from segmented demonstration trajectories. The trajectories are first segmented into skills using nonparametric Bayesian clustering and a reward function for each segment is then learned using inverse reinforcement learning. From this, a set of inferred trajectories for the demo…

2020-01-19abs ↗pdf ↗

In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…

2019-05-21abs ↗pdf ↗

VectorNet predicts car behavior using vectorized HD maps and agent dynamics.

problem Predicting behavior in multi-agent systems with self-driving cars.
method VectorNet uses hierarchical graph neural networks on vectorized representations of HD maps and agent trajectories.
result VectorNet achieves comparable or better performance than state-of-the-art methods while using fewer parameters and less computational power.

MA-COPP predicts multi-agent system outcomes using data from a different policy, with probabilistic guarantees.

problem Predicting outcomes in multi-agent systems using data from a different policy.
method Conformal prediction framework applied to multi-agent systems, avoiding exhaustive search.
result Achieves probabilistic guarantees for multi-agent system predictions.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

PlanGAN uses GANs to plan efficient trajectories for multi-goal tasks in sparse reward environments.

problem Learning with sparse rewards in multi-goal environments.
method PlanGAN combines GANs to generate trajectories leading to specified goals, then combines these into a planning algorithm.
result PlanGAN achieves comparable performance to model-free RL but is 4-8 times more sample efficient.

Policy-gradient method controls multiple non-cohesive targets.

problem Controlling multiple non-cohesive targets in a decentralized manner.
method Proximal Policy Optimization for target selection and driving.
result Effective control of non-cohesive targets without prior dynamics knowledge.

Paper proposes a reinforcement learning method for trading using expert trajectories.

problem Inability of existing methods to handle long-term goals and delayed rewards in futures trading.
method Modeling futures trading as MDP, using reinforcement learning with expert trajectories and multiple short-term alpha factors.
result The proposed method outperforms traditional and deep learning methods in trading performance.

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…

2018-05-29abs ↗pdf ↗

Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.

problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.

New framework learns interaction rules from animal trajectories.

problem Challenges in extracting interaction rules from animal movement data.
method Augmented behavioral models with neural networks and theory-guided regularization.
result Improved performance over baselines and novel biological insights.

Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and gen…

2019-11-03abs ↗pdf ↗