In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making,…
Calculates winning probability for three candidates based on support rates and information timing.
problem Determining optimal strategy for three candidates in an election.
method Closed-form solution using support rates, political spectrum positioning, time left, and information revelation rate.
result Optimal strategy can be complex, especially for candidates in the center of a polarized electorate.
Framework for real-time win probability and player ability in sports.
problem Real-time evaluation and player assessment in team sports.
method Continuous dominance indicator (T-score) and T-process formulation.
result Decomposes competitive advantage into interpretable statistical components.
We find a remarkable agreement between the statistics of a randomly divided interval and the observed statistical patterns and distributions found in horse racing betting markets. We compare the distribution of implied winning odds, the average true winning probabilities, the implied odds conditional on a win, and the …
Different models to study the wealth distribution in an artificial society have considered a transactional dynamics as the driving force. Those models include a risk aversion factor, but also a finite probability of favoring the poorer agent in a transaction. Here we study the case where the partners in the transaction…
Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate it. Monte Carlo simulation is an effective technique that can be used to approx…
New algorithm for identifying Condorcet team in noisy comparisons.
problem Online learning with noisy comparisons of teams.
method Formalized dueling teams problem, developed algorithms for stochastic and deterministic settings.
result Identifies Condorcet winning team with reduced number of duels.
This paper discusses the gambling contest introduced in Seel & Strack (Gambling in contests, Discussion Paper Series of SFB/TR 15 Governance and the Efficiency of Economic Systems 375, Mar 2012.) and considers the impact of adding a penalty associated with failure to follow a winning strategy. The Seel & Strack model c…
New bid shading algorithm reduces costs by 55%.
problem Minimizing costs in online advertising auctions.
method Win-rate prediction and surplus maximization using logistic regression.
result 7% more profit for advertisers compared to benchmarks.
We solve exactly a simple model of trend following strategy, and obtain the analytical shape of the profit per trade distribution. This distribution is non trivial and has an option like, asymmetric structure. The degree of asymmetry depends continuously on the parameters of the strategy and on the volatility of the tr…
Modeling horse race betting odds with Ornstein-Uhlenbeck process.
problem Analyzing how herding and informed bettors affect odds movements.
method Deriving an Ornstein-Uhlenbeck process from vote shares and odds movements data.
result Identified microscopic and macroscopic patterns in odds convergence.
Model analyzes RFQ markets using stochastic control to optimize dealer performance and inventory.
problem Optimizing market making in aggregator-routed RFQ markets with varying dealer performance scores.
method Two-tier stochastic control model that separates RFQ-level price competition from macro routing.
result Optimal controls can be expressed through derivatives of reduced Hamiltonians, leading to interpretable mappings from optimal win probabilities to optimal offsets.
The accumulation of individual fitness or wealth is modelled as a population game in which pairs of individuals are recurrently and randomly matched to play a game over a resource. In addition, all individuals have random access to a constant background resource, and their fitness or wealth depreciates over time. For b…
A new method sorts projects using Quicksort and Bradley-Terry model for uncertain long-term benefits.
problem Selecting projects with uncertain long-term benefits.
method Combining Quicksort and Bradley-Terry model for ranking projects based on uncertain long-term benefits.
result Proposed methods outperform existing aggregation methods and can be combined with sampling techniques.
The success of lottery ticket initializations (Frankle and Carbin, 2019) suggests that small, sparsified networks can be trained so long as the network is initialized appropriately. Unfortunately, finding these "winning ticket" initializations is computationally expensive. One potential solution is to reuse the same wi…
Study analyzes gambling behavior and risk attitudes using blockchain data.
problem Lack of real-life gambling data for validating predictions and experimental findings.
method Collects and analyzes betting data from a decentralized application on the Ethereum Blockchain.
result Empirical examples of gambling systems and insights into risk preferences.
The lottery ticket hypothesis finds multiple winning sub-networks in neural networks.
problem Finding a single winning sub-network in neural networks.
method Analyzing neural networks trained in isolation and on different tasks.
result Neural networks contain multiple sub-networks that match the accuracy of the original network, not just one.
The lottery ticket hypothesis proposes that over-parameterization of deep neural networks (DNNs) aids training by increasing the probability of a "lucky" sub-network initialization being present rather than by helping the optimization process (Frankle & Carbin, 2019). Intriguingly, this phenomenon suggests that initial…
The paper proposes a new method to forecast winning prices in real-time bidding.
problem Accurately forecasting winning prices in real-time bidding with limited data.
method The paper introduces a heteroscedastic fully parametric censored regression approach and a mixture density censored network.
result The proposed method significantly improves winning price forecasting compared to existing methods.
E-LTH finds winning tickets scalable across different network architectures.
problem Finding winning tickets in different network architectures efficiently.
method Tweaking winning tickets from one network to another.
result Winning tickets from one network can be stretched or squeezed into another network's subnetwork.
Paper confirms winning tickets have sharp minima, useful for generalization.
problem Explaining why over-parameterized models generalize well despite having sharp minima.
method PAC-Bayesian theory applied to analyze winning tickets and their generalization behavior.
result PAC-Bayesian theory confirms winning tickets have relatively sharp minima, a disadvantage for generalization.
We win EVA2025 by estimating extreme precipitation events using Peaks Over Thresholds and martingale testing.
problem Estimating the probability of extreme precipitation events with limited data.
method Modeling Peaks Over Thresholds with an exponential distribution and using martingale testing for evaluation.
result Our method outperforms other approaches in estimating extreme precipitation events.
This work proves win rate is key to understanding preference learning.
problem Understanding preference learning from generative models.
method Analyzing preference learning methods as win rate optimization or non-WRO.
result Proves win rate is the only evaluation respecting preferences and prevalences.
This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.
problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.
The thesis explores IMP, a process that identifies winning tickets in DNNs, and its universality.
problem Understanding how winning subnetworks (tickets) perform across different problems.
method Iterative Magnitude Pruning (IMP) and comparison with Renormalisation Group (RG) theory.
result IMP identifies winning subnetworks that can perform similarly across various problems.
Paper tackles learning win-win solutions in aggregation systems.
problem Learning approximate equilibrium solutions in aggregation systems to keep suppliers.
method Multi-Agent Reinforcement Learning (MARL) with variance reduction mechanism.
result Approach reduces value variance and moves joint solution closer to Nash Equilibrium.
The Labouchere gambling system is hypothesized to increase the probability of winning a predetermined arbitrary profit in a gambling system such as a coin flip or a roulette game in which both payouts and odds are 1:1. However, use of the system increases the downside monetary risk in the event of a streak of multiple …
Inefficient markets allow investors to consistently outperform the market. To demonstrate that inefficiencies exist in sports betting markets, we created a betting algorithm that generates above market returns for the NFL, NBA, NCAAF, NCAAB, and WNBA betting markets. To formulate our betting strategy, we collected and …
Polynomial-time algorithm solves random parity games with high probability.
problem Solving random parity games efficiently.
method SWCP algorithm based on cycles in subgraphs.
result Polynomial-time solution for large-degree games with high probability.
Develops a method to make predictions more informative without sacrificing accuracy.
problem Tension between well-calibrated and bold predictions.
method Bayesian model selection-based approach for assessing calibration and maximizing boldness.
result Maximally emboldening predictions while maintaining desired level of calibration.
The paper examines how builders in Ethereum auctions can defect and replicate winning MEV opportunities, affecting searchers' bidding strategies.
problem Commitment problem in Ethereum auctions where builders can defect and replicate winning MEV opportunities.
method Modeling and analysis of searchers' bidding strategies and the resulting equilibrium, using libMEV dataset.
result The equilibrium is piecewise, with the cost of imperfect commitment depending on replicability and competition. There is sharp heterogeneity across MEV types.
New framework estimates treatment effects based on preferences.
problem Estimating treatment effects with flexible outcomes.
method Preference-based Conditional Treatment Effect (CPTE) framework.
result CPTE provides interpretable targets and new identifiability conditions.
The paper calculates gap distributions for translation surfaces, focusing on the double heptagon.
problem Calculating gap distributions for translation surfaces.
method Describes a procedure to find winning holonomy vectors and applies it to the double heptagon.
result Explicitly computed gap distribution for the regular double heptagon translation surface.
This paper studies the correlations of the average winnings of agents and the volatilities of systems based on mix-game model which is an extension of minority game (MG). In mix-game, there are two groups of agents; group1 plays the majority game, but the group2 plays the minority game. The results show that the correl…
In this work, we combine two different ranking methods together with several other predictors in a joint random forest approach for the scores of soccer matches. The first ranking method is based on the bookmaker consensus, the second ranking method estimates adequate ability parameters that reflect the current strengt…
The study analyzes games and social hierarchies, incorporating luck and depth of competition.
problem Analyzing patterns of wins and losses in games and social hierarchies.
method Generalized probabilistic models incorporating luck and depth of competition.
result Social competition tends to be deeper with many distinct levels, but there is often a chance of upset victories.
Master algorithm selects best contextual bandit from a collection.
problem Model selection in stochastic contextual bandit setting.
method Random selection with probability adjustment based on comparison of cumulative rewards.
result Achieves the same regret rate as the best candidate in a collection of black-box algorithms.
The paper introduces SuccessProbaMax to optimize policy success probability in online advertising.
problem Optimizing policy success probability in online advertising systems.
method SuccessProbaMax algorithm that optimizes for the probability of success rather than expected value.
result SuccessProbaMax outperforms conventional algorithms in terms of success rate.
A quantum memory model for Kelly betting with amplified or attenuated outcomes.
problem Optimizing Kelly betting strategies with quantum memory elements.
method Semi-classical model using quantum memory to encode payoff, modeled as random lasing dynamics.
result Best strategy is to invest all capital in coherent state amplitude for optimal performance.
Faster WIND accelerates iterative BOND for LLM alignment.
problem Iterative BOND is inefficient in practice due to sample and computation inefficiency.
method Unified game-theoretic connection to self-play alignment, WIND framework with efficient algorithms.
result WIND variant achieves superior sample efficiency and faster computation.
Proposes a new financial model capturing winning and losing streaks.
problem Capturing winning and losing streaks in financial markets.
method Deep learning approach to solve high-dimensional PDE for option pricing.
result Deep learning approach accurately and efficiently solves the PDE.
Uniform AMMs control loss in prediction markets.
problem Controlling loss in prediction markets.
method Loss-versus-rebalancing (LVR) framework and uniform AMMs.
result Uniform AMMs achieve proportional LVR to pool value.
Uniform AMMs control loss in prediction markets.
problem Controlling loss in prediction markets.
method Loss-versus-rebalancing (LVR) framework and uniform AMMs.
result Uniform AMMs achieve proportional LVR to pool value.
The Lucas critique has exposed the problem of the trade-off between changes in monetary policy and structural breaks in economic time series. The search for and characterisation of such breaks has been a major econometric task ever since. We have developed an integral technique similar to CUSUM using an empirical model…
The Tangent Works team participated in GEFCom 2017 to test its automatic model building strategy for time series known as Tangent Information Modeller (TIM). Model building using TIM combined with historical temperature shuffling resulted in winning the competition. This strategy involved one remaining degree of freedo…
Improved pruning method finds winning neural network subnetworks.
problem Finding a small subnetwork that performs as well as a full neural network.
method Data-dependent pruning criterion using gradient of training loss.
result Data-dependent pruning improves existing pruning algorithms.
We propose an analytically tractable variation of the minority game in which rational agents use probabilistic strategies. In our model, N agents choose between two alternatives repeatedly, and those who are in the minority get a pay-off 1, others zero. The agents optimize the expectation value of their discounted fu…
New method identifies Condorcet winner in dueling bandits with improved sample complexity.
problem Identifying Condorcet winner in noisy pairwise comparisons.
method Exploits full gap matrix Δ to improve sample complexity.
result Improves sample complexity guarantees by leveraging informative comparisons.