In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making,…
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Calculates winning probability for three candidates based on support rates and information timing.
Framework for real-time win probability and player ability in sports.
We find a remarkable agreement between the statistics of a randomly divided interval and the observed statistical patterns and distributions found in horse racing betting markets. We compare the distribution of implied winning odds, the average true winning probabilities, the implied odds conditional on a win, and the …
Different models to study the wealth distribution in an artificial society have considered a transactional dynamics as the driving force. Those models include a risk aversion factor, but also a finite probability of favoring the poorer agent in a transaction. Here we study the case where the partners in the transaction…
Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate it. Monte Carlo simulation is an effective technique that can be used to approx…
New algorithm for identifying Condorcet team in noisy comparisons.
This paper discusses the gambling contest introduced in Seel & Strack (Gambling in contests, Discussion Paper Series of SFB/TR 15 Governance and the Efficiency of Economic Systems 375, Mar 2012.) and considers the impact of adding a penalty associated with failure to follow a winning strategy. The Seel & Strack model c…
New bid shading algorithm reduces costs by 55%.
We solve exactly a simple model of trend following strategy, and obtain the analytical shape of the profit per trade distribution. This distribution is non trivial and has an option like, asymmetric structure. The degree of asymmetry depends continuously on the parameters of the strategy and on the volatility of the tr…
Modeling horse race betting odds with Ornstein-Uhlenbeck process.
Model analyzes RFQ markets using stochastic control to optimize dealer performance and inventory.
The accumulation of individual fitness or wealth is modelled as a population game in which pairs of individuals are recurrently and randomly matched to play a game over a resource. In addition, all individuals have random access to a constant background resource, and their fitness or wealth depreciates over time. For b…
A new method sorts projects using Quicksort and Bradley-Terry model for uncertain long-term benefits.
The success of lottery ticket initializations (Frankle and Carbin, 2019) suggests that small, sparsified networks can be trained so long as the network is initialized appropriately. Unfortunately, finding these "winning ticket" initializations is computationally expensive. One potential solution is to reuse the same wi…
Study analyzes gambling behavior and risk attitudes using blockchain data.
The lottery ticket hypothesis finds multiple winning sub-networks in neural networks.
The lottery ticket hypothesis proposes that over-parameterization of deep neural networks (DNNs) aids training by increasing the probability of a "lucky" sub-network initialization being present rather than by helping the optimization process (Frankle & Carbin, 2019). Intriguingly, this phenomenon suggests that initial…
E-LTH finds winning tickets scalable across different network architectures.
In programmatic advertising, ad slots are usually sold using second-price (SP) auctions in real-time. The highest bidding advertiser wins but pays only the second-highest bid (known as the winning price). In SP, for a single item, the dominant strategy of each bidder is to bid the true value from the bidder's perspecti…
Paper confirms winning tickets have sharp minima, useful for generalization.
We win EVA2025 by estimating extreme precipitation events using Peaks Over Thresholds and martingale testing.
This work proves win rate is key to understanding preference learning.
This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.
The thesis explores IMP, a process that identifies winning tickets in DNNs, and its universality.
Paper tackles learning win-win solutions in aggregation systems.
The Labouchere gambling system is hypothesized to increase the probability of winning a predetermined arbitrary profit in a gambling system such as a coin flip or a roulette game in which both payouts and odds are 1:1. However, use of the system increases the downside monetary risk in the event of a streak of multiple …
Inefficient markets allow investors to consistently outperform the market. To demonstrate that inefficiencies exist in sports betting markets, we created a betting algorithm that generates above market returns for the NFL, NBA, NCAAF, NCAAB, and WNBA betting markets. To formulate our betting strategy, we collected and …
Polynomial-time algorithm solves random parity games with high probability.
Develops a method to make predictions more informative without sacrificing accuracy.
The paper examines how builders in Ethereum auctions can defect and replicate winning MEV opportunities, affecting searchers' bidding strategies.
The main purpose of this study is to introduce a semi-classical model describing betting scenarios in which, at variance with conventional approaches, the payoff of the gambler is encoded into the internal degrees of freedom of a quantum memory element. In our scheme, we assume that the invested capital is explicitly a…
New framework estimates treatment effects based on preferences.
The paper calculates gap distributions for translation surfaces, focusing on the double heptagon.
This paper studies the correlations of the average winnings of agents and the volatilities of systems based on mix-game model which is an extension of minority game (MG). In mix-game, there are two groups of agents; group1 plays the majority game, but the group2 plays the minority game. The results show that the correl…
The study analyzes games and social hierarchies, incorporating luck and depth of competition.
In this work, we combine two different ranking methods together with several other predictors in a joint random forest approach for the scores of soccer matches. The first ranking method is based on the bookmaker consensus, the second ranking method estimates adequate ability parameters that reflect the current strengt…
Master algorithm selects best contextual bandit from a collection.
The paper introduces SuccessProbaMax to optimize policy success probability in online advertising.
Faster WIND accelerates iterative BOND for LLM alignment.
Proposes a new financial model capturing winning and losing streaks.
Uniform AMMs control loss in prediction markets.
The Lucas critique has exposed the problem of the trade-off between changes in monetary policy and structural breaks in economic time series. The search for and characterisation of such breaks has been a major econometric task ever since. We have developed an integral technique similar to CUSUM using an empirical model…
The Tangent Works team participated in GEFCom 2017 to test its automatic model building strategy for time series known as Tangent Information Modeller (TIM). Model building using TIM combined with historical temperature shuffling resulted in winning the competition. This strategy involved one remaining degree of freedo…
Improved pruning method finds winning neural network subnetworks.
We propose an analytically tractable variation of the minority game in which rational agents use probabilistic strategies. In our model, agents choose between two alternatives repeatedly, and those who are in the minority get a pay-off 1, others zero. The agents optimize the expectation value of their discounted fu…
New method identifies Condorcet winner in dueling bandits with improved sample complexity.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…