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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3907811,1711,561 · Jun 202019922001200920172026
48 results for visual reinforcement learning

Paper establishes baselines for offline RL from visual observations.

problem Challenges in offline reinforcement learning from visual observations with continuous action spaces.
method Simple baselines and benchmarking tasks for offline RL from visual observations.
result Simple modifications to existing online RL algorithms outperform existing offline RL methods.

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we p…

2018-09-17abs ↗pdf ↗

Modern vision-based reinforcement learning techniques often use convolutional neural networks (CNN) as universal function approximators to choose which action to take for a given visual input. Until recently, CNNs have been treated like black-box functions, but this mindset is especially dangerous when used for control…

2018-09-14abs ↗pdf ↗

CVRL tackles complex visual observations in reinforcement learning.

problem Complex visual observations in natural environments.
method Contrastive Variational Reinforcement Learning (CVRL) learns a contrastive variational model by maximizing mutual information between latent states and observations.
result CVRL achieves comparable performance with state-of-the-art model-based DRL methods and significantly outperforms them on tasks with complex observations.

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

DPFRL uses particle filters for decision making with complex visual observations.

problem Decision making with partial complex visual observations.
method Discriminative Particle Filter Reinforcement Learning (DPFRL) with a differentiable particle filter in the neural network policy.
result DPFRL outperforms state-of-the-art POMDP RL models in complex visual observation tasks.

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for reinforcement learning agent. But, any vision only agent is handicapped by not being ab…

2019-05-10abs ↗pdf ↗

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learni…

2019-02-01abs ↗pdf ↗

We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network module at the foundation of its network architecture. To address the issue of sample…

2018-08-13abs ↗pdf ↗

Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to p…

2017-08-19abs ↗pdf ↗

Entangled bisimulation improves policy learning from visual input.

problem Learning generalizeable policies from visual input in the presence of visual distractions.
method Proposes entangled bisimulation, a bisimulation metric for continuous state and action spaces.
result Entangled bisimulation improves policy learning on the Distracting Control Suite (DCS).

The paper explains what affects the generalization gap in visual RL with and without distractors.

problem Understanding what affects the generalization gap in visual reinforcement learning.
method Theoretical analysis and empirical evidence.
result Minimizing representation distance between training and testing environments reduces the generalization gap.

Study visualizes actor-critic loss landscapes for inventory optimization.

problem Difficulties in solving multi-store dynamic inventory control problems.
method Low-dimensional visualizations of actor loss function.
result Loss landscapes favor optimal policies in reinforcement learning.

A novel method for visual question answering using scene graphs and reinforcement learning.

problem Answering free-form questions about images with deep linguistic and visual understanding.
method Context-driven, sequential reasoning based on scene graphs and reinforcement learning.
result Our method almost reaches human performance on the GQA dataset.

Improved RL for grasping in cluttered scenes using state representation learning.

problem Poor performance of RL methods in grasping diverse objects from raw images.
method Employed state representation learning (SRL) with disentanglement of raw input images.
result Deep RL can learn grasping skills from varied visual inputs.

Deep network learns Obstacle Tower challenge without human demonstrations.

problem Master procedurally generated levels that get progressively harder.
method Deep Reinforcement Learning with a simple feed-forward network.
result Performed competitively in a reinforcement learning competition.

Researchers classify and visualize 5-cube cubical surfaces.

problem Classifying and visualizing surfaces in a 5-dimensional cube.
method Exhaustive search, classification by genus and demigenus, 3D visualization, reinforcement learning for optimization.
result 2690 connected closed cubical surfaces in the 5-cube, visualized and optimized for 3D printing.

A faster method for visualization recommendations on large datasets.

problem Infeasibility of state-of-the-art vis-rec models on large datasets due to high computational time.
method Reinforcement-learning (RL) framework that identifies optimal statistics within a time budget.
result Significantly reduces time-to-visualize with minimal error compared to baseline approaches.

The paper introduces a method to learn Markov state abstractions for reinforcement learning.

problem Learning Markov state representations in complex environments.
method The paper introduces a novel set of conditions and a training procedure combining inverse model estimation and temporal contrastive learning.
result The approach learns representations that capture the underlying structure of the domain and improve sample efficiency.

The paper proposes a framework to reason about object dynamics for faster reinforcement learning.

problem Current reinforcement learning approaches lack prior knowledge about the environment, limiting efficiency.
method Integrates object dynamics and behavior into reinforcement learning to improve efficiency.
result Demonstrates the need for reasoning about object behavior and dynamics, leading to faster learning.

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…

2019-08-02abs ↗pdf ↗

New RL environments help AI learn causal relationships from visual data.

problem Learning causal relationships from visual data for AI agents.
method Designing benchmark RL environments and evaluating representation learning algorithms.
result Explicitly incorporating structure and modularity improves causal induction in model-based RL.

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target giv…

2019-08-08abs ↗pdf ↗

Study on meta-reinforcement learning generalization in high-dimensional tasks.

problem Generalization performance of meta-reinforcement learning algorithms in high-dimensional tasks.
method High-dimensional, procedurally generated environments.
result Meta-reinforcement learning algorithms exhibit strong overfitting on challenging tasks.

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in many challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still missing the tools to analayze their performance and visualize the temporal abstractions t…

2016-06-22abs ↗pdf ↗

Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.

problem Training agents to learn multiple tasks in a complex, visual domain.
method Learning-progress based curriculum and dynamic exploration bonuses.
result Curriculum learning improves agent performance in a complex reinforcement learning problem.

Algorithm improves imitation learning from visual data in partially observable environments.

problem Imitation learning from visual observations with missing expert actions and partial observability.
method Theoretical analysis and Latent Adversarial Imitation from Observations algorithm combining adversarial and latent representations.
result Latent Adversarial Imitation from Observations achieves state-of-the-art performance in high-dimensional robotic tasks.

Recent efforts on training visual navigation agents conditioned on language using deep reinforcement learning have been successful in learning policies for different multimodal tasks, such as semantic goal navigation and embodied question answering. In this paper, we propose a multitask model capable of jointly learnin…

2019-02-04abs ↗pdf ↗

A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to …

2017-11-21abs ↗pdf ↗

Recently, reinforcement learning models have achieved great success, completing complex tasks such as mastering Go and other games with higher scores than human players. Many of these models collect considerable data on the tasks and improve accuracy by extracting visual and time-series features using convolutional neu…

2019-07-18abs ↗pdf ↗

Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as tasks with visual observations involving unknown object positions or deformable…

2018-09-30abs ↗pdf ↗

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

Develops methods for spectral estimation and rare-event prediction in complex systems.

problem Challenges in understanding dynamics in complex systems with many degrees of freedom.
method Inexact iterative numerical linear algebra methods for spectral estimation and rare-event prediction.
result Demonstrates methods on low-dimensional and high-dimensional models, showing their effectiveness.

In this paper, we introduce ChainerRL, an open-source deep reinforcement learning (DRL) library built using Python and the Chainer deep learning framework. ChainerRL implements a comprehensive set of DRL algorithms and techniques drawn from state-of-the-art research in the field. To foster reproducible research, and fo…

2019-12-09abs ↗pdf ↗

For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algo…

2018-07-12abs ↗pdf ↗

We establish geometric and topological properties of the space of value functions in finite state-action Markov decision processes. Our main contribution is the characterization of the nature of its shape: a general polytope (Aigner et al., 2010). To demonstrate this result, we exhibit several properties of the structu…

2019-01-31abs ↗pdf ↗

Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid …

2018-09-28abs ↗pdf ↗

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.