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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,982 papers · 148 categories

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1122 · Feb 201719922001200920172026
25 results for virtual-reality

VR enables professionals to develop deep learning models by moving virtual objects.

problem Challenges in understanding and developing deep learning models.
method Built a VR-based DL development environment where users interact with tangible objects to construct neural networks.
result Users can develop and understand DL models intuitively through VR, with real-time accuracy feedback.

Study uses sentiment analysis to predict cryptocurrency token returns in virtual reality.

problem Predicting cryptocurrency token returns in virtual reality economies.
method Used BERT for sentiment analysis and developed LSTM models integrating multi-modal features.
result Multi-modal model significantly outperforms price-only baseline in prediction accuracy.

New dataset improves EMG gesture recognition accuracy.

problem Discrepancy between offline and online EMG gesture recognition accuracy.
method Recorded dynamic dataset using virtual reality and EMG-independent controller.
result TADANN algorithm consistently outperforms fine-tuning for long-term gesture recognition.

This research improves EEG-based MI-BCI systems to be more resilient to emotional arousal.

problem Lack of robustness in EEG-based MI-BCI systems due to emotional arousal.
method Subjects were exposed to VR environments to induce high and low arousal states. Machine learning models were trained on proxy subjects instead of arousal states. MI models were trained for each subject.
result MI-BCI systems are made more resilient to emotional perturbations.

Generating an image from its description is a challenging task worth solving because of its numerous practical applications ranging from image editing to virtual reality. All existing methods use one single caption to generate a plausible image. A single caption by itself, can be limited, and may not be able to capture…

2018-09-20abs ↗pdf ↗

Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double …

2015-07-21abs ↗pdf ↗

We propose a novel method to embed a functional magnetic resonance imaging (fMRI) dataset in a low-dimensional space. The embedding optimally preserves the local functional coupling between fMRI time series and provides a low-dimensional coordinate system for detecting activated voxels. To compute the embedding, we bui…

2007-09-19abs ↗pdf ↗

Multidimensional time series are sequences of real valued vectors. They occur in different areas, for example handwritten characters, GPS tracking, and gestures of modern virtual reality motion controllers. Within these areas, a common task is to search for similar time series. Dynamic Time Warping (DTW) is a common di…

2018-04-17abs ↗pdf ↗

Animals execute goal-directed behaviours despite the limited range and scope of their sensors. To cope, they explore environments and store memories maintaining estimates of important information that is not presently available. Recently, progress has been made with artificial intelligence (AI) agents that learn to per…

2018-03-28abs ↗pdf ↗

Paper proposes SMFN for high-res spherical video super-resolution.

problem Super-resolution of 360-degree panoramic videos is expensive and challenging.
method Deformable convolutions, mixed attention mechanism, dual learning strategy, weighted mean square error loss function.
result The proposed SMFN method improves super-resolution of equatorial regions in 360-degree videos.