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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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48 results for video manipulation

State-only imitation learning improves dexterous manipulation learning from videos.

problem High sample complexity in complex domains like dexterous manipulation.
method Train an inverse dynamics model to predict actions from states and train the policy jointly.
result Performs on par with state-action approaches and outperforms RL alone.

New method learns robot actions from videos without explicit labels.

problem Training robots to perform tasks from few demonstrations.
method Uses images and text for task-agnostic and general representation, synthesizes hallucinated actions, and applies dense correspondences.
result Trains robot policies solely from RGB videos, achieving diverse tasks across different robots and environments.

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients…

2018-08-01abs ↗pdf ↗

This work predicts and interpolates long-range videos using unsupervised landmarks.

problem Predicting and interpolating long-range video data with occlusions and appearance changes.
method Unsupervised latent structure inference followed by temporal prediction in a latent space.
result High-quality long-range video interpolation and extrapolation achieved through landmark representation.

Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world ro…

2018-03-19abs ↗pdf ↗

FaceSigns embeds a secret watermark in images to authenticate and detect deepfakes.

problem Realistic image and video manipulation threats, especially deepfakes.
method Semi-fragile watermarking using neural networks, robust to face-swapping but fragile to deepfake manipulations.
result FaceSigns can reliably detect deepfake content with high accuracy.

Sequential data often originates from diverse domains across which statistical regularities and domain specifics exist. To specifically learn cross-domain sequence representations, we introduce disentangled state space models (DSSM) -- a class of SSM in which domain-invariant state dynamics is explicitly disentangled f…

2019-06-07abs ↗pdf ↗

In Hindsight Experience Replay (HER), a reinforcement learning agent is trained by treating whatever it has achieved as virtual goals. However, in previous work, the experience was replayed at random, without considering which episode might be the most valuable for learning. In this paper, we develop an energy-based fr…

2018-10-02abs ↗pdf ↗

Hierarchical Foresight improves robot vision tasks by planning long-term goals.

problem Compounding uncertainty and scalability issues in long horizon video prediction.
method Subgoal generation and planning using hierarchical visual foresight (HVF).
result Achieves nearly 200% performance improvement in vision-based manipulation tasks.

Many successful applications of computer vision to image or video manipulation are interactive by nature. However, parameters of such systems are often trained neglecting the user. Traditionally, interactive systems have been treated in the same manner as their fully automatic counterparts. Their performance is evaluat…

2009-12-13abs ↗pdf ↗

A new reinforcement learning method uses mutual information to encourage agents to control their environment.

problem Learning from internal drives instead of external rewards.
method Formulate an intrinsic objective as mutual information between goal states and controllable states, derive a surrogate objective for efficient optimization.
result Demonstrated the efficacy of the approach in robotic tasks.

Ground-A-Video edits videos without training, preserving intended changes.

problem Complex multi-attribute video editing with omitted or wrong changes.
method Grounding-guided video-to-video translation with Cross-Frame Gated Attention.
result Zero-shot multi-attribute video editing with improved accuracy and frame consistency.

Prediction is arguably one of the most basic functions of an intelligent system. In general, the problem of predicting events in the future or between two waypoints is exceedingly difficult. However, most phenomena naturally pass through relatively predictable bottlenecks---while we cannot predict the precise trajector…

2018-08-23abs ↗pdf ↗

In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task at hand. In this work, we explore the possibility of learning a version of the ag…

2018-10-09abs ↗pdf ↗

Paper introduces a method for generating interlocutor-aware facial gestures in dyadic settings.

problem Generating appropriate non-verbal behavior for conversational agents in dyadic settings.
method Probabilistic method using multi-modal cues from the interlocutor to synthesize facial gestures.
result The model successfully leverages multi-modal input from the interlocutor to generate more appropriate behavior.

CB-GLNs learn video data's complex dependencies via graph representation.

problem Capturing complex dependency structures in sequential data like videos.
method Represent video data as a graph, find compositional dependencies via graph-cut and message passing.
result CB-GLNs efficiently learn video data's semantic compositional structure.

AI learns market manipulation through simulation, suggesting regulation.

problem Regulating AI to prevent market manipulation.
method Used a genetic algorithm in an artificial market simulation.
result AI discovered market manipulation as an optimal strategy.

Paper defends against adversarial videos by detecting and reducing imperceptible perturbations.

problem Adversarial videos can fool well-trained video classification models.
method Temporal consistency between frames and spatial denoising to detect and reduce perturbations.
result The proposed method significantly improves robustness against adversarial attacks.

The paper analyzes how leverage affects manipulation in event-linked markets, offering new insights into regulation.

problem Manipulation and insider information in leveraged event-linked markets.
method Develops a two-axis manipulation taxonomy and analyzes leverage's effects on market-price and outcome manipulation.
result Leverage scales market-price manipulation linearly but shifts the cost-benefit threshold for outcome manipulation.

A new video prediction model treats videos as continuous processes, reducing sampling steps and improving efficiency.

problem Efficiency and temporal coherence in video prediction models.
method Treats videos as a continuous multi-dimensional process, reducing sampling steps.
result Reduction of 75% sampling steps, state-of-the-art performance on benchmark datasets.

New model improves neural network robustness against input manipulations.

problem Improving neural network robustness against input manipulations.
method Causal view and deep causal manipulation augmented model (deep CAMA) with data augmentation and test-time fine-tuning.
result Deep CAMA shows superior robustness against unseen manipulations compared to traditional models.

SummaryNet automates video summarisation using deep learning.

problem Creating informative video summaries from videos.
method Two-stream convolutional network for spatial and temporal features, encoder-decoder model for salient features, sigmoid regression with LSTM for frame probability.
result SummaryNet achieves comparable or better results than state-of-the-art methods on benchmark datasets.

Paper proposes SMFN for high-res spherical video super-resolution.

problem Super-resolution of 360-degree panoramic videos is expensive and challenging.
method Deformable convolutions, mixed attention mechanism, dual learning strategy, weighted mean square error loss function.
result The proposed SMFN method improves super-resolution of equatorial regions in 360-degree videos.

This paper studies poisoning attacks in episodic RL and discovers their effectiveness depends on reward bounds.

problem Understanding security threats to RL algorithms through poisoning attacks.
method Examined two types of poisoning attacks: reward and action manipulation, in bounded and unbounded reward settings.
result The effectiveness of poisoning attacks depends on reward bounds, with different attack costs and success rates.

Paper proposes new principles and framework for AVC learning from user-generated videos.

problem Challenges in learning audio-visual correspondence from short-term user-generated videos.
method Introduced new principles and a framework to facilitate AVC learning from videos' themes.
result Proposed approach outperformed baseline by 23.15% on KWAI-AD-AudVis corpus.

A method for disentangling text representations without supervision.

problem Challenges in learning disentangled representations of natural language.
method Information-theoretic guidance to induce independent style and content embeddings.
result High quality disentangled representations in terms of content and style preservation.

Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a mod…

2018-12-03abs ↗pdf ↗