Paper proposes detecting video manipulation using stream descriptors.
problem Misuse of manipulated video content.
method Binary classifiers on multimedia stream descriptors.
result Scalable approach can detect high-quality manipulations.
Researchers create a flickering attack to fool video recognition networks.
problem Adversarial manipulation of video classification networks.
method Introducing a flickering temporal perturbation to fool video classifiers.
result Achieved high fooling ratio and temporal-invariant perturbation.
Agent learns third-person manipulation tasks from a single video.
problem Learning from third-person videos to perform novel tasks.
method Decoupling high-level task generation from low-level action prediction.
result Agent successfully learns and performs tasks in unseen scenarios.
State-only imitation learning improves dexterous manipulation learning from videos.
problem High sample complexity in complex domains like dexterous manipulation.
method Train an inverse dynamics model to predict actions from states and train the policy jointly.
result Performs on par with state-action approaches and outperforms RL alone.
Detect objects from motion without annotations.
problem Weakly supervised object detection.
method Train model on videos of moving objects and negative scenes.
result Detects objects in single images without annotations.
New method learns robot actions from videos without explicit labels.
problem Training robots to perform tasks from few demonstrations.
method Uses images and text for task-agnostic and general representation, synthesizes hallucinated actions, and applies dense correspondences.
result Trains robot policies solely from RGB videos, achieving diverse tasks across different robots and environments.
A framework disentangles controllable objects from visual signals for improved RL.
problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.
We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients…
This work predicts and interpolates long-range videos using unsupervised landmarks.
problem Predicting and interpolating long-range video data with occlusions and appearance changes.
method Unsupervised latent structure inference followed by temporal prediction in a latent space.
result High-quality long-range video interpolation and extrapolation achieved through landmark representation.
Diffusion models enhance robotic manipulation through probabilistic multi-modal learning.
problem Enhancing robotic manipulation through robust and multi-modal learning.
method Probabilistic diffusion models integrating imitation and reinforcement learning.
result Diffusion models improve grasp learning, trajectory planning, and data augmentation in robotics.
Robot learns from human actions to perform complex tasks.
problem Learning complex skills from interaction data with embodiment differences.
method Formulated graphical model, treated action as observed variable, used domain-dependent prior.
result Robotic planning agent can learn tool use from human observations.
Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world ro…
FaceSigns embeds a secret watermark in images to authenticate and detect deepfakes.
problem Realistic image and video manipulation threats, especially deepfakes.
method Semi-fragile watermarking using neural networks, robust to face-swapping but fragile to deepfake manipulations.
result FaceSigns can reliably detect deepfake content with high accuracy.
This work tackles real-world robotic reinforcement learning challenges.
problem Limited success of reinforcement learning in real-world robotics.
method Proposes a system for autonomous real-world learning without instrumentation.
result Demonstrates a complete system that learns without human intervention.
Recent work has documented the susceptibility of deep learning systems to adversarial examples, but most such attacks directly manipulate the digital input to a classifier. Although a smaller line of work considers physical adversarial attacks, in all cases these involve manipulating the object of interest, e.g., putti…
Sequential data often originates from diverse domains across which statistical regularities and domain specifics exist. To specifically learn cross-domain sequence representations, we introduce disentangled state space models (DSSM) -- a class of SSM in which domain-invariant state dynamics is explicitly disentangled f…
In Hindsight Experience Replay (HER), a reinforcement learning agent is trained by treating whatever it has achieved as virtual goals. However, in previous work, the experience was replayed at random, without considering which episode might be the most valuable for learning. In this paper, we develop an energy-based fr…
Study compares deepfake detection models, finding GenConViT superior.
problem Effective detection of manipulated videos to combat misinformation.
method Comparison of deepfake detection models, focusing on GenConViT.
result GenConViT outperformed other models in accuracy and generalization.
Hierarchical Foresight improves robot vision tasks by planning long-term goals.
problem Compounding uncertainty and scalability issues in long horizon video prediction.
method Subgoal generation and planning using hierarchical visual foresight (HVF).
result Achieves nearly 200% performance improvement in vision-based manipulation tasks.
Many successful applications of computer vision to image or video manipulation are interactive by nature. However, parameters of such systems are often trained neglecting the user. Traditionally, interactive systems have been treated in the same manner as their fully automatic counterparts. Their performance is evaluat…
A new reinforcement learning method uses mutual information to encourage agents to control their environment.
problem Learning from internal drives instead of external rewards.
method Formulate an intrinsic objective as mutual information between goal states and controllable states, derive a surrogate objective for efficient optimization.
result Demonstrated the efficacy of the approach in robotic tasks.
Ground-A-Video edits videos without training, preserving intended changes.
problem Complex multi-attribute video editing with omitted or wrong changes.
method Grounding-guided video-to-video translation with Cross-Frame Gated Attention.
result Zero-shot multi-attribute video editing with improved accuracy and frame consistency.
Prediction is arguably one of the most basic functions of an intelligent system. In general, the problem of predicting events in the future or between two waypoints is exceedingly difficult. However, most phenomena naturally pass through relatively predictable bottlenecks---while we cannot predict the precise trajector…
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task at hand. In this work, we explore the possibility of learning a version of the ag…
Paper introduces a method for generating interlocutor-aware facial gestures in dyadic settings.
problem Generating appropriate non-verbal behavior for conversational agents in dyadic settings.
method Probabilistic method using multi-modal cues from the interlocutor to synthesize facial gestures.
result The model successfully leverages multi-modal input from the interlocutor to generate more appropriate behavior.
CB-GLNs learn video data's complex dependencies via graph representation.
problem Capturing complex dependency structures in sequential data like videos.
method Represent video data as a graph, find compositional dependencies via graph-cut and message passing.
result CB-GLNs efficiently learn video data's semantic compositional structure.
AI learns market manipulation through simulation, suggesting regulation.
problem Regulating AI to prevent market manipulation.
method Used a genetic algorithm in an artificial market simulation.
result AI discovered market manipulation as an optimal strategy.
RaMViD uses diffusion models for video prediction and infilling.
problem Predicting and infilling missing information in videos.
method Extends image diffusion models to videos using 3D convolutions and a new conditioning technique.
result Achieves state-of-the-art results on video prediction benchmarks.
Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these three problems. In this paper, we focus on human action videos, and propose a gene…
LumièreNet creates lecture videos from audio narration.
problem Creating high-quality lecture videos from audio narration.
method Modular deep-learning architecture that learns from audio to video.
result Synthesizes high-quality lecture videos from any length of audio.
Paper defends against adversarial videos by detecting and reducing imperceptible perturbations.
problem Adversarial videos can fool well-trained video classification models.
method Temporal consistency between frames and spatial denoising to detect and reduce perturbations.
result The proposed method significantly improves robustness against adversarial attacks.
Paper improves video categorization using temporal coherence.
problem Video categorization in multiple modalities.
method Temporal coherence-based regularization for multimodal models.
result Models with temporal coherence outperform state-of-the-art.
Robot solves Rubik's cube using simulation-trained models.
problem Solving Rubik's cube with a robot hand.
method Automatic domain randomization (ADR) and a custom robot platform.
result Control policies and vision state estimators trained with ADR exhibit improved sim2real transfer.
Improves video search by balancing text and visual modalities.
problem Modality imbalance in video search models, focusing mainly on text matching.
method Proposes MBVR with MS samples and DM to balance modalities.
result Empirically shows significant improvement in modality balance and search effectiveness.
The paper analyzes how leverage affects manipulation in event-linked markets, offering new insights into regulation.
problem Manipulation and insider information in leveraged event-linked markets.
method Develops a two-axis manipulation taxonomy and analyzes leverage's effects on market-price and outcome manipulation.
result Leverage scales market-price manipulation linearly but shifts the cost-benefit threshold for outcome manipulation.
A new video prediction model treats videos as continuous processes, reducing sampling steps and improving efficiency.
problem Efficiency and temporal coherence in video prediction models.
method Treats videos as a continuous multi-dimensional process, reducing sampling steps.
result Reduction of 75% sampling steps, state-of-the-art performance on benchmark datasets.
UDVD uses deep learning to denoise videos without supervision.
problem Lack of clean video data for training deep learning models.
method UDVD is a CNN trained solely on noisy video data, adapting to local motion.
result UDVD performs as well as supervised methods, even with limited training data.
Proposes TDNs for learning complex video structures.
problem Complex temporal dependencies in sequential data, especially videos.
method Temporal Dependency Networks (TDNs) using graph representations and graph convolutions.
result Efficiently learns complex semantic structures of video data.
New model improves neural network robustness against input manipulations.
problem Improving neural network robustness against input manipulations.
method Causal view and deep causal manipulation augmented model (deep CAMA) with data augmentation and test-time fine-tuning.
result Deep CAMA shows superior robustness against unseen manipulations compared to traditional models.
SummaryNet automates video summarisation using deep learning.
problem Creating informative video summaries from videos.
method Two-stream convolutional network for spatial and temporal features, encoder-decoder model for salient features, sigmoid regression with LSTM for frame probability.
result SummaryNet achieves comparable or better results than state-of-the-art methods on benchmark datasets.
New method learns various data manipulation schemes for model training.
problem Improving model training with data manipulation.
method Adapts RL reward learning algorithm for data manipulation learning.
result Significant improvement in classification performance.
Paper proposes SMFN for high-res spherical video super-resolution.
problem Super-resolution of 360-degree panoramic videos is expensive and challenging.
method Deformable convolutions, mixed attention mechanism, dual learning strategy, weighted mean square error loss function.
result The proposed SMFN method improves super-resolution of equatorial regions in 360-degree videos.
Generative model produces high-fidelity video samples.
problem Generating high-fidelity videos from complex datasets.
method Large GAN trained on Kinetics-600 dataset, using a computationally efficient discriminator.
result Achieved state-of-the-art metrics in video synthesis and prediction.
This paper studies poisoning attacks in episodic RL and discovers their effectiveness depends on reward bounds.
problem Understanding security threats to RL algorithms through poisoning attacks.
method Examined two types of poisoning attacks: reward and action manipulation, in bounded and unbounded reward settings.
result The effectiveness of poisoning attacks depends on reward bounds, with different attack costs and success rates.
Paper proposes new principles and framework for AVC learning from user-generated videos.
problem Challenges in learning audio-visual correspondence from short-term user-generated videos.
method Introduced new principles and a framework to facilitate AVC learning from videos' themes.
result Proposed approach outperformed baseline by 23.15% on KWAI-AD-AudVis corpus.
A method for disentangling text representations without supervision.
problem Challenges in learning disentangled representations of natural language.
method Information-theoretic guidance to induce independent style and content embeddings.
result High quality disentangled representations in terms of content and style preservation.
The extension of image generation to video generation turns out to be a very difficult task, since the temporal dimension of videos introduces an extra challenge during the generation process. Besides, due to the limitation of memory and training stability, the generation becomes increasingly challenging with the incre…
Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a mod…