New method for elastic curve and surface matching.
problem Elastic matching of unparametrized curves and surfaces.
method Combines square root normal fields and varifold fidelity metrics.
result Numerical examples demonstrate the approach's effectiveness.
Generative model creates user-specified textures from datasets.
problem Creating detailed textures from raw data.
method Generative adversarial networks with user control and adversarial loss.
result Model generates descriptive texture manifolds and 3D textures.
Paper proposes TBSD for efficient anomaly detection in textured images.
problem Challenges in anomaly detection for textured images, especially in manufacturing systems.
method Texture basis integrated smooth decomposition (TBSD) approach.
result TBSD surpasses benchmarks with less misidentification and superior performance.
A new histogram layer improves texture analysis performance.
problem Extracting features for texture analysis from local spatial regions.
method Directly computes local spatial distribution of features during backpropagation.
result Improves performance on three material/texture datasets.
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector …
Proposes a new model to analyze CT scans for lung cancer patients.
problem Analyzing survival risks of lung cancer patients using CT scans.
method Penalized Deep Partially Linear Cox Model (Penalized DPLC) incorporating SCAD penalty and deep neural network.
result The model effectively selects important texture features and estimates nonparametric components.
MSFA clusters high-dimensional spatial data using spline-based covariance structures.
problem Clustering high-dimensional spatial data with flexible covariance structures.
method Mixture of spatial factor analyzers with spline-based covariance and matrix variate factor analyzers for dimensionality reduction.
result Proposed models accurately infer and differentiate distinct spatial patterns in tensor-variate data.
This paper presents a novel framework for generating texture mosaics with convolutional neural networks. Our method is called GANosaic and performs optimization in the latent noise space of a generative texture model, which allows the transformation of a content image into a mosaic exhibiting the visual properties of t…
This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of dimensions. We call this technique Periodic Spatial GAN (PSGAN). The PSGAN has sev…
GOTEX synthesizes textures by optimizing feature distributions using optimal transport.
problem Texture synthesis with control over feature distributions.
method Optimal transport for statistical feature distribution comparison, semi-dual formulation, minimax optimization.
result GOTEX produces high-quality textures with various features, outperforming state-of-the-art methods.
Improves CNN robustness by reducing texture bias.
problem CNNs' reliance on local texture over global shape.
method Inspired by human vision, InfoDrop decorrelates model output from local texture.
result Enhanced robustness across various scenarios.
We apply the spike-and-slab Restricted Boltzmann Machine (ssRBM) to texture modeling. The ssRBM with tiled-convolution weight sharing (TssRBM) achieves or surpasses the state-of-the-art on texture synthesis and inpainting by parametric models. We also develop a novel RBM model with a spike-and-slab visible layer and bi…
Few-shot image classification is improved by correcting CNNs' texture bias.
problem Few-shot image classification performance is hindered by CNNs' texture bias.
method Corrected CNNs' texture bias using a simpler method than state-of-the-art approaches.
result State-of-the-art performance on miniImageNet task achieved.
Improved texture synthesis using wavelet-based statistics with rectifier non-linearity.
problem Improving texture synthesis quality using wavelet representations.
method Proposes a family of statistics based on non-linear wavelet representations with a generalized rectifier non-linearity.
result Significantly improves visual quality of texture synthesis compared to classical wavelet-based models.
Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the filter coefficients. In contrast, we learn an explicit high-order MGRF structure b…
Macrocanonical models generate textures matching input features.
problem Generating textures that match specific features.
method Use Gibbs measures and minimize a convex function for sampling.
result Macrocanonical models can be applied to real-valued images under certain conditions.
CNNs trained on ImageNet favor textures over shapes, but can learn shape-based recognition.
problem CNNs trained on ImageNet favor textures over shapes, leading to biased recognition.
method Evaluating CNNs and human observers on images with a texture-shape cue conflict.
result CNNs trained on ImageNet favor textures over shapes, but can learn shape-based recognition.
A new liquid crystalline texture is proposed using gnomonic projection of the Hopf fibration.
problem Creating bend-free textures in flat space from 3-sphere Hopf fibration.
method Geodesic-preserving gnomonic projection of the Hopf fibration.
result A new liquid crystalline phase with only splay and twist.
Model for directed synthesis of audio textures using multi-scale RNNs.
problem Challenges in modeling complex audio textures with traditional methods.
method Combining multi-scale RNNs with a conditioning strategy for user-directed synthesis.
result Demonstrated improved performance on various audio texture datasets.
The paper classifies soil texture using 1D CNNs on hyperspectral data.
problem Classifying soil texture from hyperspectral data.
method Developed and implemented three 1D CNNs: LucasCNN, LucasResNet, and LucasCoordConv.
result LucasCoordConv achieves the best performance in accuracy.
Machine learning and complexity-entropy methods estimate liquid crystal properties from textures.
problem Extracting physical properties from liquid crystal textures.
method Combining permutation entropy, statistical complexity, and machine learning.
result Significant precision in predicting physical properties of liquid crystals.
A new Bayesian model improves dynamic texture segmentation.
problem Automatic selection of DTs in video sequences.
method Joint Dirichlet process mixture and GDTM approach with VBEM and RTSS.
result The proposed algorithm outperforms previous methods in efficiency and accuracy.
Enhanced rotation prediction improves SSL models by capturing both shape and texture information.
problem Rotation prediction misses texture information, limiting model performance.
method Introduces image enhanced rotation prediction (IE-Rot) that combines rotation and image enhancement tasks.
result IE-Rot models outperform Rotation on various benchmarks.
Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak signal-to-noise ratio (PSNR) which have been shown to correlate poorly with the …
Deep learning boosts micro-CT image resolution and texture recovery.
problem Compensating for image resolution trade-offs in micro-CT imaging.
method EDSRGAN trained on a diverse dataset of uCT images.
result EDSRGAN outperforms other methods in texture recovery and resolution.
Algorithm segments glandular structures in colon histology images for cancer grading.
problem Manual gland segmentation is time-consuming and risky for patients.
method Local intensity and texture features, Random Forest classifier, multilevel approach.
result Fast, accurate automatic gland segmentation for clinical use.
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely…
We investigate the use of Deep Neural Networks for the classification of image datasets where texture features are important for generating class-conditional discriminative representations. To this end, we first derive the size of the feature space for some standard textural features extracted from the input dataset an…
This work improves texture segmentation by automatically tuning hyperparameters for Total-Variation.
problem The challenge is to automatically select hyperparameters for Total-Variation texture segmentation.
method The approach involves extending Stein's unbiased gradient estimator to handle correlated Gaussian noise, leading to an automatic tuning method.
result The method provides an automatic way to select hyperparameters for Total-Variation texture segmentation.
AT-CNNs show improved shape recognition over texture recognition.
problem Understanding adversarial training's impact on CNNs' feature learning.
method Systematic qualitative and quantitative approaches to interpret AT-CNNs.
result Adversarial training reduces texture bias and improves shape recognition.
Enhances sound texture in CNN for better acoustic scene classification.
problem Limited understanding of how CNNs perceive audio scenes.
method Used Class Activation Mapping (CAM) to analyze log-Mel features and proposed edge enhancement using DoG and Sobel operators.
result Edge-enhanced log-Mel features improve CNN performance in acoustic scene classification.
Inspired by recent work on neural network image generation which rely on backpropagation towards the network inputs, we present a proof-of-concept system for speech texture synthesis and voice conversion based on two mechanisms: approximate inversion of the representation learned by a speech recognition neural network,…
Generative model creates realistic images with 3D understanding.
problem Lack of 3D understanding in existing image generation models.
method Disentangled 3D representation using shape, viewpoint, and texture.
result Generates more realistic images and enables 3D operations.
Early diagnosis of interstitial lung diseases is crucial for their treatment, but even experienced physicians find it difficult, as their clinical manifestations are similar. In order to assist with the diagnosis, computer-aided diagnosis (CAD) systems have been developed. These commonly rely on a fixed scale classifie…
The GI0 distribution is able to characterize different regions in monopolarized SAR imagery. It is indexed by three parameters: the number of looks (which can be estimated in the whole image), a scale parameter and a texture parameter. This paper presents a new proposal for feature extraction and region d…
Theory of packing diabolic domains in liquid crystals.
problem Understanding the packing of diabolic domains in liquid crystals.
method Lorentz transformations and geometric analysis.
result Diabolic domains can lower the elastic energy of the system.
A scattering transform defines a signal representation which is invariant to translations and Lipschitz continuous relatively to deformations. It is implemented with a non-linear convolution network that iterates over wavelet and modulus operators. Lipschitz continuity locally linearizes deformations. Complex classes o…
Quantitative CT predicts ILD patterns and prognosis.
problem Diagnosing and predicting prognosis of fibrosing ILD patterns.
method High-resolution CT texture features, TM model for classification and survival analysis.
result TM model outperforms histogram-based model in distinguishing UIP from non-UIP patterns and allows for survival group partitioning.
Deep learning extracts terrain texture covariates for geostatistical modeling.
problem Improving prediction accuracy in geostatistical modeling using terrain texture data.
method Deep learning approach to automatically derive optimal terrain texture covariates from SRTM 90m DEM.
result Deep learning-derived covariates have strong explanatory power (R-squared around 0.6) for geochemical data.
Surface parameterizations and registrations are important in computer graphics and imaging, where 1-1 correspondences between meshes are computed. In practice, surface maps are usually represented and stored as 3D coordinates each vertex is mapped to, which often requires lots of storage memory. This causes inconvenien…
Improves instance segmentation accuracy by integrating low-level features.
problem Low-level features enhance instance localization accuracy.
method Integrates low-level features into all layers of a feature pyramid network.
result Consistent improvement in precision on COCO Dataset.
Paper compares XGB and BPNN for music style classification.
problem Efficient music style classification using different methods.
method Feature extraction for timbral texture, rhythmic content, and pitch content; comparative evaluation of XGB and BPNN.
result XGB outperforms BPNN for small datasets in music classification.
ROTS improves sentence similarity by incorporating structural information.
problem Measuring sentence similarity with theoretical insights and structural awareness.
method Recursive Optimal Transport (ROT) framework to incorporate structural information.
result ROTS outperforms weakly supervised approaches in sentence similarity tasks.
Deep learning framework predicts surface texture parameters and their uncertainties.
problem Predicting surface texture parameters and their uncertainties from multi-instrument datasets.
method Reproducible deep learning framework using multi-instrument dataset, quantile and heteroscedastic heads for uncertainty modeling, and post-hoc conformal calibration.
result High fidelity predictions (R2: Ra 0.9824, Rz 0.9847, RONt 0.9918) and well-modelled uncertainty targets (Ra_uncert 0.9899, Rz_uncert 0.9955).
Bayesian method selects interacting regions in Markov models.
problem Estimating interacting regions in Markov Random Fields.
method Reversible Jump Monte Carlo Markov Chain algorithm with pseudoposteriors.
result Proposed method accurately selects interacting regions in simulations and real data.
Counting and classifying blood cells is an important diagnostic tool in medicine. Support Vector Machines are increasingly popular and efficient and could replace artificial neural network systems. Here a method to classify blood cells is proposed using SVM. A set of statistics on images are implemented in C++. The MPE…
3D adversarial logos can fool object detectors in real-world settings.
problem Creating robust adversarial attacks in 3D rendering views.
method Constructing 3D adversarial logos via texture mapping and differentiable rendering.
result 3D adversarial logos are more versatile and robust than traditional adversarial patches.
A new framework uses pixel-based images for realistic cloth animations.
problem Creating virtual cloth deformations that closely match real clothing.
method Reinterpreting cloth deformation as a 2D pattern space and using CNNs.
result Our approach achieves realistic cloth animations without accurate body shapes.