New meta-RL method avoids exploration-exploitation trade-off.
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Task-agnostic RL tackles exploration in MDPs with multiple tasks.
Study task-guided exploration in linear dynamical systems, improving sample complexity.
Plan2Explore learns new tasks efficiently through self-supervised planning.
Novel meta-RL strategy improves efficiency in learning novel tasks.
This paper shows how diverse tasks can make inefficient exploration in MTRL efficient.
A major challenge in reinforcement learning is exploration, when local dithering methods such as epsilon-greedy sampling are insufficient to solve a given task. Many recent methods have proposed to intrinsically motivate an agent to seek novel states, driving the agent to discover improved reward. However, while state-…
In this work we present a novel approach for transfer-guided exploration in reinforcement learning that is inspired by the human tendency to leverage experiences from similar encounters in the past while navigating a new task. Given an optimal policy in a related task-environment, we show that its bisimulation distance…
Exploration in multi-task reinforcement learning is critical in training agents to deduce the underlying MDP. Many of the existing exploration frameworks such as , , Thompson sampling assume a single stationary MDP and are not suitable for system identification in the multi-task setting. We present a nove…
HyperX uses reward bonuses to enable efficient exploration in meta-learning.
Meta-agent learns effective exploration from offline data.
BeBold improves exploration in sparse-reward tasks by regulating visitation counts.
New method learns adaptive exploration strategies for dynamic tasks.
Proposes a method to avoid excessive exploration in reinforcement learning.
Proposes a method to accelerate safe sequential learning using offline data.
Develops a method to plan exploration that learns strong policies with fewer samples.
New approach uses unlabeled prior data to accelerate exploration in sparse reward tasks.
Meta-Reinforcement learning approaches aim to develop learning procedures that can adapt quickly to a distribution of tasks with the help of a few examples. Developing efficient exploration strategies capable of finding the most useful samples becomes critical in such settings. Existing approaches towards finding effic…
APT-Gen generates tasks to help RL learn in hard problems.
Novelty search in low-dimensional space improves sample efficiency in exploration tasks.
AGAC uses an adversary to enhance exploration in complex tasks.
Curriculum learning in reinforcement learning is used to shape exploration by presenting the agent with increasingly complex tasks. The idea of curriculum learning has been largely applied in both animal training and pedagogy. In reinforcement learning, all previous task sequencing methods have shaped exploration with …
Transformer learns to infer partial MDPs for efficient in-context adaptation and exploration.
This work improves RL for complex robotic tasks by guiding exploration with task-specific goal distributions.
New findings show increased exploration needed in non-stationary RL tasks.
SUPE combines unlabeled data with RL to efficiently explore tasks.
Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…
A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both efficiency and efficacy of the learning process. However, Existing works for explorati…
Max entropy exploration guides reinforcement learning agents to pursue achievable goals.
Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or …
Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.
Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations. This paper introduces an efficient active exploration algorithm, Model-Based Active eXploration (MAX), which uses an ensemble of forward mod…
ASE safely explores unknown MDPs with unknown dynamics, improving sample efficiency.
Exploration in sparse reward reinforcement learning remains an open challenge. Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback during exploration. Commonly these signals are added as bonus rewards, which res…
New method uses simple sensor intentions to learn complex tasks.
Contextual multi-armed bandit problems arise frequently in important industrial applications. Existing solutions model the context either linearly, which enables uncertainty driven (principled) exploration, or non-linearly, by using epsilon-greedy exploration policies. Here we present a deep learning framework for cont…
Dealing with sparse rewards is a longstanding challenge in reinforcement learning. The recent use of hindsight methods have achieved success on a variety of sparse-reward tasks, but they fail on complex tasks such as stacking multiple blocks with a robot arm in simulation. Curiosity-driven exploration using the predict…
Scalable and effective exploration remains a key challenge in reinforcement learning (RL). While there are methods with optimality guarantees in the setting of discrete state and action spaces, these methods cannot be applied in high-dimensional deep RL scenarios. As such, most contemporary RL relies on simple heuristi…
Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic" reward. In this work, we focus on model uncertainty estimation as an intrinsic r…
Reinforcement learning algorithms rely on exploration to discover new behaviors, which is typically achieved by following a stochastic policy. In continuous control tasks, policies with a Gaussian distribution have been widely adopted. Gaussian exploration however does not result in smooth trajectories that generally c…
Using reinforcement learning to learn control policies is a challenge when the task is complex with potentially long horizons. Ensuring adequate but safe exploration is also crucial for controlling physical systems. In this paper, we use temporal logic to facilitate specification and learning of complex tasks. We combi…
DiCE uses diverse agents to explore and learn, avoiding local minima.
We propose a framework based on distributional reinforcement learning and recent attempts to combine Bayesian parameter updates with deep reinforcement learning. We show that our proposed framework conceptually unifies multiple previous methods in exploration. We also derive a practical algorithm that achieves efficien…
We describe MELEE, a meta-learning algorithm for learning a good exploration policy in the interactive contextual bandit setting. Here, an algorithm must take actions based on contexts, and learn based only on a reward signal from the action taken, thereby generating an exploration/exploitation trade-off. MELEE address…
AutoBayes automates Bayesian graph exploration for robust machine learning.
We present the Variational Adaptive Newton (VAN) method which is a black-box optimization method especially suitable for explorative-learning tasks such as active learning and reinforcement learning. Similar to Bayesian methods, VAN estimates a distribution that can be used for exploration, but requires computations th…
Meta-learning agents excel at rapidly learning new tasks from open-ended task distributions; yet, they forget what they learn about each task as soon as the next begins. When tasks reoccur - as they do in natural environments - metalearning agents must explore again instead of immediately exploiting previously discover…
MADE improves exploration in RL by maximizing deviation from explored regions.