A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Stochastic (sub)gradient methods require step size schedule tuning to perform well in practice. Classical tuning strategies decay the step size polynomially and lead to optimal sublinear rates on (strongly) convex problems. An alternative schedule, popular in nonconvex optimization, is called \emph{geometric step decay…
We consider minimizing a nonconvex, smooth function f on a Riemannian manifold M. We show that a perturbed version of Riemannian gradient descent algorithm converges to a second-order stationary point (and hence is able to escape saddle points on the manifold). The rate of convergence depends as 1/ε2 o…
This paper shows that a perturbed form of gradient descent converges to a second-order stationary point in a number iterations which depends only poly-logarithmically on dimension (i.e., it is almost "dimension-free"). The convergence rate of this procedure matches the well-known convergence rate of gradient descent to…
We present the first tree-based regressor whose convergence rate depends only on the intrinsic dimension of the data, namely its Assouad dimension. The regressor uses the RPtree partitioning procedure, a simple randomized variant of k-d trees.
This paper explains why Adam generalizes worse than SGD by analyzing its components.
problem Understanding why Adam generalizes worse than Stochastic Gradient Descent (SGD).
method Diffusion theoretical framework to disentangle the effects of Adaptive Learning Rate and Momentum.
result Adaptive Learning Rate helps escape saddle points but not select flat minima, while Momentum provides a drift effect to help pass through saddle points.
We analyze the variance of stochastic gradients along negative curvature directions in certain non-convex machine learning models and show that stochastic gradients exhibit a strong component along these directions. Furthermore, we show that - contrary to the case of isotropic noise - this variance is proportional to t…
The alternating gradient descent (AGD) is a simple but popular algorithm which has been applied to problems in optimization, machine learning, data ming, and signal processing, etc. The algorithm updates two blocks of variables in an alternating manner, in which a gradient step is taken on one block, while keeping the …
In [19], a general, inexact, efficient proximal quasi-Newton algorithm for composite optimization problems has been proposed and a sublinear global convergence rate has been established. In this paper, we analyze the convergence properties of this method, both in the exact and inexact setting, in the case when the obje…
The three operator splitting scheme was recently proposed by [Davis and Yin, 2015] as a method to optimize composite objective functions with one convex smooth term and two convex (possibly non-smooth) terms for which we have access to their proximity operator. In this short note we provide an alternative proof for the…
This paper proposes a stochastic variant of a classic algorithm---the cubic-regularized Newton method [Nesterov and Polyak 2006]. The proposed algorithm efficiently escapes saddle points and finds approximate local minima for general smooth, nonconvex functions in only O~(ε−3.5) stochastic gradien…
We shortly review the statistical properties of the escape times, or hitting times, for stock price returns by using different models which describe the stock market evolution. We compare the probability function (PF) of these escape times with that obtained from real market data. Afterwards we analyze in detail the ef…
In this paper, we study and analyze the mini-batch version of StochAstic Recursive grAdient algoritHm (SARAH), a method employing the stochastic recursive gradient, for solving empirical loss minimization for the case of nonconvex losses. We provide a sublinear convergence rate (to stationary points) for general noncon…
We consider the non-stochastic version of the (cooperative) multi-player multi-armed bandit problem. The model assumes no communication at all between the players, and furthermore when two (or more) players select the same action this results in a maximal loss. We prove the first T-type regret guarantee for th…
Nesterov's accelerated gradient descent (AGD), an instance of the general family of "momentum methods", provably achieves faster convergence rate than gradient descent (GD) in the convex setting. However, whether these methods are superior to GD in the nonconvex setting remains open. This paper studies a simple variant…