Reverse Experience Replay improves Deep Q-learning for sparse rewards.
problem Sparse rewards and reward-maximizing tasks in Deep Q-learning.
method Sampling transitions in reverse order for training.
result Significantly increased performance in tasks with limited experience and memory capacity.
Improves sparse reinforcement learning efficiency with OYMB.
problem Sparse rewards hinder reinforcement learning performance.
method Introduces OYMB, a sampler for HER to control minibatch makeup.
result HER combined with OYMB leads to faster real goal completion.
Model learns continuously from text without forgetting.
problem Catastrophic forgetting in lifelong language learning.
method Episodic memory with sparse experience replay and local adaptation.
result Model can continuously learn from new datasets.
Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of…
Experience replay is an important technique for addressing sample-inefficiency in deep reinforcement learning (RL), but faces difficulty in learning from binary and sparse rewards due to disproportionately few successful experiences in the replay buffer. Hindsight experience replay (HER) was recently proposed to tackle…
Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent to perform goal-directed tasks is to use Hindsight Learning approaches. In thes…
ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.
problem Sparse reward continuous control in reinforcement learning.
method Introduces εt-greedy search and GDRB framework for efficient exploration and reward use. result ETGL-DDPG outperforms DDPG and other methods on sparse-reward continuous benchmarks.
A novel framework optimizes experience replay for reinforcement learning.
problem Optimizing the replay policy for better performance in off-policy reinforcement learning.
method Proposes a novel ERO framework that alternately updates the agent policy and replay policy.
result Demonstrates improved performance in various continuous control tasks.
This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…
New insights into experience replay in RL algorithms.
problem Understanding the impact of replay capacity and replay ratio in Q-learning.
method Systematic and extensive analysis of experience replay in Q-learning methods, focusing on replay capacity and replay ratio.
result Greater replay capacity significantly improves performance for certain algorithms, while other techniques offer limited benefit.
A new method prioritizes and recycles experiences for better reinforcement learning.
problem Improving reinforcement learning efficiency by prioritizing and recycling experiences.
method Double-prioritized state-recycled (DPSR) experience replay.
result DPSR achieved state-of-the-art results in Atari games, outperforming original and prioritized methods.
ReaPER improves learning efficiency by prioritizing reliable experiences.
problem Inefficient sampling of past experiences in reinforcement learning.
method Introducing a novel measure of reliability to prioritize experiences in PER.
result ReaPER outperforms PER in various environments, including Atari-10.
New algorithm combines curriculum learning with HER for complex object manipulation tasks.
problem Learning complex sequential object manipulation tasks from scratch is challenging.
method Curriculum learning with Hindsight Experience Replay (HER) for recurrent object manipulation tasks.
result Significant improvement in learning sequential object manipulation tasks compared to vanilla-HER.
Efficient actor-critic learning with shared experience replay improves data efficiency.
problem Challenges in actor-critic reinforcement learning with experience replay and off-policy learning stability.
method Combining actor-critic algorithms with shared experience replay, analyzing V-trace, proposing a trust region scheme.
result State-of-the-art data efficiency on Atari achieved with 200M environment frames.
Hindsight Experience Replay (HER) is a multi-goal reinforcement learning algorithm for sparse reward functions. The algorithm treats every failure as a success for an alternative (virtual) goal that has been achieved in the episode. Virtual goals are randomly selected, irrespective of which are most instructive for the…
The paper improves reinforcement learning stability and efficiency with a new theoretical framework.
problem Stability and efficiency in reinforcement learning, especially in data-scarce scenarios.
method Theoretical framework using resampled U- and V-statistics to model experience replay, applied to policy evaluation and kernel ridge regression. result Significant improvements in stability and efficiency, particularly in data-scarce scenarios.
Curious Replay improves model-based reinforcement learning agents' adaptability.
problem Existing model-based reinforcement learning agents struggle to adapt quickly to changing environments.
method Curious Replay uses a curiosity-based priority signal for prioritized experience replay tailored to model-based agents.
result Agents using Curious Replay achieve improved performance in exploration and on benchmarks.
New algorithm optimizes linear system estimation from single trajectory.
problem Estimating LTI systems from a single trajectory.
method SGD with Reverse Experience Replay (SGD−RER) result Optimal guarantees for parameter and prediction errors.
Algorithm creates synthetic experiences to enhance Deep Reinforcement Learning.
problem Lack of synthetic experiences in classic Experience Replay.
method Bootstraps synthetic experiences to augment the replay memory.
result Synthetic experiences can improve learning speed and performance.
Improves reinforcement learning for complex tasks with sparse feedback.
problem Learning optimal policies from sparse feedback is challenging.
method Three algorithms based on Hindsight Experience Replay (HER) to improve performances.
result Vast improvement in final success rate and sample efficiency.
HGG generates goals to improve sample efficiency in robotic tasks.
problem Efficiency in reinforcement learning with sparse reward signals.
method Generates valuable hindsight goals for reinforcement learning.
result Significantly improved sample efficiency over HER.
Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…
New method combines curiosity and hindsight for stacking blocks.
problem Sparse rewards in reinforcement learning.
method Curiosity-driven exploration combined with hindsight and curriculum learning.
result First to stack more than two blocks using only sparse reward.
Our work is a simple extension of the paper "Exploration by Random Network Distillation". More in detail, we show how to efficiently combine Intrinsic Rewards with Experience Replay in order to achieve more efficient and robust exploration (with respect to PPO/RND) and consequently better results in terms of agent perf…
LiDER refreshes past experiences in RL by dreaming about them.
problem Improving data efficiency in off-policy RL algorithms.
method Refreshing past experiences in a replay buffer using the current policy.
result LiDER consistently improves performance in Atari games.
Generative replay improves continual learning by using generated data as negative examples.
problem Catastrophic forgetting in continual learning.
method Using generative models to provide negative examples for new classes.
result Generative replay can improve learning new classes even when existing approaches fail.
Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the accuracy of such updates may deteriorate when the policy diverges from past behavio…
Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread application, very little is understood about the properties of experience replay. …
ER-GNN uses experience replay to prevent GNNs from forgetting previous tasks.
problem Catastrophic forgetting in GNNs when learning multiple tasks sequentially.
method Experience Replay framework to store and replay knowledge from previous tasks.
result ER-GNN effectively mitigates catastrophic forgetting in GNNs.
VRER selectively reuses past observations to reduce variance in policy optimization.
problem Lack of effective experience replay for accelerating policy optimization in complex systems.
method Variance Reduction Experience Replay (VRER) framework that selectively reuses informative samples.
result VRER reduces gradient variance and improves policy learning over state-of-the-art algorithms.
RER improves sample complexity by updating in reverse order.
problem Theoretical analysis limits RER's convergence rate.
method Tighter analysis for larger learning rates and longer sequences.
result RER converges faster with larger learning rates and longer sequences.
CoDA augments data with counterfactuals from local causal structures.
problem Improving sample efficiency in RL with complex dynamic processes.
method Local causal models (LCMs) and Counterfactual Data Augmentation (CoDA).
result CoDA significantly improves RL agent performance in locally factored tasks.
In this paper, we propose a replay attack spoofing detection system for automatic speaker verification using multitask learning of noise classes. We define the noise that is caused by the replay attack as replay noise. We explore the effectiveness of training a deep neural network simultaneously for replay attack spoof…
NERS improves RL by sampling diverse transitions considering local and global contexts.
problem Sampling biases in experience replay lead to redundant transitions.
method Neural Experience Replay Sampler (NERS) that considers both local and global contexts.
result NERS significantly improves RL performance by sampling diverse and meaningful transitions.
Improved Politex algorithm reduces regret bound to O(√T) with experience replay.
problem Learning in infinite-horizon MDPs with function approximation.
method Sharpened regret analysis of Politex algorithm, experience replay implementation.
result First high-probability O(√T) regret bound for computationally efficient algorithm.
VRER selectively reuses samples to improve policy optimization in complex systems.
problem Lack of effective reuse of historical samples in reinforcement learning.
method Variance reduction based experience replay (VRER) framework.
result VRER accelerates policy optimization and enhances performance.
SynthER uses generative models to augment limited RL experience.
problem Limited data for reinforcement learning agents.
method SynthER leverages diffusion models to generate synthetic experience data.
result SynthER significantly improves sample efficiency and training of RL agents.
AES improves policy gradient performance by adaptively selecting experience.
problem High variance in gradient estimators from past trajectories.
method AES learns an adaptive sampling distribution to minimise gradient variance.
result AES leads to significantly improved performance in continuous control tasks.
The study explores when parametric models enhance reinforcement learning, validating a hypothesis on Atari games.
problem When and how to use parametric models in reinforcement learning.
method Comparison of parametric models and experience replay, validating a hypothesis on Atari games.
result Replay-based algorithms can be competitive or superior to model-based algorithms under suitable conditions.
A new memory replay mechanism improves reinforcement learning stability and speed.
problem Forgetting in reinforcement learning with continuous control.
method Augmented Memory Replay (AMR) that optimizes the replay of past experiences.
result AMR enhances stability and convergence speed of learning algorithms.
A distributed system identification method for LTI systems using reverse experience replay.
problem Online system identification of LTI systems over multi-agent networks.
method DSGD-RER, a distributed variant of SGD-RER with backward updates.
result The estimation error decreases as the network size grows.
This paper presents a method to improve continual learning stability and plasticity.
problem Balancing learning stability and plasticity in deep learning.
method Batch-level Experience Replay with Review approach.
result Achieved 1st place in all three scenarios of the CVPR 2020 CLVision challenge.
Enhances RL performance with a population-guided parallel learning scheme.
problem Improving off-policy reinforcement learning performance.
method Population-guided parallel learning scheme with shared experience replay buffer and soft policy update.
result Monotone improvement of the expected cumulative return proved theoretically and demonstrated in practice.
PlanGAN uses GANs to plan efficient trajectories for multi-goal tasks in sparse reward environments.
problem Learning with sparse rewards in multi-goal environments.
method PlanGAN combines GANs to generate trajectories leading to specified goals, then combines these into a planning algorithm.
result PlanGAN achieves comparable performance to model-free RL but is 4-8 times more sample efficient.
Many reinforcement-learning researchers treat the reward function as a part of the environment, meaning that the agent can only know the reward of a state if it encounters that state in a trial run. However, we argue that this is an unnecessary limitation and instead, the reward function should be provided to the learn…
HIGhER uses language to generate new instructions for better learning from mistakes.
problem Improving instruction following in reinforcement learning environments.
method Hindsight Generation for Experience Replay (HIGhER) that learns from mistakes and relabels episodes.
result HIGhER enhances instruction following in reinforcement learning environments.
Modern Hopfield networks help prevent forgetting in generative models after task changes.
problem How to prevent forgetting in generative models after task changes.
method Introduce intrinsic forgetting as an increase in Hopfield energy after task change, analyze memory replay effectiveness, and validate predictions in experiments.
result High-energy, outlier-like samples are more forgettable than cluster-like samples, and energy-based selection of replay samples mitigates forgetting.
Extends XCS with Experience Replay for improved sample efficiency in single-step tasks.
problem Limited use of Experience Replay in XCS for sequential decision problems.
method Integrates Experience Replay into XCS for single-step tasks and analyzes its impact on sequential decision problems.
result Experience Replay improves sample efficiency in single-step tasks but exacerbates issues in sequential decision problems.