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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for single episode

Algorithm tackles constrained reinforcement learning with concave-convex and knapsack constraints.

problem Constrained episodic reinforcement learning with concave rewards and convex constraints.
method Modular analysis with strong theoretical guarantees for concave-convex and knapsack settings.
result Significantly outperforms existing approaches in constrained episodic environments.

We consider online learning in episodic loop-free Markov decision processes (MDPs), where the loss function can change arbitrarily between episodes, and the transition function is not known to the learner. We show O~(LXAT)\tilde{O}(L|X|\sqrt{|A|T}) regret bound, where TT is the number of episodes, XX is the state space, $A…

2019-05-19abs ↗pdf ↗

SPAQL improves RL by adaptively partitioning state-action space and learning a time-invariant policy.

problem Efficient model-free reinforcement learning with scalable algorithms.
method Adaptive Q-learning with UCB and Boltzmann exploration, automatically tuning temperature.
result SPAQL converges faster and uses fewer resources than AQL, showing higher sample efficiency.

In continual learning (CL), an agent learns from a stream of tasks leveraging prior experience to transfer knowledge to future tasks. It is an ideal framework to decrease the amount of supervision in the existing learning algorithms. But for a successful knowledge transfer, the learner needs to remember how to perform …

2019-02-27abs ↗pdf ↗

Current deep neural networks can achieve remarkable performance on a single task. However, when the deep neural network is continually trained on a sequence of tasks, it seems to gradually forget the previous learned knowledge. This phenomenon is referred to as \textit{catastrophic forgetting} and motivates the field c…

2019-09-25abs ↗pdf ↗

We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to maximize rewards directly. Our agent is trained using off-the-shelf reinforcement lea…

2018-12-08abs ↗pdf ↗

Quantile gradient boosted trees outperform other models in predicting NO2 concentration distributions.

problem Forecasting high NO2 concentration episodes for effective air quality management.
method Compared 10 probabilistic forecasting models for NO2 concentration prediction.
result Quantile gradient boosted trees model outperformed others in predicting NO2 concentration distributions.

Efficient algorithm for learning from indirect feedback in complex decision-making scenarios.

problem Learning from indirect feedback in realistic scenarios with personalized mechanisms.
method IGW algorithm for policy optimization, extending reward-estimator construction from single-step to multi-step.
result Achieves sublinear regret guarantee for contextual episodic MDPs with personalized feedback.

Bootstrap method for Markov chains in reinforcement learning.

problem Distributional consistency in finite controlled Markov chains with unknown control policies.
method Model-based bootstrap with novel LLN and CLT for visitation counts and transition increments.
result Asymptotically valid confidence intervals for value and QQ-functions in offline RL.

This paper analyzes arbitrage opportunities in Polymarket's NBA markets.

problem Underexplored market microstructure and high-frequency pricing efficiency in decentralized prediction markets.
method Systematic empirical analysis of algorithmic arbitrage using over 75 million limit order book snapshots.
result Microstructural efficiency is profound, with single-market anomalies rare and combinatorial inefficiencies more frequent.

Many interesting real world domains involve reinforcement learning (RL) in partially observable environments. Efficient learning in such domains is important, but existing sample complexity bounds for partially observable RL are at least exponential in the episode length. We give, to our knowledge, the first partially …

2016-05-25abs ↗pdf ↗

Algorithm improves online learning in adversarial bandits.

problem Online learning in adversarial multi-armed bandits with non-uniform best arm distribution.
method Online-within-online setup, inner and outer learners, leveraging non-uniform empirical distribution of best arms.
result Improves regret bounds for non-uniform best arm distributions.

This paper sets communication complexity bounds for distributed RL.

problem Establishing minimum communication requirements for distributed RL.
method Information-theoretic lower bounds and algorithm development.
result Developed algorithms achieving optimal risk up to logarithmic factors.

Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interaction with the environments to obtain satisfactory performance. Recently,…

2018-05-19abs ↗pdf ↗

We introduce a new class of reinforcement learning methods referred to as {\em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {\em episodes}, each composed of several {\em steps}, in which it chooses an action and observes a feedback signal. Moreover, in each step, it can take a special action, c…

2015-08-04abs ↗pdf ↗

Paper proposes a method to optimize policies for diverse individuals using heterogeneous data.

problem Learning optimal policies for a heterogeneous population from pre-collected data.
method Individualized offline policy optimization framework for heterogeneous MDPs.
result The proposed P4L algorithm achieves a fast rate of average regret.

New rule reduces exploration regret to logarithmic, improving bad episode handling.

problem Improving exploration regret in average reward MDPs.
method Replacing Doubling Trick with Vanishing Multiplicative rule in EVI-based algorithms.
result Regret is logarithmic under the new rule, significantly better than linear.

This study optimizes DRL for American option hedging with new training methods.

problem Optimizing Deep Reinforcement Learning for American Put Option Hedging
method Investigates hyperparameters, introduces new training methods, and compares with Black-Scholes method.
result Weekly-trained DRL agents outperform Black-Scholes at transaction costs of 1% and 3%

Federated UCBVI reduces communication costs while minimizing regret in multi-agent settings.

problem Minimizing regret in federated learning with heterogeneous agents.
method Federated Upper Confidence Bound Value Iteration (Fed-UCBVI) algorithm.
result Regret bound scales as ildeO(H3SAT/M) ilde{\mathcal{O}}(\sqrt{H^3 |\mathcal{S}| |\mathcal{A}| T / M}) with small additional term due to heterogeneity.

Scaling laws found for reinforcement learning performance with model size and compute.

problem Challenges in extending generative modeling scaling laws to reinforcement learning.
method Introduced intrinsic performance as a monotonic function of mean episode return.
result Intrinsic performance scales as a power law in model size and environment interactions.

We introduce a lifelong language learning setup where a model needs to learn from a stream of text examples without any dataset identifier. We propose an episodic memory model that performs sparse experience replay and local adaptation to mitigate catastrophic forgetting in this setup. Experiments on text classificatio…

2019-06-03abs ↗pdf ↗

Model-free reinforcement learning (RL) algorithms, such as Q-learning, directly parameterize and update value functions or policies without explicitly modeling the environment. They are typically simpler, more flexible to use, and thus more prevalent in modern deep RL than model-based approaches. However, empirical wor…

2018-07-10abs ↗pdf ↗

Improved reinforcement learning for episodes with varying action sets.

problem Reinforcement learning with context-dependent action sets.
method Extends MVP algorithm to handle adversarial and stochastic contexts.
result Established minimax regret bounds of O(SAH3KlogL)O(\sqrt{SAH^3K\log L}) for adversarial contexts.

New algorithm for average reward learning with bounded hitting time assumption.

problem Minimizing regret in average reward reinforcement learning with bounded hitting time.
method Optimistic Q-learning with a novel L\overline{L} operator for bounded hitting time.
result Regret bound of ildeO(H5SAT) ilde{O}(H^5 S\sqrt{AT}) for average reward learning.

This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.

problem Challenges in reinforcement learning with continuous interaction and sparse delayed rewards.
method Analysis of environment shaping and dynamism properties to simplify learning.
result Properties like environment shaping and dynamism can significantly ease learning in non-episodic, sparse reward settings.

MEMEC improves sample efficiency in reinforcement learning.

problem Lack of sample efficiency in reinforcement learning.
method Proposes MEMEC, a Boltzmann policy with state-dependent temperature for more principled exploration.
result MEMEC outperforms other methods on classic RL environments and Atari games.

Study finds stock prices rarely appreciate during capital inflows but often appreciate during normal flows.

problem Understanding stock price behavior during capital inflows and outflows.
method Identified capital flow episodes using threshold and k-means clustering; detected stock index changepoints using PELT method; combined results over identified capital flows.
result Stock prices rarely appreciate during capital inflows but often appreciate during normal flows.

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.